Turretless vehicle glitch: Difference between revisions
→Method 1
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The [[Connection Host|connection host]] cannot perform this glitch, as it depends on a communication error. Specifically, a client spawns the vehicle, but the host starts the new round before the vehicle's turret can be spawned ''with'' the vehicle (a vehicle and its turret are two different [[tag|objects]]). | The [[Connection Host|connection host]] cannot perform this glitch, as it depends on a communication error. Specifically, a client spawns the vehicle, but the host starts the new round before the vehicle's turret can be spawned ''with'' the vehicle (a vehicle and its turret are two different [[tag|objects]]). | ||
This method does not affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge. | This method does not affect [[Elephants]] because the Elephant is not an object that can be spawned in Forge. HAVE 2 PEOPLE! | ||
03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)~~BDU sniper03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)03:35, April 9, 2010 (UTC)[[Special:Contributions/75.176.71.211|75.176.71.211]] 03:35, April 9, 2010 (UTC) | |||
== Method 2 == | == Method 2 == |