Vostu-pattern carbine: Difference between revisions

Including instructions to Candy glitch because WMG are a bunch of jerks.
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(Including instructions to Candy glitch because WMG are a bunch of jerks.)
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*In the level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[Marines]] in the detention block in [[Gravemind (level)|Gravemind]].
*In the level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[Marines]] in the detention block in [[Gravemind (level)|Gravemind]].
*It is possible to make "candy" or "Popcorn" with the carbine. It can be seen here[http://www.youtube.com/watch?v=paBi6QWuQcE&feature=PlayList&p=414FF0A9A70C9F34&playnext=1&index=33]
*It is possible to make "candy" or "Popcorn" with the carbine. It can be seen here[http://www.youtube.com/watch?v=paBi6QWuQcE&feature=PlayList&p=414FF0A9A70C9F34&playnext=1&index=33]
**As WMG has removed the sound from that video, here's how to do the glitch: Fire a single shot from the carbine, then press the Reload and Melee buttons simultaneously and repeatedly. Free popcorn!
*In Halo 3, it has a different animation than that of the one in Halo 2.
*In Halo 3, it has a different animation than that of the one in Halo 2.
*The [[Battle Rifle]] does more damage per shot, but the [[Carbine]] fires faster. While both serve the same function, it is more a matter of preference as to which one is actually "better."
*The [[Battle Rifle]] does more damage per shot, but the [[Carbine]] fires faster. While both serve the same function, it is more a matter of preference as to which one is actually "better."
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