Tremonius: Difference between revisions

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==Gameplay==
==Gameplay==
In ''Halo Infinite'', Tremonius appears at the end of the main campaign mission ''[[Foundation (Halo Infinite)|Foundation]]'' where he serves as the first boss. He will use his Hydra to attack from long range, but will switch to his Bulldog if engaged at close range. In addition, Tremonius has a special melee attack, in which he will fire up his jump pack and leap at the player before slamming his fist into the ground, creating a damaging shockwave around him. He will occasionally throw M9 frag grenades. He is also accompanied by two [[Kig-Yar Raider]]s, the first Raiders the player encounter in the game.
In ''Halo Infinite'', Tremonius appears at the end of the main campaign mission ''[[Foundation (Halo Infinite)|Foundation]]'' where he serves as the game's first boss. He will use his Hydra to attack from long range, but will switch to his Bulldog if engaged at close range. In addition, Tremonius has a special melee attack, in which he will fire up his jump pack and leap at the player before slamming his fist into the ground, creating a damaging shockwave around him. He will occasionally throw M9 frag grenades. He is also accompanied by two [[Kig-Yar Raider]]s, the first Raiders the player encounter in the game.


Tremonius has a modest amount of health and shields compared with later bosses, though his shields regenerate rapidly. Two overcharged plasma pistol shots are usually sufficient to disable his shields. The [[Erudo'ma'keth-pattern pulse carbine|pulse carbine]] can also quickly deplete his shields.
Tremonius has a modest amount of health and shields compared with later bosses, though his shields regenerate rapidly. Two overcharged plasma pistol shots are usually sufficient to disable his shields. The [[Erudo'ma'keth-pattern pulse carbine|pulse carbine]] will also quickly deplete his shields.


==Production notes==
==Production notes==
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