Unggoy: Difference between revisions

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Unggoy are found seemingly everywhere in the Covenant. They are mostly used for general or menial labor and to serve the higher Covenant, like Elites, although their most prominent role is as the backbone of the Covenant military's ground forces. While individually they are poor soldiers, they make up for this with massive numbers. Indeed, they have been known to be sent into live mine fields simply to clear the way for the rest of the force, and to be thrown relentlessly at a heavily defended position to overwhelm an enemy force with their sheer numbers. Overpopulation is a serious problem and in non-war times, strict laws are placed on Unggoy breeding.  
Unggoy are found seemingly everywhere in the Covenant. They are mostly used for general or menial labor and to serve the higher Covenant, like Elites, although their most prominent role is as the backbone of the Covenant military's ground forces. While individually they are poor soldiers, they make up for this with massive numbers. Indeed, they have been known to be sent into live mine fields simply to clear the way for the rest of the force, and to be thrown relentlessly at a heavily defended position to overwhelm an enemy force with their sheer numbers. Overpopulation is a serious problem and in non-war times, strict laws are placed on Unggoy breeding.  


 


[[Image:Halo-3-20061220042119414.jpg|left|thumb|A [[Brute Captain]] leads a pack of Unggoy in the [[Earth]] Bunker [[Crow's Nest]].]]
[[Image:Halo-3-20061220042119414.jpg|left|thumb|A [[Brute Captain]] leads a pack of Unggoy in the [[Earth]] Bunker [[Crow's Nest]].]]


Grunts are considered to be little more than an inferior slave race which they obey the other Covenant races out of fear, not will, because they have no political power in Covenant society; the highest political rank available to an Unggoy is a [[Deacon]]. However, within the Grunt community there is a strong hatred of other species; ''especially'' Jackals. It has been indicated that at some-time in the Covenant's history, in the [[39th Age of Conflict]] - The Age of Doubt - there was a [[Grunt Rebellion]], where the conflict between the Grunts and Jackals escalated. Eventually, the conflict quelled, thanks in part to an unkwown [[Arbiter (Rank)|Arbiter]], who was called upon during that period for that purpose. Even though losses were large for the Unggoy, this dissent meant that the Grunts remained at the lowest echelon of the Covenant. This fear, as well as the aforementioned war also led to a lack of political loyalty during the [[Covenant Civil War]], as the Grunts did not ally with a particular side, and stayed with whoever commanded them, most likely out of subservient fear to their masters and inability to leave to join the Elites. However, many held support for the Elites and still revered [[The Arbiter (Character)|The Arbiter]], pointing out to their comrades in ''Halo 3'' that they once served under the Arbiter.  
Grunts are considered to be little more than an inferior slave race which they obey the other Covenant races out of fear, not will, because they have no political power in Covenant society; the highest political rank available to an Unggoy is a [[Deacon]]. However, within the Grunt community there is a strong hatred of other species; ''especially'' Jackals. It has been indicated that at some-time in the Covenant's history, in the [[39th Age of Conflict]] - The Age of Doubt - there was a [[Grunt Rebellion]], where the conflict between the Grunts and Jackals escalated. Eventually, the conflict quelled, thanks in part to an unknown [[Arbiter (Rank)|Arbiter]], who was called upon during that period for that purpose. Even though losses were large for the Unggoy, this dissent meant that the Grunts remained at the lowest echelon of the Covenant. This fear, as well as the aforementioned war also led to a lack of political loyalty during the [[Covenant Civil War]], as the Grunts did not ally with a particular side, and stayed with whoever commanded them, most likely out of subservient fear to their masters and inability to leave to join the Elites. However, many held support for the Elites and still revered [[The Arbiter (Character)|The Arbiter]], pointing out to their comrades in ''Halo 3'' that they once served under the Arbiter.  


Due to their low status, Grunts are not permitted by the Elites to possess family names; their names instead consist of one or two syllables (eg [[Dadab]]), usually with a repeating group of letters. They do value their ties to their offspring, but are usually separated from their families at an early age, by the requirements of their military service to the Covenant. The Grunts resent this greatly, but due to their social status in the Covenant are unable to muster any response. It is also interesting to note that Grunts do appreciate many of the luxuries presented to them in their service to the Covenant, one of them being heat, as stated by the Grunt, [[Kwassass]].
Due to their low status, Grunts are not permitted by the Elites to possess family names; their names instead consist of one or two syllables (e.g. [[Dadab]]), usually with a repeating group of letters. They do value their ties to their offspring, but are usually separated from their families at an early age, by the requirements of their military service to the Covenant. The Grunts resent this greatly, but due to their social status in the Covenant are unable to muster any response. It is also interesting to note that Grunts do appreciate many of the luxuries presented to them in their service to the Covenant, one of them being heat, as stated by the Grunt, [[Kwassass]].


Despite being held in low stature in the Covenant, Grunts appear to be strong followers of their religion.  
Despite being held in low stature in the Covenant, Grunts appear to be strong followers of their religion.  


