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* [[Promethean]]s | * [[Promethean]]s | ||
|length = {{Convert|125.7|cm|in|sp=us}}<ref name=H4EVG>'''[[Halo 4: The Essential Visual Guide]]''', ''page 99''</ref> | |length = {{Convert|125.7|cm|in|sp=us}}<ref name=H4EVG>'''[[Halo 4: The Essential Visual Guide]]''', ''page 99''</ref> | ||
|width = {{Convert|10.1|cm|in|sp=us}} | |width = {{Convert|10.1|cm|in|sp=us}}{{Ref/Reuse|H4EVG}} | ||
|height = {{Convert|32|cm|in|sp=us}} | |height = {{Convert|32|cm|in|sp=us}}{{Ref/Reuse|H4EVG}} | ||
|weight = {{Convert|13.2|kg|lb|sp=us}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/light-rifle '''Halo Waypoint''' - ''Halo Universe: LightRifle'']</ref> | |weight = {{Convert|13.2|kg|lb|sp=us}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/light-rifle '''Halo Waypoint''' - ''Halo Universe: LightRifle'']</ref> | ||
|ammotype = Light mass<ref name="intel">[http://www.halowaypoint.com/en-ca/intel/inteldetail/c753212e-e69b-4abe-a7e0-b1184fe1bded/lightrifle '''Halo Waypoint''' - ''Halo 4 Intel: Lightrifle'']</ref> | |ammotype = Light mass<ref name="intel">[http://www.halowaypoint.com/en-ca/intel/inteldetail/c753212e-e69b-4abe-a7e0-b1184fe1bded/lightrifle '''Halo Waypoint''' - ''Halo 4 Intel: Lightrifle'']</ref> | ||
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|range = Medium to long | |range = Medium to long | ||
* 30.5 m (100 ft) {{C|unscoped, ''Halo 5: Guardians''}}<ref name="analysis">[https://www.youtube.com/watch?v=txx3q9MGzps '''YouTube''' - ''Halo 5 | Light Rifles Analysis'']</ref> | * 30.5 m (100 ft) {{C|unscoped, ''Halo 5: Guardians''}}<ref name="analysis">[https://www.youtube.com/watch?v=txx3q9MGzps '''YouTube''' - ''Halo 5 | Light Rifles Analysis'']</ref> | ||
* 76.2 m (250 ft) {{C|scoped, ''Halo 5: Guardians''}} | * 76.2 m (250 ft) {{C|scoped, ''Halo 5: Guardians''}}{{Ref/Reuse|analysis}} | ||
|rate = | |rate = | ||
* 144 RPM {{Citation needed}} (cyclic) | * 144 RPM {{Citation needed}} (cyclic) | ||
* 192 RPM {{C|unscoped}} | * 192 RPM {{C|unscoped}}{{Ref/Reuse|analysis}} | ||
* 153 RPM {{C|scoped}} | * 153 RPM {{C|scoped}}{{Ref/Reuse|analysis}} | ||
|service = [[Human-Forerunner War]] <br> [[Forerunner-Flood war]] <br> [[Post-Covenant War conflicts]] | |service = [[Human-Forerunner War]] <br> [[Forerunner-Flood war]] <br> [[Post-Covenant War conflicts]] | ||
}} | }} | ||
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== Overview == | == Overview == | ||
=== Operational history === | === Operational history === | ||
The LightRifle is a precision weapon originally used during the [[human-Forerunner war]]s. Warrior-Servant marksmen utilized them in large sieges on human redoubts. The weapon served well against the humans' particle rifles. | The LightRifle is a precision weapon originally used during the [[human-Forerunner war]]s. Warrior-Servant marksmen utilized them in large sieges on human redoubts. The weapon served well against the humans' particle rifles.{{Ref/Reuse|H4EVG}} [[Armiger]]s stationed on [[Installation 00]] used lightrifles against human and Sangheili forces during [[Operation: FAR STORM]].<ref>'''[[Halo: Hunters in the Dark]]'''</ref> The [[Ur-Didact]]'s [[Promethean Knight]] units encountered on [[Requiem]] and on [[Installation 03]] utilized the Z-250. A small number of [[Sangheili]] members within [[Jul 'Mdama's Covenant]] and [[SPARTAN-IV program|Spartan-IV]]s aboard the {{UNSCShip|Infinity}} also utilized the Z-250 during the [[Requiem Campaign]].<ref>'''Spartan Ops'''</ref> It is ranked a Rare REQ in [[Warzone]] simulations, and is available at [[Requisition system|Level 4 energy]] while giving 100 REQ points if sold. During the [[Mission to Mount Kilimanjaro]], [[343 Guilty Spark]] used in a Z-250 in his [[armiger]] body to bring down a rocky overhang on [[Fireteam Apollo]] and an ONI team as a distraction to help the ''[[Ace of Spades]]'' crew to escape. As Spark was only aiming for a distraction, no one was seriously hurt and the crew managed to escape using a [[teleportation grid|translocation pad]].<ref>'''[[Halo: Renegades]]''', ''page 285''</ref> | ||
