Yanme'e Major: Difference between revisions

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{{Era|HCW}}
{{Status|Canon}}
{{Unit infobox|variant=Cov
{{Unit infobox
|image = [[File:Yanme'e Major (Blue).jpg|300px]]
|variant=Cov
|image = [[File:H3ODST DroneMajor 1.jpg|300px]]
|name = Yanme'e Major
|name = Yanme'e Major
|species = [[Yanme'e]]
|species = [[Yanme'e]]
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|notable=
|notable=
}}
}}
{{Quote|Drones aren’t brave; they’re just incapable of feeling fear.|[[Bungie.net]] description.{{Ref/Site|Id=BnetH3|URL=http://www.bungie.net:80/Stats/GameStatsCampaignHalo3.aspx?gameid=20779|Site=Bungie.net|Page=Halo 3 Stats|D=01|M=3|Y=2009}}}}
{{Quote|Drones aren’t brave; they’re just incapable of feeling fear.|[[Bungie.net]] description.{{Ref/Site|Id=BnetH3|URL=http://www.bungie.net:80/Stats/GameStatsCampaignHalo3.aspx?gameid=20779|Site=Bungie.net ''Halo 3'' description|Page=Halo 3 Stats|D=01|M=3|Y=2009}}}}
'''Major''' is a high attainable caste and infantry [[rank]] for [[Yanme'e]] serving in the [[Covenant]]'s [[Covenant military|military]].{{Ref/Reuse|BnetH3}}
'''Major''' is a high attainable caste and infantry [[rank]] for [[Yanme'e]] serving in the [[Covenant]]'s [[Covenant military|military]].{{Ref/Reuse|BnetH3}}


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==Equipment==
==Equipment==
[[File:HR DroneMajor 2.jpg|250px|thumb|A Drone Major in ''Halo: Reach''.]]
Yanme'e Majors can typically be distinguished by the presence of a light-blue exoskeleton{{Ref/Reuse|ODST}} or a dark brown exoskeleton, with a red tint.{{Ref/Reuse|HR}} Like Minors, they are typically equipped with [[Type-25 plasma pistol]]s and [[Type-33 needler]]s.{{ref/Reuse|ODST}} Like all Yanme'e, Majors are equipped with [[Gravitics|anti-gravity technology]] that is attached to their wings that allow them to fly freely.{{Ref/Book|ENC|158}}
Yanme'e Majors can typically be distinguished by the presence of a light-blue exoskeleton{{Ref/Reuse|ODST}} or a dark brown exoskeleton, with a red tint.{{Ref/Reuse|HR}} Like Minors, they are typically equipped with [[Type-25 plasma pistol]]s and [[Type-33 needler]]s.{{ref/Reuse|ODST}} Like all Yanme'e, Majors are equipped with [[Gravitics|anti-gravity technology]] that is attached to their wings that allow them to fly freely.{{Ref/Book|ENC|158}}


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==Gameplay==
==Gameplay==
Yanme'e Majors are more skilled in combat than [[Drone Minors|Yanme'e Minors]] and often wield [[Needlers]] or [[Brute Plasma Rifles]]. On [[Easy]] and [[Normal]] difficulties, they do not use the Needler's super-combine ability. However, on [[Heroic]] and [[Legendary]] difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability.{{Ref/Reuse|ODST}}
Yanme'e Majors are more skilled in combat than [[Drone Minors|Yanme'e Minors]] and often wield [[Needlers]] or {{Pattern|Kewu R'shi'k|plasma rifle}}s. On [[Easy]] and [[Normal]] difficulties, they do not use the Needler's super-combine ability. However, on [[Heroic]] and [[Legendary]] difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability.{{Ref/Reuse|ODST}}


Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a [[Plasma Grenade]], bombard them with Needler or dual-wielded [[Plasma Rifle]] fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of [[Engineers]], hence making ballistic fire ineffective to a certain extent. Using [[Noob Combo]] is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks.{{Ref/Reuse|ODST}}
Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a {{Pattern|Anskum|plasma grenade}}, bombard them with Needler or dual-wielded {{Pattern|Okarda'phaa|plasma rifle}} fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of [[Engineers]], hence making ballistic fire ineffective to a certain extent. Using [[Noob Combo]] is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks.{{Ref/Reuse|ODST}}


