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|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[King of the Hill]]
*[[Capture the Flag]]
*[[Extraction]]
*[[Flood (gametype)|Flood]]
*[[Regicide]]
*[[Regicide]]
}}
}}
{{Article quote|Initial surveys of Erebus VII were promising and hopeful, but the events which followed tell a far darker story.}}
{{Article Quote|Initial surveys of Erebus VII were promising and hopeful, but the events which followed tell a far darker story.}}


'''Abandon''' is a small [[multiplayer]] map that is featured in ''[[Halo 4]]''.{{Ref/Reuse|VIS}}
'''Abandon''' is a small [[multiplayer]] map that is featured in ''[[Halo 4]]''.{{Ref/Reuse|VIS}}
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Inside one of the map's main structures, two transparent containers can be seen holding [[Eiyaa-Mahtuhaa]] specimens in preservative.
Inside one of the map's main structures, two transparent containers can be seen holding [[Eiyaa-Mahtuhaa]] specimens in preservative.
 
{{Clear}}
==Overview==
==Overview==
===Layout===
===Layout===
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*The [[M45D Tactical Shotgun|Shotgun]] or [[Scattershot]] are also useful weapons on the map, especially when the player is inside the UNSC structures.
*The [[M45D Tactical Shotgun|Shotgun]] or [[Scattershot]] are also useful weapons on the map, especially when the player is inside the UNSC structures.
*It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed.
*It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed.
{{expand-section}}


==Production notes==
==Production Notes==
[[File:H4 Abandon Layout Concept.jpeg|thumb|250px|A near-final map layout, overlaid on a "mood palette".]]
[[File:H4 Abandon Layout Concept.jpeg|thumb|right|250px|A near-final map layout, overlaid on a "mood palette".]]
According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref>
According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref>


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The final iteration was an even tighter trimming of things that weren’t needed or weren’t working. The building’s interior looks relatively pristine compared to where it was originally, which is definitely to its advantage from a play-ability perspective, because it provides a stark difference between inside the structures and the wild flora that grows outside it.{{Ref/Reuse|IGN Halo 4 Wiki guide}}
The final iteration was an even tighter trimming of things that weren’t needed or weren’t working. The building’s interior looks relatively pristine compared to where it was originally, which is definitely to its advantage from a play-ability perspective, because it provides a stark difference between inside the structures and the wild flora that grows outside it.{{Ref/Reuse|IGN Halo 4 Wiki guide}}
 
{{Clear}}
==Trivia==
==Trivia==
*One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure.
One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure.


==Gallery==
==Gallery==
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File:H4 Abandon Sightlines Concept.jpeg|Concept art for sightlines on the map.
File:H4 Abandon Sightlines Concept.jpeg|Concept art for sightlines on the map.
File:H4_Abandon_Keyart_Concept.jpeg|Keyart concept for the map.
File:H4_Abandon_Keyart_Concept.jpeg|Keyart concept for the map.
File:H4 Abandon concept.jpg|Another version of the previous concept art.
File:H4_Abandon_Creature_Concept.jpg|Concept art for the creatures on the map.
File:H4_Abandon_Creature_Concept.jpg|Concept art for the creatures on the map.
File:H4 AbandonGravLift Concept.jpg|Concept art of a UNSC [[gravity lift]] on the map.
File:H4 Abandon Props Concept.jpeg|Concept art for custom props on the map.
File:H4 Concept AbandonBuilding.jpg|Concept art of the gravity lift building.
File:H4 Abandon Props Concept.jpeg|Concept art of interior details.
File:H4 Abandon concept art.jpg|Abandon concept art.
File:H4 Abandon concept art.jpg|Abandon concept art.
File:H4 - early Abandon.jpg|An early concept of Abandon.
File:H4 - early Abandon.jpg|An early concept of Abandon.
File:H4 Abandon.jpg|A view of the skybox of Abandon.
File:H4 Abandon concept.jpg|Concept art of Abandon.
File:H4 Abandon.jpg
</gallery>
</gallery>


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