Editing Cut Halo 5: Guardians levels
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===UNSC Infinity Hub=== | ===UNSC Infinity Hub=== | ||
{{Quote|Above is an early space I prototyped with the talented RJ Ranola (That’s his geo you’re seeing in the background there). We mapped the area out from above, using the resulting proportions to flesh out the interior. Shon Mitchell built a functioning version of that door at the top. Patrick Hammond may have also been involved. No piece of AAA game art is a one-person deal, and much of what gets done early-on can (and most likely will be) rewritten.|Concept artist Paul Richards discussing the production of this level.{{Ref/Reuse|InfinityHub1}}}} | {{Quote|Above is an early space I prototyped with the talented RJ Ranola (That’s his geo you’re seeing in the background there). We mapped the area out from above, using the resulting proportions to flesh out the interior. Shon Mitchell built a functioning version of that door at the top. Patrick Hammond may have also been involved. No piece of AAA game art is a one-person deal, and much of what gets done early-on can (and most likely will be) rewritten.|Concept artist Paul Richards discussing the production of this level.{{Ref/Reuse|InfinityHub1}}}} | ||
The UNSC Infinity Hub was a planned "weapons down" campaign mission for ''Halo 5: Guardians'' that was cut during production.{{Ref/Site|Id=InfinityHub1|URL=http://thepaulrichards.tumblr.com/post/131967318559/above-is-an-early-space-i-prototyped-with-the|Site=Tumblr|Page=Paul Richards|D=21|M=10|Y=2021}}{{Ref/Site|Id=InfinityHub2|URL=https://thepaulrichards.tumblr.com/post/131982560629/for-freelance-inquiries-contact-paul-richards-at|Site=Tumblr|Page=Paul Richards|D=21|M=10|Y=2021}} | The UNSC Infinity Hub was a planned "weapons down" campaign mission for ''Halo 5: Guardians'' that was cut during production.{{Ref/Site|Id=InfinityHub1|URL=http://thepaulrichards.tumblr.com/post/131967318559/above-is-an-early-space-i-prototyped-with-the|Site=Tumblr|Page=Paul Richards|D=21|M=10|Y=2021}}{{Ref/Site|Id=InfinityHub2|URL=https://thepaulrichards.tumblr.com/post/131982560629/for-freelance-inquiries-contact-paul-richards-at|Site=Tumblr|Page=Paul Richards|D=21|M=10|Y=2021}} | ||
<gallery> | <gallery> | ||
File:H5G_InfinityAtrium_Concept.jpg|Concept art for the Infinity Hub's "atrium" area.{{Ref/Site|URL=https://www.artstation.com/artwork/XPr3L|Site=ArtStation|Page=Halo 5 - Infinity Atrium|D=28|M=12|Y=2022}} | File:H5G_InfinityAtrium_Concept.jpg|Concept art for the Infinity Hub's "atrium" area.{{Ref/Site|URL=https://www.artstation.com/artwork/XPr3L|Site=ArtStation|Page=Halo 5 - Infinity Atrium|D=28|M=12|Y=2022}} | ||
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File:H5G_UNSCTower_Concept.jpg|Unlabelled concept art for a seemingly-cut area in ''Halo 5'', appearing to be a UNSC tower of some kind- presumably intended for the Infinity Hub area.{{Ref/Reuse|InfinityHub2}} | File:H5G_UNSCTower_Concept.jpg|Unlabelled concept art for a seemingly-cut area in ''Halo 5'', appearing to be a UNSC tower of some kind- presumably intended for the Infinity Hub area.{{Ref/Reuse|InfinityHub2}} | ||
File:H5G_UNSCTower_Callout_Concept.jpg|Unlabelled concept art for a seemingly-cut area in ''Halo 5'' - presumably intended for the Infinity Hub area.{{Ref/Reuse|InfinityHub2}} | File:H5G_UNSCTower_Callout_Concept.jpg|Unlabelled concept art for a seemingly-cut area in ''Halo 5'' - presumably intended for the Infinity Hub area.{{Ref/Reuse|InfinityHub2}} | ||
</gallery> | </gallery> | ||
===Tsunami Station=== | ===Tsunami Station=== | ||
The level known in development as "Tsunami Station" would later | The level known in development as "Tsunami Station" would later go on to be named [[Battle of Sunaion (level)|Battle of Sunaion]] in the final game. Early drafts for the level had the mission split into two levels; one focusing on [[Blue Team]] and one focusing on [[Fireteam Osiris]]. Each level would have been slightly shorter than the one featured in the final game, and both would have featured [[Thel 'Vadam|the Arbiter]] fighting as an NPC, with the Locke mission showing him fighting in out-of-bounds zones. These iterations of the levels did not progress far into gameplay prototyping, and as such blockouts posted by level designer Jayce Diaz lack proper combat encounter zones.{{Ref/Twitter|Jayce_Face|1452732023211061248|Jayce Diaz|Quote=As I mentioned previously, the Battle of Sunaion level (AKA Tsunami Station) went through a ton of iteration. At one point, it was even 2 separate missions! One Locke, one Chief. They had different paths & goals, & wouldn't meet|D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732027220856833|Jayce Diaz|Quote=but the Arbiter would be involved in both (In Locke's case, there would be moments where you saw him fighting off enemies on nearby platforms). This version of Sunaion was more, "Megachurch atop Sea Docks" and didn't really feature an underbelly, but was... |D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732031398416384|Jayce Diaz|Quote=very layered and played with pits and clamber. The mission lengths would have been a bit shorter than what shipped, though. These spaces didn't have a bunch of encounter design work done (hence the lack of combat spaces that look viable), but I think it would have worked well :-)|D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732035160690688|Jayce Diaz|Quote=For a million and one dev reasons, this shifted and changed into what we know today as the Battle of Sunaion mission, and I'm immensely proud of the work the entire team did to bring it all together.|D=25|M=10|Y=2021}}{{Ref/Twitter|Jayce_Face|1452732110813294595|Jayce Diaz|Quote=And to think, this level sprouted from me messing around with phantom winds and animating waves :-) Some of this was shown on the documentary series, The Sprint; specifically, Season 2, Episode 1.|D=25|M=10|Y=2021}} | ||
An early level layout for the Tsunami Station levels was to feature [[Banshee]] gameplay inspired by ''[[Halo 2]]''.{{Ref/Twitter|Id=TsunamiBanshee|Jayce_Face|1452312727330992142|Jayce Diaz|Quote=The Sunaion mission changed A LOT during production. it once had this Banshee flying section inspired by Halo 2!|D=25|M=10|Y=2021}} | An early level layout for the Tsunami Station levels was to feature [[Banshee]] gameplay inspired by ''[[Halo 2]]''.{{Ref/Twitter|Id=TsunamiBanshee|Jayce_Face|1452312727330992142|Jayce Diaz|Quote=The Sunaion mission changed A LOT during production. it once had this Banshee flying section inspired by Halo 2!|D=25|M=10|Y=2021}} | ||
<gallery> | <gallery> | ||
File:H5G_TsunamiStation_Chief_Layout.jpg|The layout for the intended Master Chief-centric mission. | File:H5G_TsunamiStation_Chief_Layout.jpg|The layout for the intended Master Chief-centric mission. | ||
File:H5G_TsunamiStation_Locke_Layout.jpg|The layout for the intended Locke-centric mission. | File:H5G_TsunamiStation_Locke_Layout.jpg|The layout for the intended Locke-centric mission. |