Editing Headless Master Chief

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{{Status|Gameplay}}
{{ratings}}
[[File:Beheaded.jpg|thumb|250px|Headless Master Chief.]]
{{Era|H1}}
The '''headless Master Chief''' is a [[glitch]] that can be experienced at the beginning of the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]. The glitch causes a headless [[John-117|Master Chief]] to appear inside a [[cryo-chamber]].<ref>[http://www.youtube.com/watch?v=YiUTDAS6__g '''Youtube''': ''Headless Master Chief Glitch Walkthrough'']</ref>


==Walkthrough==
[[Image:Beheaded.jpg|right|thumb|Headless Master Chief.]]
#Wait until the Chief steps out of the cryo-chamber.
#A split second after you come out, jump back ([[crouch jumping|crouch jump]] recommended) inside the cryo-chamber.
#You should then see the headless Master Chief.


Sometimes the player will be pushed out, but the headless Master Chief can still be seen from outside the chamber at a certain angle. Also, if the player jumps on the cryo-chamber, it is possible that they will fall into the small space behind it. Doing this glitch will cause the player to be stuck in the pod, and they will have to restart the level to continue.
The '''Headless Master Chief''' is a [[glitch]] that can be done at the beginning of the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Pillar of Autumn (Level)|The Pillar of Autumn]]. The glitch causes a headless [[Master Chief]] to appear inside of a cryo-tube.
 
==Instructions==
#Wait until the Chief step out of the [[Cryo-chamber]].
#A split second after you come out, jump back inside the cryo tube.
#You should then see the Headless Master Chief.
 
Sometimes you will be pushed out, but if you look inside the tube from a certain angle, you will see a headless [[John-117|Master Chief]]. Also, if you jump on the cryo tube, you might fall into the small space behind the cryo tube.
 
==Video walkthrough==
Another way is to [[Crouch Jumping|crouch jump]] into the cryo-chamber (''see video''); this way, you will not need to look at a certain angle -- you will see the oddity front on. The only downside about this is that once the lid on the cryo-tube has closed, you are stuck inside it, and you will have to restart the level to continue, though sometimes, jumping inside the cryo-chamber can fling you out and let you continue the game or you will be pushed out of the level and fall through the ground and die.
<div class="thumb center" style="width:200px"><youtube width="200" height="200">YiUTDAS6__g</youtube></div>


==Explanation==
==Explanation==
[[File:Beheaded2.jpg|thumb|250px|Player looking at Headless Master Chief.]]
[[First-person shooter#First-Person_in_Halo|In ''Halo'', a player's body is hidden while in first-person view.]] When the level starts, though, the player can still see their own body while in first-person view. This is because the player is actually in ''third-person view'' -- the camera has simply been positioned in the same location it would be in in first-person view. Bungie effectively simulated one view mode with another.
The player's body is hidden while in first-person view. When the level starts, though, the player can still see their own body while in first-person view. This is because the player is actually in ''third-person view'' -- the camera has simply been positioned in the same location it would be in first-person view. Bungie effectively simulated one view mode with another.


However, simply moving the third-person camera inside the Master Chief's head would cause problems. Backface culling would make much of the head invisible, but some chunks of the head would still be visible (and would render somewhat oddly). This is particularly noticeable with the two prongs at the top of a Spartan's helmet. Bungie avoided this undesirable visual effect by simply removing (or moving) the Master Chief's head during the scene where the [[HUD]] is first activated.
However, simply moving the third-person camera inside the Master Chief's head would cause problems. Backface culling would make much of the head invisible, but some chunks of the head would still be visible (because some polygons' normals would still be pointed toward the camera).<ref group="note">A simple proof of this can be run in ''Halo PC'' version 1.08. Play any match with a program that forces the game to display in third-person view (there are many such programs hosted on [[Halomaps.org]], including "[http://hce.halomaps.org/index.cfm?fid=2645 Halo Third Person Fov]"). Use the program's controls to position the camera inside of your player model's head, and look forward. Pieces of the helmet -- particularly the two "prongs" at the front -- will be visible.</ref> Bungie avoided this undesirable visual effect by simply removing (or moving) the Master Chief's head during the scene where the [[HUD]] is first activated.


Forcing the Master Chief back into the cryo-chamber simply restores this state -- these effects (third-person point of view, invisible head, etc.) are all applied whenever the Chief is in the cryo-chamber, since (without the involvement of glitches) he is only in the pod before the cutscene where he exits.
Forcing the Master Chief back into the cryo-pod simply restores this state -- these effects (third-person point of view, invisible head, etc.) are all applied whenever the Chief is in the cryo-pod, since (without the involvement of glitches) he is only in the pod before the cutscene where he exits.


==Sources==
==Notes==
{{Ref/Sources}}
<references group="note"/>


{{Glitches}}
==References==
[[Category:Halo: Combat Evolved glitches]]
<references/><references>
[[Category: Glitches]]</references>

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