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{{ | {{Status|Canon}} | ||
{{Callsign}} | {{Callsign}} | ||
{{disambig header|the in-universe location|multiplayer map set in this location|Ragnarok}} | {{disambig header|the in-universe location|multiplayer map set in this location|Ragnarok}} | ||
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==Purpose== | ==Purpose== | ||
Enigmatic and multi-purposed, spire beacons similar to these apparently frequent a number of Forerunner sites, including [[Halo Array|Halo]] and [[Shield world|Shield installations]], as well as the [[Installation 00|Ark]] megastructure. Buried within deep canyons, these towers are not only sheltered from off-world debris, but their positions allowed them to leverage the steep environment’s natural harmonics to amplify their signals when firing deep into space. Most scientists believe the spires - at their base function - act as communication channels, sending specific commands to other remote locations. The full operation and over-arching purpose of these mysterious objects, however, remains a source of speculation.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref> Canyons like these were often reused based on the specific tastes of | Enigmatic and multi-purposed, spire beacons similar to these apparently frequent a number of Forerunner sites, including [[Halo Array|Halo]] and [[Shield world|Shield installations]], as well as the [[Installation 00|Ark]] megastructure. Buried within deep canyons, these towers are not only sheltered from off-world debris, but their positions allowed them to leverage the steep environment’s natural harmonics to amplify their signals when firing deep into space. Most scientists believe the spires - at their base function - act as communication channels, sending specific commands to other remote locations. The full operation and over-arching purpose of these mysterious objects, however, remains a source of speculation.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref> Canyons like these were often reused based on the specific tastes of the [[pattern-weaver]] responsible for the creation of the [[design seed]] used in the region's construction, their function and as the result of other semi-random variables in the chosen design template.<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/how-did-valhalla-get-to-requiem/8cff90a9-7d22-413e-aebf-e35800653cc6/posts?page=1#post15 '''Halo Waypoint forums''': ''Catalog's response''] - ''[Serendipitous] or [pleasing] patterns are often represented at different scales and locales, based on the tastes of the [pattern weaver] or as a result of [semi-stochastic] initial conditions inherent in the chosen template.''</ref> | ||
==History== | ==History== | ||
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In [[2558|February 2558]], the area known as Two Giants was under Covenant control. [[Mountain Squad]], a joint [[Spartan Operations|Spartan]]/[[UNSC Marine Corps|Marine]] unit, was deployed to the area to investigate a mysterious signal received at [[Galileo Base]]. Their [[D79-TC Pelican]] crashed behind enemy lines and the survivors came under fire. In response, [[Commander]] [[Sarah Palmer]] deployed Spartan [[Fireteam Crimson]] to the area, where they engaged and linked up with Mountain Squad's surviving Spartans. Though the Spartans of Mountain Squad were killed, Crimson investigated the southern tower, which Dr. [[Catherine Halsey]] surmised to be the origin of the signal; at this time, the tower emitted a pulse into the sky, which alerted nearby Covenant forces.<ref>'''Spartan Ops''', [[Catherine/Spartan Mountain|S1E3 ''Spartan Mountain'']]</ref> | In [[2558|February 2558]], the area known as Two Giants was under Covenant control. [[Mountain Squad]], a joint [[Spartan Operations|Spartan]]/[[UNSC Marine Corps|Marine]] unit, was deployed to the area to investigate a mysterious signal received at [[Galileo Base]]. Their [[D79-TC Pelican]] crashed behind enemy lines and the survivors came under fire. In response, [[Commander]] [[Sarah Palmer]] deployed Spartan [[Fireteam Crimson]] to the area, where they engaged and linked up with Mountain Squad's surviving Spartans. Though the Spartans of Mountain Squad were killed, Crimson investigated the southern tower, which Dr. [[Catherine Halsey]] surmised to be the origin of the signal; at this time, the tower emitted a pulse into the sky, which alerted nearby Covenant forces.<ref>'''Spartan Ops''', [[Catherine/Spartan Mountain|S1E3 ''Spartan Mountain'']]</ref> | ||
Responding to the pulse emitted by the tower, a {{ | Responding to the pulse emitted by the tower, a {{Pattern|Zanar|light cruiser}} arrived near Two Giants and deployed waves of {{Pattern|Ru'swum|Phantom}}s to Crimson's position. Spartan [[Robert Dalton]] requested several [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis assault mechs]] for the team, which they used to thwart the Covenant's reprisal. Eventually, the {{UNSCShip|Infinity}}'s ''[[Infinity Sub-Vessel 3|Sub-Vessel 3]]'' destroyed the cruiser and Crimson was redeployed.<ref>'''Spartan Ops''', [[Catherine/Shootout In Valhalla|S1E4 ''Shootout In Valhalla'']]</ref> | ||
===Later conflict=== | ===Later conflict=== | ||
The UNSC soon established a base at the inland tower. After Covenant [[Supreme | The UNSC soon established a base at the inland tower. After Covenant [[Supreme Commander]] [[Jul 'Mdama]] was reported to be present at the other tower, Fireteam Crimson was sent back to Two Giants. On their arrival, however, the Spartans encountered only [[Promethean]] constructs, which were soon reinforced by the Shipmaster's forces. 'Mdama had used the tower to [[Slipspace translocation|teleport]] himself to the [[Fortress (location)|Fortress]], a structure elsewhere on Requiem. After clearing the area, Fireteam Crimson entered a portal inside the tower, translocating them to the Fortress in pursuit of their target.<ref>'''Spartan Ops''', [[Didact's Hand/Rally Point|S1E4 ''Rally Point'']]</ref> | ||
The location would later be used as the basis of a [[War Games]] simulation nicknamed "[[Ragnarok]]", with the designation WAR GAMES MAP_SET/: 733-4. | The location would later be used as the basis of a [[War Games]] simulation nicknamed "[[Ragnarok]]", with the designation WAR GAMES MAP_SET/: 733-4.{{Ref/Reuse|HU}} | ||
==Production notes== | ==Production notes== | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Requiem locations]] | [[Category:Requiem locations]] |