Editing Modding
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== Modding Tools == | == Modding Tools == | ||
=== Assembly === | === Assembly === | ||
[[File:AssemblyProgram.png|thumb|200px|Assembly's Home Screen.]] | [[File:AssemblyProgram.png|thumb|right|200px|Assembly's Home Screen.]] | ||
[https://github.com/XboxChaos/Assembly/releases Assembly - Releases] | [https://github.com/XboxChaos/Assembly/releases Assembly - Releases] | ||
A tool for Real Time Edits on ''Halo ce'', ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'' and ''Halo 4''. This program is easy to learn and allows for modding of the preferred choice of ''Halo'' game | A tool for Real Time Edits on ''Halo ce'', ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'' and ''Halo 4''. This program is easy to learn and allows for modding of the preferred choice of ''Halo'' game | ||
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== By game == | == By game == | ||
=== Halo: Combat Evolved === | === Halo: Combat Evolved === | ||
[[File:Flying Warthog.jpg|thumb|200px|A flying Warthog in Halo Custom Edition.]] | [[File:Flying Warthog.jpg|thumb|right|200px|A flying Warthog in Halo Custom Edition.]] | ||
Halo Custom Edition, an expansion to Halo PC, allows users to load and play user-made maps. Because all of the game's assets are stored as "tags" in map files, virtually everything that isn't part of the core game engine can be altered by a mapmaker. This, as one might expect, includes core map geometry, AI scripts, map scripts, textures, weather and skybox effects, sounds, [[weapons]], and [[vehicles]]. This system, combined with the availability of programs that extract tags from official [[campaign]] maps, makes it possible for mapmakers to create custom single-player campaigns, complete with [[cutscene]]s.<ref>[http://www.modacity.net/forums/showthread.php?22692-Lumoria-Episode-1-Released '''Modacity:''' Lumoria Episode 1 Released]</ref> | Halo Custom Edition, an expansion to Halo PC, allows users to load and play user-made maps. Because all of the game's assets are stored as "tags" in map files, virtually everything that isn't part of the core game engine can be altered by a mapmaker. This, as one might expect, includes core map geometry, AI scripts, map scripts, textures, weather and skybox effects, sounds, [[weapons]], and [[vehicles]]. This system, combined with the availability of programs that extract tags from official [[campaign]] maps, makes it possible for mapmakers to create custom single-player campaigns, complete with [[cutscene]]s.<ref>[http://www.modacity.net/forums/showthread.php?22692-Lumoria-Episode-1-Released '''Modacity:''' Lumoria Episode 1 Released]</ref> | ||
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== Bungie takes action == | == Bungie takes action == | ||
{{main|Archive:Bungie With Teeth}} | {{main|Archive:Bungie With Teeth}} | ||
[[File:Suspended.jpg| | [[File:Suspended.jpg|right|350px|thumb|The consequence of using mods online]] | ||
This has become such a widespread problem in the [[Matchmaking]] system that [[Bungie]] was forced to resolve the problem by releasing auto-updates which ban hackers from the system and terminate their accounts. Bungie has banned thousands of players and is working to clean up the rest, earning in the process the moniker 'Banhammer.' Several sites offer a list of cheaters and hackers. | This has become such a widespread problem in the [[Matchmaking]] system that [[Bungie]] was forced to resolve the problem by releasing auto-updates which ban hackers from the system and terminate their accounts. Bungie has banned thousands of players and is working to clean up the rest, earning in the process the moniker 'Banhammer.' Several sites offer a list of cheaters and hackers. | ||