John-117: Difference between revisions

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Until the age of six, John lived a normal life with his family on the colony of Eridanus II. His conscription into the SPARTAN-II program was to shape much of his personality in the years to come. However, despite his difficulty relating to non-SPARTAN personnel, John nevertheless showed great depth of character throughout his many years of service.
Until the age of six, John lived a normal life with his family on the colony of Eridanus II. His conscription into the SPARTAN-II program was to shape much of his personality in the years to come. However, despite his difficulty relating to non-SPARTAN personnel, John nevertheless showed great depth of character throughout his many years of service.


As with all Spartans, John strives to win at any situation, at all costs. Although the drive to win was ingrained to the Spartans as part of their indoctrination, John appears to have possessed such an inclination even prior to his conscription; as a child, he would win at any game he played, including chess, [[gravball]] or King of the Hill.<ref>'''Halo: The Fall of Reach''', ''page 25''</ref> He is extremely determined to complete any mission at hand, and often disregards his personal safety to do so. He is also noted for his exceptional luck, which, along with his combat skills and unyielding persistence, has allowed him to emerge victorious from situations many would consider impossible. Although he is not devoid of fear, he simply acknowledges the feeling and puts it aside.<ref>'''Halo: The Fall of Reach''', ''page 205''</ref> He is calm at the face of danger but not foolhardy, as demonstrated during his first encounter with the Gravemind, when he warned the Arbiter that his arrogance was likely to get him killed.<ref name="gravem"/>
As with all Spartans, John strives to win at any situation, at all costs. Although the drive to win was ingrained to the Spartans as part of their indoctrination, John appears to have possessed such an inclination even prior to his conscription; as a child, he would win at any game he played, including chess, [[gravball]] or King of the Hill.<ref>'''Halo: The Fall of Reach''', ''page 25''</ref> He is extremely determined to complete any mission at hand, and often disregards his personal safety to do so. He is also noted for his exceptional luck, which, along with his combat skills and unyielding persistence, has allowed him to emerge victorious from situations many would consider impossible. Although he is not devoid of fear, he simply acknowledges the feeling and puts it aside.<ref>'''Halo: The Fall of Reach''', ''page 205''</ref> He is calm in the face of danger but not foolhardy, as demonstrated during his first encounter with the Gravemind, when he warned the Arbiter that his arrogance was likely to get him killed.<ref name="gravem"/>


John is generally stoic and taciturn, but not devoid of a sense of humor. He often makes dry remarks about the situation in hand; however, this seems to be more frequent when interacting with Cortana than anyone else, such as the other Spartans. He does not see himself as a superior being and fears for the lives of others before his own, putting himself in harm's way for the safety of civilians, and fellow soldiers, and does not judge others. Also John is not interested in being promoted to officer rank. When Lord Hood offered John position of Admiral, Master Chief joked back saying that
John is generally stoic and taciturn, but not devoid of a sense of humor. He often makes dry remarks about the situation in hand; however, this seems to be more frequent when interacting with Cortana than anyone else, such as the other Spartans. He does not see himself as a superior being and fears for the lives of others before his own, putting himself in harm's way for the safety of civilians, and fellow soldiers, and does not judge others. When Lord Hood offered John a commission, even suggesting he could be conferred the rank of admiral, the Master Chief jokingly replied, "The Admiral doesn't have quite the same ring to it".<ref name="HE8"/>
''"The Admiral doesn't have quite the same ring to it"''.<ref name="HE8"/>


John is known to show an exceptional care for soldiers under his command. An example of this is during the Battle of Installation 04. When making his way up to the [[Silent Cartographer]], two Helljumpers, PFC [[Hosky]] and [[Unnamed Corporal|another Corporal]], were killed by two Hunters. Afterward he regretted their loss, blaming himself for their deaths.<ref>'''Halo: The Flood''', ''page 165''</ref> This, and his reaction to [[Avery Johnson|Johnson]]'s death on [[Installation 04B]] show that he does have a degree of care and sympathy for soldiers under his command, even if he does do a good job of concealing his feelings.  
John is known to show an exceptional care for soldiers under his command. An example of this is during the Battle of Installation 04. When making his way up to the [[Silent Cartographer]], two Helljumpers, PFC [[Hosky]] and [[Unnamed Corporal|another Corporal]], were killed by two Hunters. Afterward he regretted their loss, blaming himself for their deaths.<ref>'''Halo: The Flood''', ''page 165''</ref> This, and his reaction to [[Avery Johnson|Johnson]]'s death on [[Installation 04B]] show that he does have a degree of care and sympathy for soldiers under his command, even if he does do a good job of concealing his feelings.  
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