User:JackVibe/Drafts/4: Difference between revisions

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#[[Escape]] - ''"Help the Spirit of Fire's crew escape the Shield world."''
#[[Escape]] - ''"Help the Spirit of Fire's crew escape the Shield world."''


==Multiplayer==
===Multiplayer===
{{Main|Skirmish}}
{{Main|Skirmish}}
[[File:1209090473 Screenshots 1280 003.jpg|thumb|200px|right|[[Covenant]] forces engage humans on the level ''Chasms''.]]
[[File:1209090473 Screenshots 1280 003.jpg|thumb|200px|right|[[Covenant]] forces engage humans on the level ''Chasms''.]]
Just like ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]'', ''Halo Wars'' has strong characteristics of online gaming. ''Halo Wars''' live gaming characteristics include Direct voice communication & Online leader boards. Unlike any of the other ''Halo'' games, now your vehicles' and troops' armor will change to the teams color so you can get red Hunters, black Grunts, orange Hornets etc. There is no specific information regarding player ranking but players are able to achieve the ranks of Recruit, Lieutenant, Major, Commander, Colonel, Brigadier, and General. Multiplayer is up to 6 players at a time in a match. Two player online Co-op for the campaign story is available in the game.<ref name="xbox360fanboy.com"/><ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=874562</ref>
Just like ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]'', ''Halo Wars'' has strong characteristics of online gaming. ''Halo Wars''' live gaming characteristics include Direct voice communication & Online leader boards. Unlike any of the other ''Halo'' games, now your vehicles' and troops' armor will change to the teams color so you can get red Hunters, black Grunts, orange Hornets etc. There is no specific information regarding player ranking but players are able to achieve the ranks of Recruit, Lieutenant, Major, Commander, Colonel, Brigadier, and General. Multiplayer is up to 6 players at a time in a match. Two player online Co-op for the campaign story is available in the game.<ref name="xbox360fanboy.com"/><ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=874562</ref>


===Maps===
;;Maps
Multiplayer maps are mostly based on the locations introduced in campaign. There are fourteen maps in the original release, and the number rose to eighteen after the release of downloadable contents.
Multiplayer maps are mostly based on the locations introduced in campaign. There are fourteen maps in the original release, and the number rose to eighteen after the release of downloadable contents.


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*[[Tundra]]
*[[Tundra]]


;;Historic Battle Map Pack
'''Historic Battle Map Pack'''
The [[Historic Battle DLC|Historic Battle Map Pack]] was released to Xbox LIVE Marketplace on July 21, 2009 and sells for 800 Microsoft Points. Along with 4 new maps, the DLC includes 4 new achievements as well. The maps included in this Map Pack are:
The [[Historic Battle DLC|Historic Battle Map Pack]] was released to Xbox LIVE Marketplace on July 21, 2009 and sells for 800 Microsoft Points. Along with 4 new maps, the DLC includes 4 new achievements as well. The maps included in this Map Pack are:
*[[Barrens]]
*[[Barrens]]
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*[[Type-26 Ground Support Aircraft|Banshee]]: The [[Type-26 Ground Support Aircraft|Banshee]] can attack infantry, tanks and other air vehicles due to its twin Plasma Cannons and single Fuel Rod Cannon. With upgrades, Banshees' rate of fire on their Plasma Cannons is increased and Banshees can attempt to crash into enemy units or buildings when they are shot down, causing extra damage. Banshees also have the ability to boost after the 1st upgrade.
*[[Type-26 Ground Support Aircraft|Banshee]]: The [[Type-26 Ground Support Aircraft|Banshee]] can attack infantry, tanks and other air vehicles due to its twin Plasma Cannons and single Fuel Rod Cannon. With upgrades, Banshees' rate of fire on their Plasma Cannons is increased and Banshees can attempt to crash into enemy units or buildings when they are shot down, causing extra damage. Banshees also have the ability to boost after the 1st upgrade.


*[[Type-28 Troop Carrier|Spirit]]: The Spirit is the rival to the UNSC Pelican, capable of carrying vehicles and infantry in addition to giving them fire support. The screen for the Spirit of Fire is not available for the Covenant Leaders and therefore these cannot be called upon to transport troops or vehicles in skirmish or multiplayer modes.
*[[Type-28 Troop Carrier|Spirit]]: The Spirit is the Covenant counterpart to the UNSC Pelican, capable of carrying vehicles and infantry in addition to giving them fire support. The screen for the UNSC ''Spirit of Fire'' is not available for the Covenant Leaders and therefore these cannot be called upon to transport troops or vehicles in skirmish or multiplayer modes.


*[[Type-29 Close-support Fighter|Vampire]]: A potent Covenant aircraft fitted to fight against hostile air vehicles. It can be upgraded to have a stasis beam that drains enemy aircraft's health and replenishes its own, and later they can create an explosion after stasis wears off if fully upgraded. It should be accompanied by Banshees to defend itself from ground units.
*[[Type-29 Close-support Fighter|Vampire]]: A potent Covenant aircraft fitted to fight against hostile air vehicles. It can be upgraded to have a stasis beam that drains enemy aircraft's health and replenishes its own, and later they can create an explosion after stasis wears off if fully upgraded. It should be accompanied by Banshees to defend itself from ground units.
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==Audio==
==Audio==
{{main|Halo Wars: Original Soundtrack}}
{{main|Halo Wars: Original Soundtrack}}
Ensemble Studios began recording the music for the game in March 2008, with Ensemble's Music and Sound Director, Stephen Rippy, flying to Prague for the orchestral and choral parts and to Seattle for the piano and mixing.<ref>[http://www.halowars.com/news/articles/archive/2008/03/27/Halo-Wars-Monthly-Update-03.27.08.aspx '''Official Halo Wars Community Site''': ''Halo Wars Monthly Update 03/27/08'']</ref><ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Divine].</ref><ref name="xbox360fanboy.com">http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref>
Ensemble Studios began recording the music for the game in March 2008, with Ensemble's Music and Sound Director, [[Stephen Rippy]], flying to Prague for the orchestral and choral parts and to Seattle for the piano and mixing.<ref>[http://www.halowars.com/news/articles/archive/2008/03/27/Halo-Wars-Monthly-Update-03.27.08.aspx '''Official Halo Wars Community Site''': ''Halo Wars Monthly Update 03/27/08'']</ref><ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Divine].</ref><ref name="xbox360fanboy.com">http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref>


