Windward (Level): Difference between revisions

did this for no reason, shan't be done again
m (lets just cut it off there.)
(did this for no reason, shan't be done again)
Line 34: Line 34:
*If you decide to hold the tunnels, then you will probably be burned by [[Brute Stalker|Brute Stalkers]], which can be hard to detect and even harder to avoid once they enter the tunnels, stuck by grenades, once the Catch Skull comes into play, or caught by [[Grunts|Kamikaze Grunts]].
*If you decide to hold the tunnels, then you will probably be burned by [[Brute Stalker|Brute Stalkers]], which can be hard to detect and even harder to avoid once they enter the tunnels, stuck by grenades, once the Catch Skull comes into play, or caught by [[Grunts|Kamikaze Grunts]].
*If you are playing solo, a good way to survive is just to hold up in the central room. This effectively "funnels" the Covenant.
*If you are playing solo, a good way to survive is just to hold up in the central room. This effectively "funnels" the Covenant.
*The Sniper Rifle is not very useful in this map. Try to utilize the [[Noob Combo]], as it is most effective against [[Brutes]]. A Carbine is also a good choice, but once the Famine Skull kicks in, you are going to have some difficulty in keeping an ample supply of ammunition. To kill Brutes and Jackals, you can use the [[Noob Combo]]. Use a Missile Pod or a Rocket Launcher to deal with Chieftains and Hunters. Note: during the final wave, the Sniper Rifle can become vastly important, for getting rid of any enemies which will cause you a great deal of trouble, such as the abundance of [[Brutes]] which are dropped off.
*The Sniper Rifle is not very useful in this map. Try to utilise the [[Noob Combo]], as it is most effective against [[Brutes]]. A Carbine is also a good choice, but once the Famine Skull kicks in, you are going to have some difficulty in keeping an ample supply of ammunition. To kill Brutes and Jackals, you can use the [[Noob Combo]]. Use a Missile Pod or a Rocket Launcher to deal with Chieftains and Hunters. Note: during the final wave, the Sniper Rifle can become vastly important, for getting rid of any enemies which will cause you a great deal of trouble, such as the abundance of [[Brutes]] which are dropped off.
*A great hiding spot is underneath the escalator. Usually you can sneak out for quick assassinations.
*A great hiding spot is underneath the escalator. Usually you can sneak out for quick assassinations.
*The interesting thing about this map is even though the Sniper Rifle isn't very useful, you will never find a moment where you run out of ammo. In fact, there are about three boxes of Sniper ammunition around the map, one located near the Shotgun, another located near the spare rockets, and a third and final box located near the hallway on the left, facing the incoming Phantoms courtyard which leads to the lower docking area. You can also find some more spare rockets inside the center building.
*The interesting thing about this map is even though the Sniper Rifle isn't very useful, you will never find a moment where you run out of ammo. In fact, there are about three boxes of Sniper ammunition around the map, one located near the Shotgun, another located near the spare rockets, and a third and final box located near the hallway on the left, facing the incoming Phantoms courtyard which leads to the lower docking area. You can also find some more spare rockets inside the center building.
96

edits