Wuchek-pattern Spectre: Difference between revisions

Updated information in accordance to the 2023 Digsite release
m (Changed Digsite-related images to use its current name.)
(Updated information in accordance to the 2023 Digsite release)
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|hull=
|hull=
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}}
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}}
|crew=Two;{{Ref/Reuse|CFLore}}
|crew=
*1 driver
*1 driver{{Ref/Reuse|CFLore}}
*1 gunner
*1 gunner{{Ref/Reuse|CFLore}}
|complement=1 passenger{{Ref/Reuse|CFLore}}
|complement=1 passenger{{Ref/Reuse|CFLore}}
|consumables=
|consumables=
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==Gameplay==
==Gameplay==
{{Main|Spectre}}
{{Main|Spectre}}
The ''Wuchek''-pattern Spectre will be released for use in ''Halo: Combat Evolved'' via the ''[[Halo Editing Kit]]'' following the [[Digsite|Digsite Alpha]] project release. The restored vehicle will only be available via this release, meaning it will only be useable through [[modding]] on the [[Steam]] or [[Windows]] releases of ''[[Halo: The Master Chief Collection]]'', and will not be useable on [[Xbox]] console copies.


==Production Notes==
==Production Notes==
The ''Wuchek''-pattern Spectre was developed for, and ultimately one of several [[Cut Halo: Combat Evolved vehicles|cut vehicles]] from the pre-release era of ''[[Halo: Combat Evolved]]'', with several pieces of concept art and in-game footage showcased at [[Halo E3 2000 trailer|E3 2000]]. At the time of its development, the vehicle was named the "Shadow", a name that would later be applied to [[Ruwaa-pattern Shadow|a Covenant troop transport vehicle]] introduced in ''[[Halo 2]]''. ''Halo 2'' would also see the introduction of the {{Pattern|Wuzum|Spectre}}, based heavily on the cut "Shadow" but given a significant redesign.
The ''Wuchek''-pattern Spectre was developed for, and ultimately one of several [[Cut Halo: Combat Evolved vehicles|cut vehicles]] from the pre-release era of ''[[Halo: Combat Evolved]]'', with several pieces of concept art and in-game footage showcased at [[Halo E3 2000 trailer|E3 2000]]. At the time of its development, the vehicle was named the "Shadow", a name that would later be applied to [[Ruwaa-pattern Shadow|a Covenant troop transport vehicle]] introduced in ''[[Halo 2]]''. ''Halo 2'' would also see the introduction of the {{Pattern|Wuzum|Spectre}}, based heavily on the cut "Shadow" but given a significant redesign.


As part of the [[Digsite|Digsite Alpha]] initiative, the ''Wuchek''-pattern Spectre was canonised and given its current name, along with being restored for use in the final version of ''Combat Evolved''.
The vehicle was restored as part of the [[Digsite|Digsite Alpha]] initiative and later canonised in [[2022]] as the ''Wuchek''-pattern Spectre.{{Ref/Reuse|CFLore}} In [[2023]], the restored Spectre was released for use in ''Halo: Combat Evolved'' modding via the ''[[Halo Editing Kit]]'' as a fully functioning vehicle, featuring an operational driver, gunner and passenger seat. For simplicity, the vehicle was renamed from its in-development "Shadow" name to the Spectre in the fixed-up files.{{Ref/Site|Id=DSDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries - Halo: MCC|D=07|M=07|Y=2023}}


==Gallery==
==Gallery==
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File:HCE Transport Concept.jpg|Concept art of the "Shadow"'s controls.
File:HCE Transport Concept.jpg|Concept art of the "Shadow"'s controls.
File:Halo Spectre Concept.jpg|The "Shadow" in-game.
File:Halo Spectre Concept.jpg|The "Shadow" in-game.
File:PXH_Vehicle-Spectre1.jpg|The Spectre ported into ''Combat Evolved''.
File:PXH_Vehicle-Spectre1.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved''.
File:PHX_Spectre_shadertests.jpg|The Spectre ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings.
File:PHX_Spectre_shadertests.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings.
File:HCE_Digsite_Vehicles_1.jpg|The ''Wuchek'' Spectre restored into ''Combat Evolved'' by Digsite (second from left).
</gallery>
</gallery>