Z-750 binary rifle/Gameplay: Difference between revisions

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* The Binary Rifle has been changed from its ''Halo 4'' rendition in that it now fires a concentrated beam of antimatter-infused energy, in a similar fashion to a ''[[Halo: Reach]]''-exclusive weapon: the [[Type-52 focus rifle|Focus Rifle]].
* The Binary Rifle has been changed from its ''Halo 4'' rendition in that it now fires a concentrated beam of antimatter-infused energy, in a similar fashion to a ''[[Halo: Reach]]''-exclusive weapon: the [[Type-52 focus rifle|Focus Rifle]].
** To land a kill with the weapon, at least 75% of the beam must hit.
** To land a kill with the weapon, at least 75% of the beam must hit.
* The weapon can now be safely hipfired as it no longer has a spread penalty, allowing for more hipfire kills to be earned with it.
* The weapon can now be safely hipfired as it no longer has a spread penalty, allowing for more hipfire kills to be earned with it, although it has moderate recoil when hipfired.
* The faster rate of fire, along with beams taking the place of single shots, makes the weapon slightly more forgiving than before, but it is otherwise still rather unforgiving.
* The faster rate of fire, along with beams taking the place of single shots, makes the weapon slightly more forgiving than before, but it is otherwise still rather unforgiving.
* Like with the Incineration Cannon, the Binary Rifle can kill a player character in the campaign and make them unrevivable until they respawn.
* Like with the Incineration Cannon, the Binary Rifle can kill a player character in the campaign and make them unrevivable until they respawn.
* Warzone and Arena feature two variants:
* Warzone and Arena feature two variants:
** '''''Retina of the Mind's Eye''''': an improved Binary Rifle with increased magazine size and spare clip count, useful for prolonged long range engagements.
** '''''Retina of the Mind's Eye''''': an improved Binary Rifle with increased magazine size of 4 rounds and total ammo count of 16 rounds, useful for prolonged long range engagements.
** '''''Twin Jewels of Maethrillian''''': an advanced Binary Rifle featuring dual beam emitters that fire longer and deal extra damage to armor but the weapon cannot deal [[headshot]]s to the front or back of an enemy's head. This weapon is ideal for use against heavy armor, vehicles, and bosses.
** '''''Twin Jewels of Maethrillian''''': an advanced Binary Rifle featuring dual beam emitters that fire longer and deal extra damage to armor with much less vertical recoil but the weapon cannot deal [[headshot]]s to the front or back of an enemy's head. This weapon is ideal for use against heavy armor, vehicles, and bosses, but is otherwise not very effective against Knights.
*** This variant is also featured in the campaign missions ''[[Reunion]]'' and ''[[Guardians (level)|Guardians]]''.
*** This variant is also featured in the campaign missions ''[[Reunion]]'' and ''[[Guardians (level)|Guardians]]'', where the player can use it to easily kill [[Promethean Soldier]] [[Soldier Officer|Captains]], even on [[Legendary]] difficulty.
*** Regardless of which Binary Rifle variant is used, make every shot count.
*** Regardless of which Binary Rifle variant is used, make every shot count.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]
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