Truth and Reconciliation Suite: Difference between revisions

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'''Truth and Reconciliation Suite''' is the second track in ''[[Halo: Original Soundtrack]]''. It is composed of four untitled movements: a “reveal music” (0:00-1:50), a variation of the ''[[Halo Theme]]'' string melody (1:52-4:48), an ambiance piece (4:49-7:14) and a rock remix of the ''Halo Theme'' (7:15-8:25).
'''Truth and Reconciliation Suite''' is the second track in ''[[Halo: Original Soundtrack]]''. It is composed of four untitled movements: a “reveal music” (0:00-1:50), a variation of the ''[[Halo Theme]]'' string melody (1:52-4:48), an ambiance piece (4:49-7:14) and a rock remix of the ''Halo Theme'' (7:15-8:25).


The full track made its debut during the ''[[Halo: Combat Evolved]]'' gameplay demo at Microsoft Gamestock 2001.{{Ref/YouTube|Id=gamestock|6uvDdjN7qKE|Martin O’Donnell|Halo Gamestock 2001}}
The full track made its debut during the ''[[Halo: Combat Evolved]]'' [[Halo Gamestock 2001 Demo|gameplay demo at Microsoft Gamestock 2001]].{{Ref/YouTube|Id=gamestock|6uvDdjN7qKE|Martin O’Donnell|Halo Gamestock 2001|D=27|M=5|Y=2021}}


The entire track was arranged into ''[[Honest Negotiation Suite]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]'', though the final section was replaced with an extended version of ''[[Rock in a Hard Place]]'' (an arrangement of ''[[Rock Anthem for Saving the World]]'') rather than a new rendition of the original rock remix.
The entire track was arranged into ''[[Honest Negotiation Suite]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]'', though the final section was replaced with an extended version of ''[[Rock in a Hard Place]]'' (an arrangement of ''[[Rock Anthem for Saving the World]]'') rather than a new rendition of the original rock remix.
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==Overview==
==Overview==
===Reveal music===
===Reveal music===
The “reveal music”{{Ref/YouTube|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} (1:50) opens with vocals and synth ambiance, followed by a triumphant brass fanfare accompanied by low strings playing the triplet rhythm from the ''Halo Theme''. Strings, vocals and synth then take over with serene and tranquil variations of the fanfare as a melody. They fade out and the piece end with a drumroll.  
The “reveal music”{{Ref/YouTube|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)|D=27|M=5|Y=2021}} (1:50) opens with vocals and synth ambiance, followed by a triumphant brass fanfare accompanied by low strings playing the triplet rhythm from the ''Halo Theme''. Strings, vocals and synth then take over with serene and tranquil variations of the fanfare as a melody. They fade out and the piece end with a drumroll.  


The first seventeen seconds first plays in the campaign level ''[[Halo (Halo: Combat Evolved level)|Halo]]'', during the cinematic in which [[John-117]] activates the underground light bridge. It plays again in the level ''[[The Silent Cartographer]]'', in the cinematic in which John-117 activates the [[Cartographer]]. It plays for the third and final time in the level ''[[Two Betrayals]]'' when [[John-117]] first pilots a [[Type-26 Banshee]] outside the [[Control Room (Installation 04)|control room]]. While the fanfare plays in the campaign level ''[[Halo (Halo: Combat Evolved level)|Halo]]'', at the opening of the chapter “Reunion Tour”, and in ''Two Betrayals'', when John-117 exits the control room, the serene melody does not play in-game at any point.
The first seventeen seconds first plays in the campaign level ''[[Halo (Halo: Combat Evolved level)|Halo]]'', during the cinematic in which [[John-117]] activates the underground light bridge. It plays again in the level ''[[The Silent Cartographer]]'', in the cinematic in which John-117 activates the [[Cartographer]]. It plays for the third and final time in the level ''[[Two Betrayals]]'' when [[John-117]] first pilots a [[Type-26 Banshee]] outside the [[Control Room (Installation 04)|control room]]. While the fanfare plays in the campaign level ''[[Halo (Halo: Combat Evolved level)|Halo]]'', at the opening of the chapter “Reunion Tour”, and in ''Two Betrayals'', when John-117 exits the control room, the serene melody does not play in-game at any point.