War Games: Difference between revisions

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War Games chambers<ref name="New Blood">'''[[Halo: New Blood]]''' ''- Chapter 15''</ref> use a combination of [[Holography|holographic]] projectors, millions of pneumatic risers,<ref name="fieldguide">[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> props, and simulated sensory information fed through a [[neural interface]] to generate realistic environments in which combat simulations are initiated.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-beta-late-than-never '''Halo Waypoint''': ''Canon Fodder - Beta Late Than Never'']</ref>  
War Games chambers<ref name="New Blood">'''[[Halo: New Blood]]''' ''- Chapter 15''</ref> use a combination of [[Holography|holographic]] projectors, millions of pneumatic risers,<ref name="fieldguide">[http://halo.bungie.org/misc/ExpertZone_Halo4_Guide.pdf '''Halo.Bungie.Org''', ''Halo 4 Field Guide'']</ref> props, and simulated sensory information fed through a [[neural interface]] to generate realistic environments in which combat simulations are initiated.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-beta-late-than-never '''Halo Waypoint''': ''Canon Fodder - Beta Late Than Never'']</ref>  


Simulated training can be watched by via cameras or specialized areas spread out around the fields,<ref name="New Blood"/> and some facilities even have an AI, such as [[Jeff Steitzer|one]] that manages the War Games simulator on the {{UNSCShip|Infinity}} and acts as the games' announcer. [[Sarah Palmer]], the commander of the ship's Spartan contingent, has a low opinion of the AI.<ref name="HE1"/>
Simulated training can be watched by via cameras or specialized areas spread out around the fields,{{Ref/Reuse|New Blood}} and some facilities even have an AI, such as [[Jeff Steitzer|one]] that manages the War Games simulator on the {{UNSCShip|Infinity}} and acts as the games' announcer. [[Sarah Palmer]], the commander of the ship's Spartan contingent, has a low opinion of the AI.{{Ref/Reuse|HE1}}


[[File:Infinity Spartan Optic calibration card.png|thumb|left|250px|A Spartan Optic calibration card.]]
[[File:Infinity Spartan Optic calibration card.png|thumb|left|250px|A Spartan Optic calibration card.]]
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==Training and events==
==Training and events==
[[SPARTAN-IV program|SPARTAN-IV]] fireteams routinely train in War Games simulations to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet|UNSC ''Infinity'' briefing packet]]''</ref> Baseline soldiers who perform exceptionally in inter-service War Games events are sometimes picked as potential candidates for the SPARTAN-IV program.<ref name="vale"/> The [[ANVIL initiative]] indicates a number of very select joint training engagements between SPARTAN-IVs and [[Sangheili]] of [[Arbiter]] [[Thel 'Vadam]]'s [[Swords of Sanghelios]] aboard [[Anvil Station]].<ref name="Have S'moa">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-have-s-moa '''Halo Waypoint''' - ''Canon Fodder: 2-20-15'']</ref> War Games simulations are not exclusively competitive; in some scenarios the participants train against AI-controlled Covenant<ref name="HE1">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue 1]]''</ref> and/or Promethean enemies, and sometimes against AI and Spartans, with some simulations even featuring AI Marines.<ref>'''[[Halo 5: Guardians]] [[Warzone]]'''</ref>
[[SPARTAN-IV program|SPARTAN-IV]] fireteams routinely train in War Games simulations to hone their strength and skills. Upon reaching a [[Rank (Halo 4)|Spartan rank]] of level 50, they are given the option to enlist in a [[specialization]] in their field of choice, should they wish, they may also apply for multiple specialist rankings.<ref>'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet|UNSC ''Infinity'' briefing packet]]''</ref> Baseline soldiers who perform exceptionally in inter-service War Games events are sometimes picked as potential candidates for the SPARTAN-IV program.{{Ref/Reuse|vale}} The [[ANVIL initiative]] indicates a number of very select joint training engagements between SPARTAN-IVs and [[Sangheili]] of [[Arbiter]] [[Thel 'Vadam]]'s [[Swords of Sanghelios]] aboard [[Anvil Station]].<ref name="Have S'moa">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-have-s-moa '''Halo Waypoint''' - ''Canon Fodder: 2-20-15'']</ref> War Games simulations are not exclusively competitive; in some scenarios the participants train against AI-controlled Covenant<ref name="HE1">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue 1]]''</ref> and/or Promethean enemies, and sometimes against AI and Spartans, with some simulations even featuring AI Marines.<ref>'''[[Halo 5: Guardians]] [[Warzone]]'''</ref>