In ''[[Halo: Reach]]'', however, they are represented differently, with a more unique appearance. This may suggest that the Major is actually a caste that one must be born into in order to be able to hold the rank, or it might still be representative of biological growth that allows them to be promoted. The appearance of the [[Yanme'e Ultra]] is even more drastically unique.
In ''[[Halo: Reach]]'', however, they are represented differently, with a more unique appearance. This may suggest that the Major is actually a caste that one must be born into in order to be able to hold the rank, or it might still be representative of biological growth that allows them to be promoted. The appearance of the [[Yanme'e Ultra]] is even more drastically unique.
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===Counter tactics===
===Counter tactics===
*Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use an [[SMG]] to kill the rest of the pack.
*Using the '[[Noob Combo]]' (A [[Plasma Pistol]] and a [[Pistol]]) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use an [[SMG]] to kill the rest of the pack.
*Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill them -- they often carry [[Needlers]].
*Supercombining [[Needler]] rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill them—they often carry [[Needlers]].
*Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack when the player's [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. If this happens, use an [[SMG]] to gun them down.
*Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack when the player's [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. If this happens, use an [[SMG]] to gun them down.
*On [[Legendary]] difficulty in [[Firefight]], the Yanme'e Majors can easily strip a player's armor with a few [[Brute Plasma Rifle]] shots. They also have high accuracy when flying and moving. [[Brute Plasma Rifle]] wielding Yanme'e should be killed at range with pistols.
*On [[Legendary]] difficulty in [[Firefight]], the Yanme'e Majors can easily strip a player's armor with a few {{Pattern|Kewu R'shi'k|plasma rifle}} shots. They also have high accuracy when flying and moving. {{Pattern|Kewu R'shi'k|plasma rifle}} wielding Yanme'e should be killed at range with pistols.
*In a swarm, Yanme'e can be overwhelming and it is advised to use a [[Brute Plasma Rifle]], [[SMG]] or [[Spiker]] against these enemies. These weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets.
*In a swarm, Yanme'e can be overwhelming and it is advised to use a {{Pattern|Kewu R'shi'k|plasma rifle}}, [[SMG]] or [[Paegaas Workshop Spiker]] against these enemies. These weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets.
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability.
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability.


==Production notes==
==Production notes==
The Yanme'e encountered in ''[[Halo 3]]'' are split into Minor and Major ranks. However, outside of this name difference, the Majors exhibit no different behaviour from their Minor cousins, inheriting the exact same AI, model, textures, colouration and statistics.
The Yanme'e encountered in ''[[Halo 3]]'' are split into Minor and Major ranks. However, outside of this name difference, the Majors exhibit no different behaviour from their Minor cousins, inheriting the exact same AI, model, textures, colouration and statistics. The Major description on Bungie.net was later reused for the Leader class of Yanme'e enemies (consisting of the [[Yanme'e Captain|Captain]] and [[Yanme'e Captain Major|Captain Major]]) in ''[[Halo 3: ODST]]'', while Majors were given a blue colouration.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:DroneRedLeader.jpg|Yanme'e Major in ''Halo 3: ODST''.
File:H3ODST DroneMajor 2.jpg|A Major in ''Halo 3: ODST''.
File:ReachRedShell.jpg|A Yanme'e Major in ''[[Halo: Reach]]''.
File:H3ODST DroneMajor 3.jpg|A Major in ''Halo 3: ODST''.
File:SinoViet Drones.jpg|Several Yanme'e Majors in the [[SinoViet Center]], with other Yanme'e ranks.
File:H3ODST DroneMajor 4.jpg|A Major in ''Halo 3: ODST''.
File:HR DroneMajor 1.jpg|A Yanme'e Major in ''[[Halo: Reach]]''.
File:HR Sinoviet Drones.jpg|Several Yanme'e Majors in the [[SinoViet Center]], with other Yanme'e ranks.
</gallery>
</gallery>


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{{Drone Ranks}}
{{Drone Ranks}}
[[Category:Covenant ranks]]
[[Category:Covenant ranks]]
[[Category:Yanme'e culture]]