Unggoy Minor: Difference between revisions

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Minors are the lowest form of [[rank]] in the [[Grunt]] ranking system, essentially being little more than cannon fodder. Bearing light-orange methane breathers and armor, [[Elites]] and [[Brutes]] often send them into battle with little or no compunction. They are almost always infantry and are the most common and most easily killed enemy in the [[Covenant Army]].
Minors are the lowest form of [[rank]] in the [[Grunt]] ranking system, essentially being little more than cannon fodder. Bearing light-orange methane breathers and armor, [[Elites]] and [[Brutes]] often send them into battle with little or no compunction. They are almost always infantry and are the most common and most easily killed enemy in the [[Covenant Army]].


They are known to carry [[Plasma Pistols]], [[Needlers]], and sometimes even [[Fuel Rod Guns]]. The only time in ''[[Halo 2]]'' that they have a [[Plasma Rifle]] is if you give one to them. Although on the level "[[Delta Halo (Level)|Delta Halo]]", the Grunts on the [[Shade]] turrets at the bridge have Plasma Rifles but most of the time they stay on the turret until death so they don't use it against you. In the level [[Uprising (Level)]], they can hold a [[Rocket Launcher]] if you give it to them. They are one of the most common enemies, tied only with the [[Flood]]. However, on [[Heroic]] and especially [[Legendary]] difficulties, they are somewhat uncommon, mostly replaced with [[Major Grunts|Grunt Majors]].
They are known to carry [[Plasma Pistols]], [[Needlers]], and sometimes even [[Fuel Rod Guns]]. The only time in ''[[Halo 2]]'' that they have a [[Plasma Rifle]] is if you give one to them. Although on the level "[[Delta Halo (Level)|Delta Halo]]", the Grunts on the [[Shade]] turrets at the bridge have Plasma Rifles but most of the time they stay on the turret until death so they don't use it against you. In the level [[Uprising (Level)|Uprising|]], they can hold a [[Rocket Launcher]] if you give it to them. They are one of the most common enemies, tied only with the [[Flood]]. However, on [[Heroic]] and especially [[Legendary]] difficulties, they are somewhat uncommon, mostly replaced with [[Major Grunts|Grunt Majors]].


Minors are the rough equivalent off the [[UNSC]] [[Private]]. Equal in rank to [[Kig-Yar]] [[Jackal Minor|Minors]], they will often be seen with several other Grunt Minors or being led by a [[Major Grunt]] or [[Elite]]/[[Brute]]. If the Elite or Brute is killed, they will either lose their morale and flee, send wild plasma bolts flying in a desperate attempt, or will arm plasma grenades and run toward you in a suicidal attempt to take you with it. Once they flee, Minor Grunts are easy pickings.
Minors are the rough equivalent off the [[UNSC]] [[Private]]. Equal in rank to [[Kig-Yar]] [[Jackal Minor|Minors]], they will often be seen with several other Grunt Minors or being led by a [[Major Grunt]] or [[Elite]]/[[Brute]]. If the Elite or Brute is killed, they will either lose their morale and flee, send wild plasma bolts flying in a desperate attempt, or will arm plasma grenades and run toward you in a suicidal attempt to take you with it. Once they flee, Minor Grunts are easy pickings.
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