=== Design details === | === Design details === | ||
The lightrifle fires luminescent orange hardlight rounds. It is a scoped, mid-range to long-range weapon that normally fires a three-shot burst with one pull of the trigger. When zoomed in, however, it fires a single high-powered concentrated shot that consumes three units of ammunition. It holds 36 units per magazine; however this provides 12 shots while zoomed in. Functionally, the weapon employs componential particle acceleration to fire beams of hard light particles at a high speed and with pinpoint accuracy. | The lightrifle fires luminescent orange hardlight rounds. It is a scoped, mid-range to long-range weapon that normally fires a three-shot burst with one pull of the trigger. When zoomed in, however, it fires a single high-powered concentrated shot that consumes three units of ammunition. It holds 36 units per magazine; however this provides 12 shots while zoomed in. Functionally, the weapon employs componential particle acceleration to fire beams of hard light particles at a high speed and with pinpoint accuracy.{{Ref/Reuse|intel}} Using the diffused combination of particle acceleration and hardened photonic matter, it is capable of dropping individual shielded enemies such as [[Sangheili|Elites]], [[SPARTAN-IV program|Spartans]], [[Promethean Knight]]s, and [[Promethean Soldier]]s in a few well placed shots.{{Ref/Reuse|H4EVG}} | ||
The rifle possesses an angular design and metallic casing. It features a stock, a firing grip, a stabilizing firing grip, a scope and a light mass channel. | The rifle possesses an angular design and metallic casing. It features a stock, a firing grip, a stabilizing firing grip, a scope and a light mass channel.{{Ref/Reuse|H4EVG}} It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and floating sights. Orange lights are present while the weapon is self-assembling and throughout the casing once assembly is complete; there is also a column of orange-colored energy that runs through the light mass channel.{{Ref/Reuse|H4EVG}} Hard light highlights stream along the sides of the weapon while it is fired. The sight through the scope is tinted orange and is approximately a 4× zoom. It features integrated targeting optics.{{Ref/Reuse|H4EVG}} | ||
== Variants == | == Variants == | ||
* '''[[Barbed Lance]]''': The ''Barbed Lance'', an improved Z-250 with faster rate of fire and larger magazine carrying up to 16 rounds, is classified as an Ultra-Rare REQ in Warzone simulations and available at Level 4 energy while giving 150 REQ points if sold.<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> | * '''[[Barbed Lance]]''': The ''Barbed Lance'', an improved Z-250 with faster rate of fire and larger magazine carrying up to 16 rounds, is classified as an Ultra-Rare REQ in Warzone simulations and available at Level 4 energy while giving 150 REQ points if sold.<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> | ||
* '''[[Dying Star]]''': The ''Dying Star'', an advanced Z-250 designed for combat against [[Flood pure form]]s, fires adhesive pulsewave explosives; three nearby explosions will prove fatal to even a shielded Spartan. The Dying Star's explosive rounds also disintegrate enemies upon landing a killing blow. However, it has a reduced magazine size of 8 rounds as opposed to 12. In Warzone simulations, the Dying Star is a Legendary REQ that requires Level 5 energy. | * '''[[Dying Star]]''': The ''Dying Star'', an advanced Z-250 designed for combat against [[Flood pure form]]s, fires adhesive pulsewave explosives; three nearby explosions will prove fatal to even a shielded Spartan. The Dying Star's explosive rounds also disintegrate enemies upon landing a killing blow. However, it has a reduced magazine size of 8 rounds as opposed to 12. In Warzone simulations, the Dying Star is a Legendary REQ that requires Level 5 energy.{{Ref/Reuse|H5G}} | ||
<gallery> | <gallery> |