5
edits
m (Text replacement - " " to " ") |
m (→Miscellaneous: Providing more info on the eagle that appears in the level as well as the unidentified red bird that appears.) |
||
Line 669: | Line 669: | ||
*This level marks the first appearance of [[Skirmisher]]s in the ''Halo'' franchise. | *This level marks the first appearance of [[Skirmisher]]s in the ''Halo'' franchise. | ||
*This is the second time in the ''Halo'' series where the first playable level features drivable vehicles. | *This is the second time in the ''Halo'' series where the first playable level features drivable vehicles. | ||
*There are eagles or possibly another bird of prey flying around the landscape. They can be shot and will react similar to the seagulls on ''[[Halo 3]]'' [[multiplayer]] map ''[[Last Resort]]''. | *There are eagles (or possibly another bird of prey) flying around the landscape. They can be shot and will react similar to the seagulls on ''[[Halo 3]]'' [[multiplayer]] map ''[[Last Resort]]''. | ||
*The eagles have considerably more health than any if the other [[birds]] found in the game. They can survive multiple rounds from a [[Designated Marksman Rifle]] or a [[M6G magnum]]. The easiest way to kill them is to use the drivable [[Falcon]] and shoot the bird with its turret. | |||
*When killed, the eagle will simply become a stagnant model and fall to the ground. It will be completely stiff but can be moved by the player. | |||
*There is also a medium-sized red bird that has a red head crest in the level. Groups of the animal will appear throughout the mission and fly ambiently. They have no sounds and will simply explode into a splatter of blood when shot. There is no death model. | |||
*When playing on Legendary difficulty, a cloaked [[Special Operations Sangheili|SpecOps Elite]] will spawn near the start of the level, fleeing from the site of the distress beacon to the bottom of the first hill. It holds a [[Data pads|data pad]], which can be accessed if the player kills the Elite. To keep to the storyline consistent, Noble Team will not react to its death. | *When playing on Legendary difficulty, a cloaked [[Special Operations Sangheili|SpecOps Elite]] will spawn near the start of the level, fleeing from the site of the distress beacon to the bottom of the first hill. It holds a [[Data pads|data pad]], which can be accessed if the player kills the Elite. To keep to the storyline consistent, Noble Team will not react to its death. | ||
*This is the first of the four levels (the others being [[ONI: Sword Base]], [[Tip of the Spear]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]) where the [[MA37 Individual Combat Weapon System|assault rifle]] Six starts with has more than the usual 288 rounds. In this case, it carries 600 rounds. This could be a possible homage to the [[MA5B Individual Combat Weapon System|assault rifle]] from ''[[Halo: Combat Evolved]]'', which also had a capacity of 600 rounds. | *This is the first of the four levels (the others being [[ONI: Sword Base]], [[Tip of the Spear]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]) where the [[MA37 Individual Combat Weapon System|assault rifle]] Six starts with has more than the usual 288 rounds. In this case, it carries 600 rounds. This could be a possible homage to the [[MA5B Individual Combat Weapon System|assault rifle]] from ''[[Halo: Combat Evolved]]'', which also had a capacity of 600 rounds. |
edits