Vostu-pattern carbine: Difference between revisions

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{{Era|HCW|Post}}
{{Era|HCW|Post}}
{{Ratings}}
<center>''For the weapon better known as the Spiker, see [[Type-25 Carbine]].''</center>
<center>''Were you looking for the [[Type-25 Carbine]], better known as the Spiker?''</center>
{{Weapon
{{Weapon
|image          =[[File:Bnetcarbine.jpg|310px]]
|image          =[[File:Bnetcarbine.jpg|310px]]
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===Changes from Halo 2 to Halo 3===
===Changes from Halo 2 to Halo 3===
*In ''Halo 2'', when you zoom in, the view is a group of seven hexagons melded into a honeycomb shape. In ''Halo 3'', four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticule lines.
*In ''Halo 2'', when the players uses the scope, the view is a group of seven hexagons melded into a honeycomb shape. In ''Halo 3'', four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticule lines.
*In ''Halo 3'', the Carbine has a green patterned circle on top of the magazine indicator.
*In ''Halo 3'', the Carbine has a green patterned circle on top of the magazine indicator.
*Carbine ammo is much more abundant, double the amount usually given in Halo 2.
*Carbine ammo is much more abundant, double the amount usually given in Halo 2.
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*In ''Halo 2'' because Brutes have very little head protection, a skilled player can take out three or four Brutes with one magazine or with one shot to the head when playing on easier difficulties. Its fast rate of fire is useful to shoot off a Brute's helmet and then shoot a Brute's head in less than a second.  
*In ''Halo 2'' because Brutes have very little head protection, a skilled player can take out three or four Brutes with one magazine or with one shot to the head when playing on easier difficulties. Its fast rate of fire is useful to shoot off a Brute's helmet and then shoot a Brute's head in less than a second.  
*In ''Halo 3'', since Brutes have better armor, the above tactic is not as effective; however, due to the Carbine being an energy weapon ''and'' a projectile weapon, it is better at removing [[Brute Power Armor]] than the Battle Rifle.
*In ''Halo 3'', since Brutes have better armor, the above tactic is not as effective; however, due to the Carbine being an energy weapon ''and'' a projectile weapon, it is better at removing [[Brute Power Armor]] than the Battle Rifle.
*As with the Battle Rifle, the Covenant Carbine will easily take down [[Unggoy|Grunts]] from close to far range. Simply aim for the head. However, if you aim for the body, it will take 4-6 shots, decreasing its effectiveness.
*As with the Battle Rifle, the Covenant Carbine will easily take down [[Unggoy|Grunts]] from close to far range. Simply aim for the head. However, if shot at the body, it will take 4-6 shots, decreasing its effectiveness.
*If the Jackals are on patrol or have their back turned to you, simply aim for the head and pull the trigger, resulting in a one-hit kill. However, if in the middle of a firefight, you should run up towards the Jackal, melee it or shoot the exposed hand which should make it flinch and take away its shield for an instant, and kill it with a headshot. Carbine rounds will inflict damage on the Jackal's personal shield, causing the shield to collapse within 4-10 shots depending on the difficulty and providing you with a clear shot at their head. However, unlike with the plasma rifle, the damage done is not enough to actually collapse the shield with a reasonable amount of shots.
*If the Jackals are on patrol or have their back turned to you, simply aim for the head and pull the trigger, resulting in a one-hit kill. However, if in the middle of a firefight, you should run up towards the Jackal, melee it or shoot the exposed hand which should make it flinch and take away its shield for an instant, and kill it with a headshot. Carbine rounds will inflict damage on the Jackal's personal shield, causing the shield to collapse within 4-10 shots depending on the difficulty and providing you with a clear shot at their head. However, unlike with the plasma rifle, the damage done is not enough to actually collapse the shield with a reasonable amount of shots.
*[[Jackal Snipers]] are relatively easier than normal Jackals due to the lack of shielding, however they can be still lethal as a single shot can kill you in Legendary. To avoid it firing on you, simply shoot it at the head.
*[[Jackal Snipers]] are relatively easier than normal Jackals due to the lack of shielding, however they can be still lethal as a single shot can kill you in Legendary. To avoid it firing on you, simply shoot it at the head.
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===Multiplayer===
===Multiplayer===
*The Carbine's magazine, though holding half as much ammo than the Battle Rifle, will last longer because the Battle Rifle fires in bursts of three, emptying a magazine with twelve pulls of the trigger. The Carbine fires one round at a time, requiring eighteen pulls of the trigger to empty a magazine.
*The Carbine's magazine, though holding half as much ammo than the Battle Rifle, will last longer because the Battle Rifle fires in bursts of three, emptying a magazine with twelve pulls of the trigger. The Carbine fires one round at a time, requiring eighteen pulls of the trigger to empty a magazine.
*This is a better choice over the Battle Rifle when you want to ride in the passenger seat of a vehicle. Since you are unable to scope in a vehicle, the Battle Rifle's spread would cause many rounds to miss its target. A Carbine is not severely affected by this problem.
*This is a better choice over the Battle Rifle when riding in the passenger seat of a vehicle. Since the rider cannot use the scope, the Battle Rifle's spread would cause many rounds to miss its target. A Carbine is not severely affected by this problem.
