Zanzibar: Difference between revisions

m
Link cleanup, replaced: Type-26 Wraith| → Zurdo-pattern Wraith|
m (→‎Vehicle spawning: Link cleanup, replaced: [[Type-46 Spectre| → [[Wuzum-pattern Spectre|)
m (Link cleanup, replaced: Type-26 Wraith| → Zurdo-pattern Wraith|)
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==Design==
==Design==
[[File:H2_Zanzibar_Beach.png|thumb|300px|The beach on the map.]]
[[File:H2 Zanzibar Beach.png|thumb|300px|The beach on the map.]]
Zanzibar consists of a large base with an operable gate, controlled by a switch which either team can open, but not close. The gate is a main part of objective based games, as a [[M12 Warthog|Warthog]] or other vehicles can be driven through the open gate directly into the base.
Zanzibar consists of a large base with an operable gate, controlled by a switch which either team can open, but not close. The gate is a main part of objective based games, as a [[M12 Warthog|Warthog]] or other vehicles can be driven through the open gate directly into the base.


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*One [[M12G1 Gauss Warthog|Gauss Warthog]]
*One [[M12G1 Gauss Warthog|Gauss Warthog]]
*Two [[Type-32 Ghost|Ghosts]]
*Two [[Type-32 Ghost|Ghosts]]
*One [[M808B Scorpion|Scorpion]] tank or [[Type-26 Wraith|Wraith]]
*One [[M808B Scorpion|Scorpion]] tank or [[Zurdo-pattern Wraith|Wraith]]
*One or two [[Wuzum-pattern Spectre|Spectres]] (custom game type)
*One or two [[Wuzum-pattern Spectre|Spectres]] (custom game type)


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===The Wheel===
===The Wheel===
[[File:H2_Zanzibar_Wheel.png|thumb|300px|The wind turbine.]]
[[File:H2 Zanzibar Wheel.png|thumb|300px|The wind turbine.]]
The wheel is a large and distinctive feature of Zanzibar. There is a bridge that leads to the wheel on the top of ''the flag room''. The center of the wheel contains the [[Type-1 energy sword|energy sword]] and the [[M41 SPNKR|rocket launcher]] is located on the bridge. It can be reached in three ways. The first is by jumping across from the defensive base onto a platform. The second way up is by climbing a ramp and destroying a pin that lowers a different bridge to the center of the wheel (it is quite noisy though and it will give away your position). The riskiest way is by 'riding' one of the spokes of the wheel up to the top. However, this makes you an easy target and has the risk of you falling off. Once there you can get the sword by dropping into a niche in the very center of the wheel. By slipping into one of the slots in the wheel and riding till you make it to the sword. Or you could lob a grenade and pick up the sword after it has gone flying.
The wheel is a large and distinctive feature of Zanzibar. There is a bridge that leads to the wheel on the top of ''the flag room''. The center of the wheel contains the [[Type-1 energy sword|energy sword]] and the [[M41 SPNKR|rocket launcher]] is located on the bridge. It can be reached in three ways. The first is by jumping across from the defensive base onto a platform. The second way up is by climbing a ramp and destroying a pin that lowers a different bridge to the center of the wheel (it is quite noisy though and it will give away your position). The riskiest way is by 'riding' one of the spokes of the wheel up to the top. However, this makes you an easy target and has the risk of you falling off. Once there you can get the sword by dropping into a niche in the very center of the wheel. By slipping into one of the slots in the wheel and riding till you make it to the sword. Or you could lob a grenade and pick up the sword after it has gone flying.


===The Base Room===
===The Base Room===
[[File:H2_Zanzibar_Base.png|thumb|300px|The interior of the base.]]
[[File:H2 Zanzibar Base.png|thumb|300px|The interior of the base.]]
The Base Room is located at the end of the map. There's a gate on the right side that can only be opened by activating the Panel on the second floor of the Base Room. There are breakable windows and shutters that can close. The bridge leading to the Wheel isn't connected to the base room bridge because there's a gap between the two. To get from one Bridge to the other you have to jump. Sometimes you may not make it or land on the edge of the other bridge. But, if you do make it there will be a rocket launcher calling your name ahead of you.
The Base Room is located at the end of the map. There's a gate on the right side that can only be opened by activating the Panel on the second floor of the Base Room. There are breakable windows and shutters that can close. The bridge leading to the Wheel isn't connected to the base room bridge because there's a gap between the two. To get from one Bridge to the other you have to jump. Sometimes you may not make it or land on the edge of the other bridge. But, if you do make it there will be a rocket launcher calling your name ahead of you.