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{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the ''Halo Wars'' multiplayer map|the ''Halo Infinite'' multiplayer map|Chasm}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Chasms
|name=Chasms
|image=[[File:Chasms.jpg|300px]]
|image=[[File:Chasms.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|location=Presumably [[Harvest]] arctic region
|location=Harvest  
|terrain=*Ice and snow  
|terrain=*Ice and snow  
*Forerunner
*Forerunner
|weapons=
|vehicles=
|equipment=
|power-ups=*[[Forerunner Supply Elevator]]
|power-ups=*[[Forerunner Supply Elevator]]
*[[Covenant watchtower|Sniper Tower]]
*[[Deployable lookout tower|Sniper Tower]]
|gametypes=
|gametypes=
|playernumber= 1v1 (2 players)
|playernumber= 2 players
}}
}}
{{Article quote|The area is dominated by large mountains and chasms, but there are still many possible approaches to traverse the rugged landscape. Scattered sniper Towers are positioned perfectly to defend key tactical locations.}}
'''Chasms''' is a [[multiplayer]] map for ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>


Set on a frozen region on [[Harvest]], surrounded by mountains and mysterious [[Forerunner]] structures, Chasms features two starting bases on opposite sides, and bonuses on each of the four corners of the map. There are two [[Forerunner Supply Elevator]]s and two additional [[Rebel Base]]s, both being guarded by several [[unidentified insurrectionist group|rebel squads]].
'''Chasms''' is a [[multiplayer]] map for ''[[Halo Wars]]'', set on a frozen region on [[Harvest]], surrounded by mountains and mysterious [[Forerunner]] Structures.<ref>http://www.gametrailers.com/player/40806.html</ref>
 
==Summary==
There are two main bases present in Chasms. There are also two [[Forerunner Supply Elevator|Forerunner Supply Elevators]] and two additional rebel bases to destroy near the 2 main bases, both being guarded by several [[unidentified insurrectionist group|rebel squads]].


Some of the terrain is Forerunner architecture, such as metal floors with smooth textures with Forerunner patterns, much like the designs on the outer side of the [[Halo]] Installations, and Forerunner walls on the edges of the map. There are also many chasms present in the map, hence the name.
Some of the terrain is Forerunner architecture, such as metal floors with smooth textures with Forerunner patterns, much like the designs on the outer side of the [[Halo]] Installations, and Forerunner walls on the edges of the map. There are also many chasms present in the map, hence the name.


==Strategies==
==Strategies==
*Each base has five possible paths to attack, with two flanklable sides on either side of the starting bases, so it is good to rethink the direction of attack from time to time.
*Each base has five possible paths to attack, so it is good to rethink the direction you will attack from time to time.
*Setting up defensive perimeters at the multiple [[Covenant watchtower]]s can help control crucial areas of the map.
*Setting up defensive perimeters at the multiple [[Deployable lookout tower|Deployable Lookout Towers]] on Chasms can help control crucial areas of the map.
*Remember to send a scout to pick up extra resources.
*Remember to send a scout to pick up extra resources on the Chasm.
*If playing Standard mode, as the UNSC, build up five Marine squads or three flamethrowers (which would be cheaper) would be sufficient to attack the rebels near the supply elevator and the two sniper towers.
*If playing Standard mode, as the UNSC, build up five Marine squads or three flamethrowers (which would be cheaper) to attack the Rebels near the supply elevator and the two sniper towers.
*Because of the short distance between the two starting bases, rushes are especially viable on this map. Gradually build up base and upgrade units while sending waves of 10 infantry squads would buy time.
*Because of the short distance between the two starting bases, rushes are especially viable on this map.
 
==Legendary strategies==
*Keep your flanks covered, Legendary A.I are good at tactics.
*Note that there are two flankable positions either side of your base.
*Gradually build up base and upgrade marines as you send waves of 10 marine squads to buy time.
*Remember to use Spartans to hijack enemy vehicles.


==Trivia==
==Trivia==
*Chasms was the first Skirmish map released to the public as it was the only map available to play in the ''[[Halo Wars Demo]]''.
*Chasms is the only map available to play on the in the [[Halo Wars Demo]].
*Like many screenshots released by [[Ensemble Studios]], a screenshot on the back of the ''Halo Wars'' disc box show the Covenant having [[Dextro Xur-pattern Spirit|Spirit]] dropships in the middle of the map, even though it is not available in Skirmish.  
*Chasms was also the first Halo Wars multiplayer map released to the public via the Halo Wars Demo.
*Some of the areas were heavily modified for the creation of the advanced tutorial.
*On the back of the Halo Wars box, it shows the Covenant having [[Type-28 Troop Carrier|Spirit]] dropships in the middle of the map, but you can not use a Spirit in the game, probably due to the Covenant's [[Gravity lift|Gravity Lift]].
*This map was named "Cross" in the [[Halo Wars Alpha]].
*Some of the areas were blocked off to make this map into the advanced tutorial area.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:Chasms1.jpg|A battle rages on Chasms.
File:Chasm.jpg|A strategic map of Chasms.
File:Chasm.jpg|A strategic map of Chasms.
File:HW_ChasmsBattle.jpg|A battle rages on Chasms.
File:HW ChasmsScarabs.jpg|{{Pattern|Deutoros|Scarab}}s advance on a UNSC line on Chasms.
File:HW_ChasmsElephants.jpg|A pair of [[M312 Elephant]]s on the map.
File:Two_Scarabs.jpg|Two Scarabs on the map.
File:HW ChasmsScorpions.jpg|A trio of Scorpions engage a Covenant force on the map.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HW|mode=yes}}
{{Levels|HW|mode=yes}}

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