 


[[Image:Grunt.JPG|200px|right|thumb|Two [[Grunt Major|Major Grunt]]s fighting in the jungle armed with [[Plasma Pistol]]s.]]
[[Image:Grunt.JPG|200px|right|thumb|Two [[Grunt Major|Major Grunt]]s fighting in the jungle armed with [[Plasma Pistol]]s.]]
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Grunts feel secure when in large numbers or led by an Elite or in the case of ''Halo 3'', a Brute, though if the Elite or most of the squad dies, or if a superior enemy gets too close, they tend to panic and flee. This causes them to be extremely vulnerable as they are rather sluggish and weak, but given the time or when boxed in a corner, they will turn around and once again attempt to fight back against the enemy. Higher-ranking Grunts typically have superior morale and are less likely to panic and flee in combat.
Grunts feel secure when in large numbers or led by an Elite or in the case of ''Halo 3'', a Brute, though if the Elite or most of the squad dies, or if a superior enemy gets too close, they tend to panic and flee. This causes them to be extremely vulnerable as they are rather sluggish and weak, but given the time or when boxed in a corner, they will turn around and once again attempt to fight back against the enemy. Higher-ranking Grunts typically have superior morale and are less likely to panic and flee in combat.


 
[[Image:Heretic grunts.jpg|left|thumb|A [[Heretic Grunt]], clad in unique gold armor, with a [[Needler]].]]
[[Image:Heretic grunts.jpg|left|thumb|A [[Heretic Grunt]], clad in unique gold armor, with a [[Needler]].]]
It should be noted that [[Heretic]] Grunts, unlike their mainstream brethren, will not flee in combat if the enemy approaches, but will cower in the presence of the Flood. It is unknown why Heretic Grunts have better morale than other Grunts. One possible explanation could be that their enemy is the Arbiter, and the Grunts have had experience with the Elites. This can be ruled out because in ''Halo 3'', Grunts will run from the Arbiter. Another way they could have obtained a higher morale than the Covenant Grunts could be that they are allowed more freedom or a higher status, since they are not bound by the same Covenant hierarchy system. They could also have found heresy as a good cause to fight for, and therefore drawn their strength from that, or a combination of this and the fact that they are not constrained by Covenant society. Alternately, they could be better trained and disciplined than Covenant Grunts, or their behavior could simply be the result of their situation. This could be possible as the team that had to research the facility was part of a Special Operations team, which are known for their combat effectiveness and higher confidence and drive. Yet another possibility is that [[Sesa 'Refumee]], the leader of the Heretics, is a particularly charismatic individual (given that the Prophets deemed his heresy to be such a threat) and that he is able to inspire the Grunts to be more dedicated combatants. Heretic Grunts have a faster rate of fire on [[Legendary]].
It should be noted that [[Heretic]] Grunts, unlike their mainstream brethren, will not flee in combat if the enemy approaches, but will cower in the presence of the Flood. It is unknown why Heretic Grunts have better morale than other Grunts. One possible explanation could be that their enemy is the Arbiter, and the Grunts have had experience with the Elites. This can be ruled out because in ''Halo 3'', Grunts will run from the Arbiter. Another way they could have obtained a higher morale than the Covenant Grunts could be that they are allowed more freedom or a higher status, since they are not bound by the same Covenant hierarchy system. They could also have found heresy as a good cause to fight for, and therefore drawn their strength from that, or a combination of this and the fact that they are not constrained by Covenant society. Alternately, they could be better trained and disciplined than Covenant Grunts, or their behavior could simply be the result of their situation. This could be possible as the team that had to research the facility was part of a Special Operations team, which are known for their combat effectiveness and higher confidence and drive. Yet another possibility is that [[Sesa 'Refumee]], the leader of the Heretics, is a particularly charismatic individual (given that the Prophets deemed his heresy to be such a threat) and that he is able to inspire the Grunts to be more dedicated combatants. Heretic Grunts have a faster rate of fire on [[Legendary]].
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It is also important to note that in [[Halo 3]], the Grunts are more courageous than beforehand; fighting more ferociously and are seemingly more hostile to the enemy. In the level [[Sierra 117 (Level)|Sierra 117]] a [[Marine]] comments on the fact that even the Grunts weren't pushovers when led by the Brutes. The Arbiter replies that their new found courage is a result of fearing their new Brute masters, who are more cruel and primal than the Elites. Another idea is that the Brutes mixed a gas into the methane tanks to make the Grunts more aggressive, as suggested by a Marine. Also in ''Halo 3'', when a superior ally or many of their allies are killed Grunts have tendencies to ignite two [[Plasma Grenades]] and become suicidal; in this case they let out a strange continuous battle call, and start running towards an enemy with two plasma grenades in-hand. These Grunts are known as "Suicide Grunts" to many gamers and are considered one of the more irritating ways to die.
It is also important to note that in [[Halo 3]], the Grunts are more courageous than beforehand; fighting more ferociously and are seemingly more hostile to the enemy. In the level [[Sierra 117 (Level)|Sierra 117]] a [[Marine]] comments on the fact that even the Grunts weren't pushovers when led by the Brutes. The Arbiter replies that their new found courage is a result of fearing their new Brute masters, who are more cruel and primal than the Elites. Another idea is that the Brutes mixed a gas into the methane tanks to make the Grunts more aggressive, as suggested by a Marine. Also in ''Halo 3'', when a superior ally or many of their allies are killed Grunts have tendencies to ignite two [[Plasma Grenades]] and become suicidal; in this case they let out a strange continuous battle call, and start running towards an enemy with two plasma grenades in-hand. These Grunts are known as "Suicide Grunts" to many gamers and are considered one of the more irritating ways to die.


 


[[Image:1 grunt.jpg|left|thumb|A [[Minor Grunt]] as depicted in ''Halo 3''.]]
[[Image:1 grunt.jpg|left|thumb|A [[Minor Grunt]] as depicted in ''Halo 3''.]]