Weaponless Elite glitch: Difference between revisions

m
→‎The Covenant: Link cleanup + misc fixes, replaced: Plasma Cannon → {{Pattern|Pek|plasma cannon}}
m (→‎Metropolis: Link cleanup, replaced: [[Type-47A Scarab → [[Protos-pattern Scarab)
m (→‎The Covenant: Link cleanup + misc fixes, replaced: Plasma Cannon → {{Pattern|Pek|plasma cannon}})
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==''Halo 3''==
==''Halo 3''==
===The Covenant===
===The Covenant===
When the [[Separatist Phantom]] arrives to pick up the [[Arbiter]], use an Energy Sword to melee and destroy the [[Plasma Cannon]] platform. The Elite operator will not take any damage and when he gets off the turret, he will have no weapon. If you stick him with a plasma grenade, he will take out an Energy Sword and usually die. If the Thunderstorm and Mythic skulls are turned on and you stick him with a plasma grenade, it is very likely that he will survive. An easier way to have the weaponless Elite is to destroy the Phantom by rapidly firing your [[Fuel Rod Gun]] in the engines, however, the weaponless Elite has depleted shields, and the Arbiter will die. If you betray your allies, he will attempt to melee you with his fist and his melee does damage.
When the [[Separatist Phantom]] arrives to pick up the [[Arbiter]], use an Energy Sword to melee and destroy the {{Pattern|Pek|plasma cannon}} platform. The Elite operator will not take any damage and when he gets off the turret, he will have no weapon. If you stick him with a plasma grenade, he will take out an Energy Sword and usually die. If the Thunderstorm and Mythic skulls are turned on and you stick him with a plasma grenade, it is very likely that he will survive. An easier way to have the weaponless Elite is to destroy the Phantom by rapidly firing your [[Fuel Rod Gun]] in the engines, however, the weaponless Elite has depleted shields, and the Arbiter will die. If you betray your allies, he will attempt to melee you with his fist and his melee does damage.


==''Halo: Reach''==
==''Halo: Reach''==