==History==
==History==
Before the end of the Human-Covenant War, War Games were mostly live training in locations such as the [[Military Wilderness Training Preserve]] before the planet's fall.<ref name="BTSDMP"/> By January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets;<ref>'''[[Halo: Escalation]] Library Edition''' ''- Commentary''</ref> by March [[2555]], AI-driven targets such as Sangheili had been added to the simulations.<ref>'''[[Halo: Hunters in the Dark]]''' ''- Chapter 4 Page 80(Physical edition)''</ref>
Before the end of the Human-Covenant War, War Games were mostly live training in locations such as the [[Military Wilderness Training Preserve]] before the planet's fall.{{Ref/Reuse|BTSDMP}} By January [[2553]], War Games simulations could not support AI-driven targets yet, forcing the need for live targets;<ref>'''[[Halo: Escalation]] Library Edition''' ''- Commentary''</ref> by March [[2555]], AI-driven targets such as Sangheili had been added to the simulations.<ref>'''[[Halo: Hunters in the Dark]]''' ''- Chapter 4 Page 80(Physical edition)''</ref>


By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations, following the introduction of many other [[Promethean]] constructs to the simulator.
By February [[2558]], War Game simulations were being used regularly by Spartans on the {{UNSCShip|Infinity}}. Sometime after the UNSC encountered the [[Warden Eternal]] in October 2558 it was added to the [[Warzone]] section of War Games simulations, following the introduction of many other [[Promethean]] constructs to the simulator.
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===Simulated===
===Simulated===
Many locations house War Games combat decks, among them several [[warship]]s including {{UNSCShip|Infinity}},<ref name="needle me this">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-needle-me-this '''Halo Waypoint''': ''Canon Fodder - Needle Me This'']</ref> the corporate-sponsored [[Munera Platform]]s and other combat training orbitals,<ref name="hwp munera">[https://www.halowaypoint.com/en-us/universe/locations/munera-platform '''Halo Waypoint''': ''Munera Platform'']</ref> and [[Anvil Station]].<ref name="vale"/>
Many locations house War Games combat decks, among them several [[warship]]s including {{UNSCShip|Infinity}},<ref name="needle me this">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-needle-me-this '''Halo Waypoint''': ''Canon Fodder - Needle Me This'']</ref> the corporate-sponsored [[Munera Platform]]s and other combat training orbitals,<ref name="hwp munera">[https://www.halowaypoint.com/en-us/universe/locations/munera-platform '''Halo Waypoint''': ''Munera Platform'']</ref> and [[Anvil Station]].{{Ref/Reuse|vale}}


In addition, several terrestrial [[military base]]s also house War Games simulators. The size and scope of each individual War Games facility varies based on the needs and resources of their associated installation.<ref name="needle me this"/>
In addition, several terrestrial [[military base]]s also house War Games simulators. The size and scope of each individual War Games facility varies based on the needs and resources of their associated installation.{{Ref/Reuse|needle me this}}


==Simulated War Game maps==
==Simulated War Game maps==
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==As a multiplayer mode==
==As a multiplayer mode==
[[File:H4-InfinityMode-CareerWelcome.jpg|thumb|right|300px|Introduction to Spartan career in War Games in ''[[Halo 4]]''.]]
[[File:H4-InfinityMode-CareerWelcome.jpg|thumb|right|300px|Introduction to Spartan career in War Games in ''[[Halo 4]]''.]]
War Games was introduced in ''[[Halo 4]]'' as the in-universe framing device for the game's [[multiplayer]]<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> and is featured in a similar fashion in the subsequent ''[[Halo 5: Guardians]]''. [[343 Industries]] writer [[Jeff Easterling]] has suggested that virtually all competitive multiplayer modes throughout ''Halo'''s history could be regarded as War Games exercises. However, he notes that fans should not "start splitting hairs about regarding specific time frames and extrapolating implications" from his statement.<ref name="Grim"/> Nevertheless, 343 Industries has assigned canonical War Games-based designations to several ''[[Halo 2]]'' and ''[[Halo 3]]'' multiplayer maps, indicating that they are meant to be seen as part of a War Games simulation.<ref>[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref>
War Games was introduced in ''[[Halo 4]]'' as the in-universe framing device for the game's [[multiplayer]]<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> and is featured in a similar fashion in the subsequent ''[[Halo 5: Guardians]]''. [[343 Industries]] writer [[Jeff Easterling]] has suggested that virtually all competitive multiplayer modes throughout ''Halo'''s history could be regarded as War Games exercises. However, he notes that fans should not "start splitting hairs about regarding specific time frames and extrapolating implications" from his statement.{{Ref/Reuse|Grim}} Nevertheless, 343 Industries has assigned canonical War Games-based designations to several ''[[Halo 2]]'' and ''[[Halo 3]]'' multiplayer maps, indicating that they are meant to be seen as part of a War Games simulation.<ref>[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref>
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