The music for Halo Wars was composed by [[Ensemble Studios]] in-house composer [[Stephen Rippy]], with additional music by his long time collaborator and game Audio Lead Kevin McMullan. It was recorded in [http://en.wikipedia.org/wiki/Prague Prague, Czech Republic] by 45 members of the FILMHarmonic Orchestra and a 21 voice choir at CNSO Studio No. 1.<ref>[http://www.halowars.com/news/articles/archive/2008/12/12/_2200_Over-and-Out_2200_.aspx]</ref><ref>[http://www.music4games.net/Features_Display.aspx?id=259]</ref> The score was released as a single CD package with a bonus DVD containing additional tracks, 5.1 surround sound mixes of some cues and a behind the scenes video showing the recording sessions of the Halo Wars [[spirit of Fire (music)|main theme]] and various trailers for the game.<ref>[http://www.amazon.com/Halo-Wars-O-S-T-Stephen-Rippy/dp/B001OB3R1I/ref=sr_1_1?ie=UTF8&s=music&qid=1238425481&sr=1-1]</ref> It was also put up for retail as a digital download over iTunes and Sumthing Digital.<ref>[http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=303159741&s=143441]</ref><ref>[https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=4074]</ref> The response to the score was almost universally enthusiastic, with most critics praising [[Stephen Rippy]]'s taking the series into new stylistic territory while still paying homage to and reworking classic themes and ideas.<ref>[http://www.music4games.net/Review_Display.aspx?id=191]</ref><ref>[http://www.originalsoundversion.com/?p=2028#more-2028]</ref><ref>[http://fangoria.com/musick/56-musick-reviews/1570-halo-wars-soundtrack-musick-review.html]</ref>
The music for Halo Wars was composed by [[Ensemble Studios]] in-house composer Stephen Rippy, with additional music by his long time collaborator and game Audio Lead Kevin McMullan. It was recorded in Prague, Czech Republic by 45 members of the FILMHarmonic Orchestra and a 21 voice choir at CNSO Studio No. 1.<ref>[http://www.halowars.com/news/articles/archive/2008/12/12/_2200_Over-and-Out_2200_.aspx]</ref><ref>[http://www.music4games.net/Features_Display.aspx?id=259]</ref> The score was released as a single CD package with a bonus DVD containing additional tracks, 5.1 surround sound mixes of some cues and a behind the scenes video showing the recording sessions of the ''Halo Wars'' [[spirit of Fire (music)|main theme]] and various trailers for the game.<ref>[http://www.amazon.com/Halo-Wars-O-S-T-Stephen-Rippy/dp/B001OB3R1I/ref=sr_1_1?ie=UTF8&s=music&qid=1238425481&sr=1-1]</ref> It was also put up for retail as a digital download over iTunes and Sumthing Digital.<ref>[http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=303159741&s=143441]</ref><ref>[https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=4074]</ref> The response to the score was almost universally enthusiastic, with most critics praising [[Stephen Rippy]]'s taking the series into new stylistic territory while still paying homage to and reworking classic themes and ideas.<ref>[http://www.music4games.net/Review_Display.aspx?id=191]</ref><ref>[http://www.originalsoundversion.com/?p=2028#more-2028]</ref><ref>[http://fangoria.com/musick/56-musick-reviews/1570-halo-wars-soundtrack-musick-review.html]</ref>


==Marketing promotions and release==
==Marketing promotions and release==
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''Halo Wars'' was released in two separate versions. The Standard Edition contains the game disc and manual. The Limited Edition, contained in a metal case, contains the game disc, manual, the ''Halo Wars: Genesis'' graphic novel, a one-time only code to download the ''Halo 3: Mythic Map Pack'' for free, six Leader cards, which show information on all six UNSC and Covenant leaders, a UNSC ''Spirit of Fire'' embroidered ship emblem patch and the Honor Guard Wraith. The Gamestop Limited Edition came with an excerpt of the [[Halo Wars: Official Strategy Guide]], detailing strategies for [[Relic Approach]].
''Halo Wars'' was released in two separate versions. The Standard Edition contains the game disc and manual. The Limited Edition, contained in a metal case, contains the game disc, manual, the ''Halo Wars: Genesis'' graphic novel, a one-time only code to download the ''Halo 3: Mythic Map Pack'' for free, six Leader cards, which show information on all six UNSC and Covenant leaders, a UNSC ''Spirit of Fire'' embroidered ship emblem patch and the Honor Guard Wraith. The Gamestop Limited Edition came with an excerpt of the [[Halo Wars: Official Strategy Guide]], detailing strategies for [[Relic Approach]].


A special in-game "Fireball [[M12 Warthog LRV|Warthog]]" is only available to customers who pre-ordered ''Halo Wars''.
A special in-game "Fireball Warthog" unit is only available to customers who pre-ordered ''Halo Wars''.


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