Editing Bros to the Close

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'''Bros to the Close''' is an [[achievement]] in ''[[Halo 4]]'' and ''[[Halo: The Master Chief Collection]]''. It is awarded for making it through the fourth [[campaign]] level, ''[[Infinity (level)|Infinity]]'', without a preventable death of a [[UNSC Marine Corps|Marine]], on [[Heroic]] or harder.In ''Halo 4'', the achievement is worth 20 [[Gamerscore]] and is represented by three fists touching each other to create a star in the centre.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/08/22/The-Halo-Bulletin-82212.aspx '''Halo Waypoint''': ''The Halo Bulletin: 8.22.12'']</ref> In ''Halo: The Master Chief Collection'', it is worth 10 Gamerscore and is represented on the Steam icon by an enclosed Marine [[CH252 helmet]] over two crossed swords, indicating the difficulty. In the Xbox art an image of the map [[Vertigo]] is used.
'''Bros to the Close''' is an [[achievement]] in ''[[Halo 4]]'' and ''[[Halo: The Master Chief Collection]]''. It is awarded for making it through the fourth [[campaign]] level, ''[[Infinity (level)|Infinity]]'', without a preventable death of a [[UNSC Marine Corps|Marine]], on [[Heroic]] or harder.In ''Halo 4'', the achievement is worth 20 [[Gamerscore]] and is represented by three fists touching each other to create a star in the centre.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/08/22/The-Halo-Bulletin-82212.aspx '''Halo Waypoint''': ''The Halo Bulletin: 8.22.12'']</ref> In ''Halo: The Master Chief Collection'', it is worth 10 Gamerscore and is represented on the Steam icon by an enclosed Marine [[CH252 helmet]] over two crossed swords, indicating the difficulty. In the Xbox art an image of the map [[Vertigo]] is used.
==Method==
Even though this achievement may be accomplished on solo, it is highly recommended to attempt it on [[Cooperative Play]]. Bros to the Close requires the player to have '''six''' Marines alive before heading through the door that leads to the landing zone. It is also recommended to keep the [[Z-5080 Short-Range Spectrum Augmenter/Vision|Promethean Vision]] armor ability acquired earlier in the level, so one could count the number of Marines with ease. After the mid-level cutscene ends, the player will have '''two''' Marines with them. Arm the [[M395 Designated Marksman Rifle|DMR]]-wielding Marine with a [[Z-250 Directed Energy Engagement Weapon|Lightrifle]], and move on. Once given the chance to pick up another Lightrifle, trade it with the second Marine, who is wielding an [[MA5D Individual Combat Weapon System|Assault rifle]]. Stay alert and take out any [[Promethean]]s in this order: [[Promethean Watcher|Watchers]] → [[Promethean Knight|Knights]] → [[Promethean Crawler|Crawlers]].
At one point, [[Thomas Lasky|Commander Lasky]] will inform [[John-117]] that there is a squad of Marines pinned down nearby. This squad is composed of '''four''' Marines: One of them is wielding a [[M6H Personal Defense Weapon System|Pistol]], another wielding the DMR, and the last two are using Assault rifles. Immediately trade a Lightrifle with the Pistol-wielding Marine, followed by picking up a [[ARC-920|Railgun]] and trading it with the DMR-wielding Marine. When heading up to the hilltop, there will be a Promethean Knight who will teleport closer to the player. Use the [[M45 Tactical Shotgun|shotgun]] or [[Z-180 Close Combat Rifle|Scattershot]] if provided, but throwing a frag grenade near its teleportation destination suffices as well. If the grenade didn't kill the Knight, find cover and fire at the Watchers, who will be constructing [[Beam turret|Forerunner beam turrets]]. These turrets should be the second priority; the Watchers being the first. After eliminating the Watchers, destroy the turrets since these are the main threat to the Marines as well as the players themselves. Once the turrets are destroyed, return attention to the Knights. The Marines will usually take care of the Crawlers and assist in killing the Knights, but don't expect them to destroy the Knights by themselves.
After clearing the hilltop, arm the Marines with Lightrifles and Railguns, as this will increase the damage they inflict on the enemy. After uploading Cortana to the console, mount the turret on the middle. All the Prometheans will usually charge up the door and ignore the turret to the left. Once again, put the Watchers on first priority, followed by the Knights, and finally the Crawlers. Keep an eye on the motion tracker and watch for any Prometheans that get too close to the Marines. Eventually, the waves of Prometheans will run out, and the achievement notification will appear once the player heads for the door.
On Cooperative Play, it is recommended to have one player focus on the Watchers and turrets, while the other is tasked with eliminating Knights and watching for Marine deaths. During the hilltop section, have one player on the turret while the other stands on the right side of the hill to flank the enemy.


==Sources==
==Sources==

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