*Combine the Carbine with a Battle Rifle can continue your blitzkrieg, when you run low on ammo in one weapon, switch to the other.
*Combine the Carbine with a Battle Rifle can continue your blitzkrieg, when you run low on ammo in one weapon, switch to the other.
*The Carbine, when used correctly, can take down an enemy slightly faster than a Battle Rifle. However, it requires more aim, taking at least seven shots to the head in Multiplayer. Damage done by the Carbine is slightly lower than that of the Battle Rifle, but it fires about twice as fast, making it almost as effective. Experienced players would prefer the Carbine over the Battle Rifle because of the constant shifting of aim required.
*The Carbine, when used correctly, can take down an enemy slightly faster than a Battle Rifle. However, it requires more aim, taking at least seven shots to the head in Multiplayer. Damage done by the Carbine is slightly lower than that of the Battle Rifle, but it fires about twice as fast, making it almost as effective. Experienced players would prefer the Carbine over the Battle Rifle because of the constant shifting of aim required.
*Regardless of whether you play campaign or multiplayer in ''Halo 3'', the Carbine is in fact less accurate at long range than the Battle Rifle.  You can see this very easily in [[Sierra 117]], after you clear out the Sniper Alley, as [[Sgt. Johnson]] says "C'mon, you dumb apes".  There are a number of Jackal Snipers in that area.  Killing them at range is better done with the Battle Rifle than the Carbine due the Carbine's inability to fire perfectly straight like the Battle Rifle.  Covenant AI seem unaffected by this phenomenon.
*Regardless of whether playing campaign or multiplayer in ''Halo 3'', the Carbine is in fact less accurate at long range than the Battle Rifle.  This is very easily seen in the campaign level [[Sierra 117]], after the player clears out the Sniper Alley, as [[Sergeant Major|SgtMaj]] [[Avery Junior Johnson|Johnson]] says "C'mon, you dumb apes".  There are a number of Jackal Snipers in that area.  Killing them at range is better done with the Battle Rifle than the Carbine due the Carbine's inability to fire perfectly straight like the Battle Rifle.  Covenant AI seem unaffected by this phenomenon.


==UNSC Remarks==
==UNSC Remarks==
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==Trivia==
==Trivia==
*In the ''Halo 2'' and ''Halo 3'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. This is actually the number of rounds the Carbine's human equivalent, the Battle Rifle, has.
*In the ''Halo 2'' and ''Halo 3'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. This is actually the number of rounds the Carbine's human equivalent, the Battle Rifle, has.
*The green ring on the end of the magazine is an ammo indicator and is effective when you need to keep your focus on the actual battle.
*The green ring on the end of the magazine is an ammo indicator and is effective when the player needs to keep his/her focus on the actual battle.
*In ''Halo 2,'' on the level ''Sacred Icon, ''there is a glitch where you start off with 78 spare rounds instead of the usual 72. However, if you empty the magazine and then try and pick up Carbine ammo, you will only be able to get a total of the usual 72 spare rounds.
*In ''Halo 2,'' on the level ''Sacred Icon, ''there is a glitch where the player starts off with 78 spare rounds instead of the usual 72. However, if the player empties the magazine and then try and pick up Carbine ammo, the player will only be able to get a total of the usual 72 spare rounds.
*If you give a shield-bearing Jackal a Carbine in Halo 2 and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Unlimited Plasma Pistol]] Glitch.
*If the player gives a shield-bearing Jackal a Carbine in ''Halo 2'' and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Unlimited Plasma Pistol]] Glitch.
**Also, if you give a shield-bearing Jackal a Carbine in ''Halo 2'', it will hold both the Carbine and its shield in either hand, and the Carbine will protrude from the shield in an erratic manner.
**Also, if the player gives a shield-bearing Jackal a Carbine in ''Halo 2'', it will hold both the Carbine and its shield in either hand, and the Carbine will protrude from the shield in an erratic manner.
*In ''Halo 2'', when you reload, the magazine will pop out but disappear almost immediately. In ''Halo 3'' they will fall on the floor and take a short while to disappear.
*In ''Halo 2'', when reloaded, the Covenant Carbine's magazine will pop out but disappear almost immediately. In ''Halo 3'' they will fall on the floor and take a short while to disappear.
*In the level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[UNSC Marine Corps|Marines]] in the detention block in Gravemind.
*In the level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[UNSC Marine Corps|Marines]] in the detention block in Gravemind.
*In the [[Halo Wars]] official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
*In the ''[[Halo Wars]]'' official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
*The designer's idea of the Type-51 self-ejecting the spent magazine might have come from the [[wikipedia:M1 Garand|WWII-era M1 Garand]]'s [[wikipedia: Clip (ammunition)|en-bloc clip]].
*The designer's idea of the Type-51 self-ejecting the spent magazine might have come from the [[wikipedia:M1 Garand|WWII-era M1 Garand]]'s [[wikipedia: Clip (ammunition)|en-bloc clip]].
*In Halo 3: ODST, the Carbine has a different firing sound, sounding much deeper than before.
*In Halo 3: ODST, the Carbine has a different firing sound, sounding much deeper than before.