Weapons (gameplay): Difference between revisions

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[[File:H2 weaponszoom.jpg|thumb|500px|A few weapons as displayed in-game, with icon and name. Screenshots per weapon are when normal, firing, and when in scope/zoomed view. All in ''Halo 2''.]]
[[File:H2 weaponszoom.jpg|thumb|500px|A few weapons as displayed in-game, with icon and name. Screenshots per weapon are when normal, firing, and when in scope/zoomed view. All in ''Halo 2''.]]


The typical arrow cursor is hidden within gameplay, and replaced with a blue targeting reticule that stays locked to the center of the screen, when in first person and third person views. The reticule turns red when a shot will hit an enemy target, and green for allies.
The typical arrow cursor is hidden within gameplay, and replaced with a blue targeting reticule that stays locked to the center of the screen, when in first person and third person views. The reticle turns red when a shot will hit an enemy target, and green for allies.


Many weapons are '''scoped''' and have the capability to zoom 2x or 5x into any area, with some long range weapons even capable of reaching up to 10x magnification such as the Sniper Rifle. These always show the reticule and continue scoping after shots are fired.
Many weapons are '''scoped''' and have the capability to zoom 2x or 5x into any area, with some long range weapons even capable of reaching up to 10x magnification such as the Sniper Rifle. These always show the reticle and continue scoping after shots are fired.


While wielding '''non-scoped''' weapons, the player's armor has the capability to zoom, to a minimal extent. These hide the reticule when in the zoomed view, returning to the normal view after every shot, making them inefficient for sniping. However, skilled players can use this in online gameplay to keep a good eye on enemies or destinations.
While wielding '''non-scoped''' weapons, the player's armor has the capability to zoom, to a minimal extent. These hide the reticle when in the zoomed view, returning to the normal view after every shot, making them inefficient for sniping. However, skilled players can use this in online gameplay to keep a good eye on enemies or destinations.


===Types===
===Types===
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Heavy weapons, such as [[turrets]], are also present within ''Halo'' levels, either stationary, or mounted on Vehicles. Some turrets can be removed from their stands and used as hand held [[Support Weapons]], but it makes the player move slower and gives the turrets limited ammunition. Only when driving a vehicle, controlling a Missile pod, controlling the Flamethrower, and controlling a turret, does the game switch into third-person view. Some vehicles, such as the [[Type-32 Rapid Assault Vehicle|Ghost]], [[Scorpion Tank]], and [[Banshee]] allow the driver to directly control mounted weapons while driving the vehicle. Other multi-occupant vehicles such as the [[M12 Force Application Vehicle|Warthog]] require the player to remain in the weapon seat to control fire, and driving seat to control navigation.
Heavy weapons, such as [[turrets]], are also present within ''Halo'' levels, either stationary, or mounted on Vehicles. Some turrets can be removed from their stands and used as hand held [[Support Weapons]], but it makes the player move slower and gives the turrets limited ammunition. Only when driving a vehicle, controlling a Missile pod, controlling the Flamethrower, and controlling a turret, does the game switch into third-person view. Some vehicles, such as the [[Type-32 Rapid Assault Vehicle|Ghost]], [[Scorpion Tank]], and [[Banshee]] allow the driver to directly control mounted weapons while driving the vehicle. Other multi-occupant vehicles such as the [[M12 Force Application Vehicle|Warthog]] require the player to remain in the weapon seat to control fire, and driving seat to control navigation.


[[:Category:Explosives|Explosives]] and large scale weapons, [[:Category:Missiles|missiles]], [[Nuclear Weapon]]s, and [[Halo Array|Halos]] are usually involved in the storyline of every game, though not usually playable.
[[:Category:Explosives|Explosives]] and large scale weapons, [[:Category:Missiles|missiles]], [[Nuclear Weapon]]s, and [[Halo Array|Halos]] are usually involved in the plot of every game, though not usually playable.


===Availability===
===Availability===
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Within campaign levels, the player's character ([[John-117|Master Chief]], [[Thel 'Vadam|the Arbiter]], [[Unidentified Shock Trooper squad|any members of Veronica Dare's squad (excluding Veronica)]], or [[SPARTAN-B312|Noble Six]], depending on the game played) usually begins with two weapons, and will always have access to weapons lying around, either near corpses or within weapon caches and stores.
Within campaign levels, the player's character ([[John-117|Master Chief]], [[Thel 'Vadam|the Arbiter]], [[Unidentified Shock Trooper squad|any members of Veronica Dare's squad (excluding Veronica)]], or [[SPARTAN-B312|Noble Six]], depending on the game played) usually begins with two weapons, and will always have access to weapons lying around, either near corpses or within weapon caches and stores.


Killed enemies or allies can be robbed of their dropped weapons as well. In ''Halo 2'' and onwards, the player can exchange weapons with allied AI when requested, making it unnecessary to kill them only to use their weapons, although grenades still cannot be traded.
Killed enemies or allies can be robbed of their dropped weapons as well. In ''Halo 2'' and every game that follows, the player can exchange weapons with allied AI when requested, making it unnecessary to kill them only to use their weapons, although grenades still cannot be traded.


Weapons can be reloaded by collecting [[:Category:Ammunition|ammunition]] or swapping the player character's weapon with a loaded dropped weapon. If the player is already wielding the same weapon, they can swap if the new weapon is loaded or charged more than the wielded weapon.
Weapons can be reloaded by collecting [[:Category:Ammunition|ammunition]] or swapping the player character's weapon with a loaded dropped weapon. If the player is already wielding the same weapon, they can swap if the new weapon is loaded or charged more than the wielded weapon.
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