Editing Beachhead (Halo: Reach map)

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{{Era|RW}}
{{Title|Beachhead}}
{{Title|Beachhead}}
{{Status|Gameplay}}
{{disambig header|the Halo: Reach Firefight level|the Halo Wars Campaign level|Beachhead (Halo Wars level)}}
{{disambig header|the Halo: Reach Firefight level|the Halo Wars Campaign level|Beachhead (Halo Wars level)}}
{{Article quote|Fight for prime real estate on the shores of New Alexandria.}}
{{Article Quote|Fight for prime real estate on the shores of New Alexandria.}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagelabel=Firefight map
|pagelabel=Firefight map
|pagegamelabel=HR
|pagegamelabel=HR
|image = [[File:Reach E310 Firefight Beachhead03.jpg|265px]]
|image = [[File:Reach_E310_Firefight_Beachhead03.jpg|265px]]
|name = Beachhead
|name = Beachhead
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|devname=<code>ff50_park</code>
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]<ref name="gameplay"/>
|location = [[Caracalla Park]], [[New Alexandria (location)|New Alexandria]], [[Reach]]{{Ref/Reuse|gameplay}}
|terrain = Human city, park
|terrain = Human city, park
|gametypes = [[Firefight]]
|gametypes = [[Firefight]]
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==Overview==
==Overview==
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Rocket Warthog]] in it.
Beachhead is a large asymmetrical Firefight map set in the verdant Caracalla Park. Beachhead's playing area runs from a small lagoon on the right through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area is an access road that runs from the main Pavilion building where players spawn to a small structure in the center of the map, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway where players spawn and also has some stairs that lead up to the roof, which has a full view of the entire map. On the lower right of the building is an open garage that has a drivable [[M12R Light Anti-Armor Vehicle|Rocket Hog]] in it.


==Locations==
==Locations==
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==Trivia==
==Trivia==
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area.
*The design and setting of Beachhead are similar to that of ''[[Lost Platoon]]'', the Firefight map from ''[[Halo 3: ODST]]''. However, ''Lost Platoon'' is set on a savanna, whereas Beachhead takes place in a much more temperate area.
*The hazards on this map are the {{Pattern|Zurdo|Wraith}} and the {{Pattern|Karo'etba|Ghost}}.
*The hazards on this map are the [[Type-26 Wraith]] and the [[Type-32 Ghost]].
*Beachhead and the DLC map Unearthed is the only Firefight map to feature the Rocket Hog.
*Beachhead was the first Firefight map to feature the [[M12R Light Anti-Armor Vehicle|Rocket Hog]].


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC_HR_Beachhead_Map.png|Beachhead Map.
File:HMCC_HR_Beachhead_Map.png|Beachhead Map.

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