Editing MLG (playlist)
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
==History== | ==History== | ||
Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in Halo 3 [[matchmaking]]. The playlist went live on March 31, 2008.<ref>http:// | Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in Halo 3 [[matchmaking]]. The playlist went live on March 31, 2008.<ref>http://www.bungie.net/News/content.aspx?type=news&cid=13432</ref> The MLG playlist along with the other Hardcore playlists were moved to the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | ||
The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It launched with MLG's version 2 settings. With the Halo: Reach Title Update from 343 Industries and the introduction of Zero Bloom, MLG implemented a ZB version of their version 6 ruleset. The update launched with the December 7th matchmaking update. The first two voting options presented no Sprint settings, while the third option preserved Sprint. | The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It launched with MLG's version 2 settings. With the Halo: Reach Title Update from 343 Industries and the introduction of Zero Bloom, MLG implemented a ZB version of their version 6 ruleset. The update launched with the December 7th matchmaking update. The first two voting options presented no Sprint settings, while the third option preserved Sprint. |