Yanme'e/Gameplay: Difference between revisions

m
→‎Combat: Page rename, replaced: boardingboarding
m (→‎Changes from ''Halo 3'' to ''Halo 3: ODST'': Link cleanup, replaced: Brute Plasma Rifles]] → Brute Plasma Rifle]]s)
m (→‎Combat: Page rename, replaced: boardingboarding)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Introduced in ''Halo 2'', Drones are flying enemies that attack the player in swarms. While individually weak and lighly armed, they make up for it with agility and numbers.[[File:Drone Swarm.jpg|thumb|right|200px|Drones often overwhelm their opponents in large swarms in enclosed spaces.]]
Introduced in ''Halo 2'', Drones are flying enemies that attack the player in swarms. While individually weak and lighly armed, they make up for it with agility and numbers.[[File:Drone Swarm.jpg|thumb|200px|Drones often overwhelm their opponents in large swarms in enclosed spaces.]]
{{Status|Gameplay}}
{{Status|Gameplay}}
==Combat==
==Combat==
Line 5: Line 5:
When encountered in swarms, Drones prefer to stay at a distance and use long-range tactics, moving constantly to throw off their enemy's aim while raining a hail of plasma and needles. When in support of other Covenant, they use their aerial mobility to flank the enemy and force them out of cover, in the line of sight of their heavier armed allies. However, they cannot fly forever, and will eventually land on a wall or the ground, where they will be more vulnerable.
When encountered in swarms, Drones prefer to stay at a distance and use long-range tactics, moving constantly to throw off their enemy's aim while raining a hail of plasma and needles. When in support of other Covenant, they use their aerial mobility to flank the enemy and force them out of cover, in the line of sight of their heavier armed allies. However, they cannot fly forever, and will eventually land on a wall or the ground, where they will be more vulnerable.


Drones are also capable of [[boarding]] vehicles. While they cannot drive, Drones will claw relentlessly at the pilot until he is killed or forced out. However, their melee is weak, and a player can resist out until someone shoots the drone down. Alternatively, you can crash into a structure, causing the drone to lose its grip on you.
Drones are also capable of [[Naval boarding|boarding]] vehicles. While they cannot drive, Drones will claw relentlessly at the pilot until he is killed or forced out. However, their melee is weak, and a player can resist out until someone shoots the drone down. Alternatively, you can crash into a structure, causing the drone to lose its grip on you.


In some games, Drones are shown performing scripted animations, such as lifting [[Marines]] off the ground, similar to the [[Jiralhanae|Brutes]]. They will be vulnerable during this time, and if you kill the Drone in question it will let the [[Marine]] go.
In some games, Drones are shown performing scripted animations, such as lifting [[Marines]] off the ground, similar to the [[Jiralhanae|Brutes]]. They will be vulnerable during this time, and if you kill the Drone in question it will let the [[Marine]] go.


== Tactics ==
== Tactics ==
[[File:Drone Halo3-1934538.jpg|right|180px|thumb|A Drone from [[Halo 3]].]]
[[File:Drone Halo3-1934538.jpg|thumb|180px|A Drone from [[Halo 3]].]]
The best tools to deal with Drones are automatic weapons, like the [[SMG]], [[Paegaas Workshop Spiker]] and [[Assault rifle]]. A single magazine can kill multiple Drones given their low health and tendency stay clustered together. From ''Halo 3'' onwards, Drones can also be [[Headshot]], making precision weaponry more useful gainst them, but not as vital as they are against [[Unggoy/Gameplay|Grunts]] or [[Kig-Yar/Gameplay|Jackals]]. If the player can anticipate where a swarm will appear, Machine Gun [[Turret]]s are also incredibly powerful, otherwise the reduced mobility will prove to be a death sentence. Using a {{Pattern|Anskum|plasma grenade}} or an explosive weapon on a still-clustered swarm will result in numerous casualties, but otherwise save such weapons for hardier foes.
The best tools to deal with Drones are automatic weapons, like the [[SMG]], [[Paegaas Workshop Spiker]] and [[Assault rifle]]. A single magazine can kill multiple Drones given their low health and tendency stay clustered together. From ''Halo 3'' onwards, Drones can also be [[Headshot]], making precision weaponry more useful gainst them, but not as vital as they are against [[Unggoy/Gameplay|Grunts]] or [[Kig-Yar/Gameplay|Jackals]]. If the player can anticipate where a swarm will appear, Machine Gun [[Turret]]s are also incredibly powerful, otherwise the reduced mobility will prove to be a death sentence. Using a {{Pattern|Anskum|plasma grenade}} or an explosive weapon on a still-clustered swarm will result in numerous casualties, but otherwise save such weapons for hardier foes.


Line 20: Line 20:
*[[Yanme'e Major|Drone Majors]] are introduced.
*[[Yanme'e Major|Drone Majors]] are introduced.
*Drones can now be headshotted.
*Drones can now be headshotted.
[[File:Drones1.jpg|right|180px|thumb|Various ranks of Drones introduced in ''[[Halo 3: ODST]]'' hanging dormant on a Phantom.]]
[[File:Drones1.jpg|thumb|180px|Various ranks of Drones introduced in ''[[Halo 3: ODST]]'' hanging dormant on a Phantom.]]


===Changes from ''Halo 3'' to ''Halo 3: ODST''===
===Changes from ''Halo 3'' to ''Halo 3: ODST''===
*Several ranks are introduced: [[Yanme'e Pupa|Pupa]], [[Yanme'e Ultra|Ultra]], [[Yanme'e Captain|Captain]] and [[Yanme'e Captain Major|Captain Major]]
*Several ranks are introduced: [[Yanme'e Pupa|Pupa]], [[Yanme'e Ultra|Ultra]], [[Yanme'e Captain|Captain]] and [[Yanme'e Captain Major|Captain Major]]
*[[Yanme'e Major|Drone Majors]] have been made visually distinct.
*[[Yanme'e Major|Drone Majors]] have been made visually distinct.
*Captains wield [[Brute Plasma Rifle]]s and possess [[Energy shielding]].
*Captains wield {{Pattern|Kewu R'shi'k|plasma rifle}}s and possess [[Energy shielding]].
*Drones can now run upon the ground.
*Drones can now run upon the ground.
*Drones can be seen sleeping in game, dangling from the ceiling. In this state, they will not wake up unless fired upon or touched.
*Drones can be seen sleeping in game, dangling from the ceiling. In this state, they will not wake up unless fired upon or touched.