Unggoy Minor: Difference between revisions

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Minors are the lowest form of [[rank]] in the [[Grunt]] ranking system, essentially being little more than cannon fodder. Although in large numbers, they prove much of a threat. Bearing light-orange methane breathers and armor, [[Elites]] and [[Brutes]] often send them into battle with little or no compunction. They are almost always infantry and are the most common and most easily killed enemy in the [[Covenant Army]].
Minors are the lowest form of [[rank]] in the [[Grunt]] ranking system, essentially being little more than cannon fodder. Although in large numbers, they prove much of a threat. Bearing light-orange methane breathers and armor, [[Elites]] and [[Brutes]] often send them into battle with little or no compunction. They are almost always infantry and are the most common and most easily killed enemy in the [[Covenant Army]].


They are known to carry [[Plasma Pistols]], [[Needlers]], and rarely [[Fuel Rod Guns]]. The only time in ''[[Halo 2]]'' that they use [[Plasma Rifles]] is on the level "[[Delta Halo (Level)|Delta Halo]]", the Grunts on the [[Shade]] turrets at the bridge have Plasma Rifles but most of the time they stay on the turret until death so they don't use it against you. When playing as the Arbiter, you can also give them one. In the level [[Uprising (Level)|Uprising]], they can hold a [[Rocket Launcher]] if you give it to them. They are one of the most common enemies, tied only with the [[Flood Infection Forms]]. However, on [[Heroic]] and especially [[Legendary]] difficulties, they are somewhat uncommon, mostly replaced with [[Major Grunts|Grunt Majors]] and [[Ultra Grunt|Ultras]]
They are known to carry [[Plasma Pistols]], [[Needlers]], and rarely [[Fuel Rod Guns]]. The only time in ''[[Halo 2]]'' that they use [[Plasma Rifles]] is on the level "[[Delta Halo (Level)|Delta Halo]]", the Grunts on the [[Shade]] turrets at the bridge have Plasma Rifles but most of the time they stay on the turret until death so they don't use it against you. When playing as the Arbiter, you can also give them one. In the level [[Uprising (Level)|Uprising]], they can hold a [[Rocket Launcher]] if you give it to them. They are one of the most common enemies, tied only with the [[Flood Infection Forms]]. However, on [[Heroic]] and especially [[Legendary]] difficulties they are somewhat uncommon, mostly replaced with [[Major Grunts|Grunt Majors]] and [[Ultra Grunt|Ultras]]


Minors are the rough equivalent off the [[UNSC]] [[Private]]. Theoretically equal in rank to [[Kig-Yar]] [[Jackal Minor|Minors]], they will often be seen with several other Grunt Minors, usually being led by a [[Major Grunt]], [[Elite]] or [[Brute]]. If their leaders are killed, they will either lose their morale and flee, send wild plasma bolts flying in a desperate attempt, or in [[Halo 3]], arm plasma grenades and run toward you in a suicidal attempt to take you with it. Once they flee, Minor Grunts are easy to kill.
Minors are the rough equivalent off the [[UNSC]] [[Private]]. Theoretically equal in rank to [[Kig-Yar]] [[Jackal Minor|Minors]], they will often be seen with several other Grunt Minors, usually being led by a [[Major Grunt]], [[Elite]] or [[Brute]]. If their leaders are killed, they will either lose their morale and flee, send wild plasma bolts flying in a desperate attempt, or in [[Halo 3]], arm plasma grenades and run toward you in a suicidal attempt to take you with it. Once they flee, Minor Grunts are easy to kill.