Training Grounds (VR): Difference between revisions

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→‎Experience theme: Link change, replaced: Type-32 Ghost → {{Pattern|Karo'etba|Ghost}}
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===Experience theme===
===Experience theme===
Set on a combat platform above [[Valhalla]] from ''[[Halo 3]]'', the map itself having a few [[M12 Warthog]]s, [[Type-32 Ghost]], and some [[Type-26 Banshee|Type-26B Banshee]]. In the experience players are represented by [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] armor, the Vive controllers are represented by [[Type-25 plasma pistol]]s with a energy bar on them. One team is Red, and the other is Blue.{{Ref/Reuse|WNDDTG}}
Set on a combat platform above [[Valhalla]] from ''[[Halo 3]]'', the map itself having a few [[M12 Warthog]]s, {{Pattern|Karo'etba|Ghost}}, and some [[Type-26 Banshee|Type-26B Banshee]]. In the experience players are represented by [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] armor, the Vive controllers are represented by [[Type-25 plasma pistol]]s with a energy bar on them. One team is Red, and the other is Blue.{{Ref/Reuse|WNDDTG}}


===Gameplay===
===Gameplay===
Players are armed with a Plasma Pistol and energy shields.{{Ref/Reuse|WNDDTG}}
Players are armed with a Plasma Pistol and energy shields.{{Ref/Reuse|WNDDTG}}


==Production Notes==
==Production notes==
[[343 Industries]] partnered with VRstudios in Seattle, Washington to develop this experience.{{Ref/Reuse|WNDDTG}}
[[343 Industries]] partnered with VRstudios in Seattle, Washington to develop this experience.{{Ref/Reuse|WNDDTG}}