Dominion: Difference between revisions

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A player's optimal choice of [[armor abilities]], [[Tactical Packages|tactical packages]] and [[support upgrades]] depends on whether they intend to attack enemy-held bases or defend their own.  
A player's optimal choice of [[armor abilities]], [[Tactical Packages|tactical packages]] and [[support upgrades]] depends on whether they intend to attack enemy-held bases or defend their own.  


Mobility's unlimited sprint allows attackers to quickly assault enemy bases, while Stealth and [[Active Camouflage]] allows them to infiltrate unseen and eliminate defenders with ease. A [[Jet Pack]] will enable attackers to breach bases otherwise inaccessible angles.  
Mobility's unlimited sprint allows attackers to quickly assault enemy bases (or retreat from a battle thats turning against them), while Stealth and [[Active Camouflage]] allows them to flank and infiltrate unseen to eliminate defenders with ease. A [[Jet Pack]] will enable attackers to breach bases otherwise inaccessible angles, and to quickly return to the battle following a respawn.  


Defenders by comparison should place their focus on detection and protection. The sensor upgrade increases the radius of the motion tracker and allows defenders to detect attackers who are further away. Three armor abilities are particularly useful. [[Promethean vision]] allows defenders to see attackers through walls and move to intercept them accordingly, while the Regeneration field grants defenders extra protection and resilience against assaults. Perhaps the most useful however is the Autosentry. A defender can deploy an autosentry on or near the base capture point to provide much needed deterrence and fire support.
Defenders by comparison should place their focus on detection, protection, and supplies. The sensor upgrade increases the radius of the motion tracker and allows defenders to detect attackers who are further away, allowing for an additional few seconds to prepare. Three armor abilities are particularly useful. [[Promethean vision]] allows defenders to see attackers through walls and move to intercept them accordingly, while the Regeneration Field grants defenders extra protection and resilience against assaults. Perhaps the most useful however is the Autosentry. A defender can deploy an autosentry on or near the base capture point to provide much needed deterrence and fire support, and, at the very least, a distraction. Active Camoflauge and Stealth CAN also be useful for base defence, but utilizing such a combination can easily be neutralized by a hail of grenades or other explosives.


Players who rely primarily on vehicles to defend or attack would do well to use the Wheelman package and Gunner upgrade. The latter is also useful for operating the occasional mounted turrets placed within bases, and for moving with them detached for base defence.
Players who rely primarily on vehicles to defend or attack would do well to use the Wheelman package and Gunner upgrade. The latter is also useful for operating the occasional mounted turrets placed within bases, and for moving with them detached for base defence.
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