Three Johnsons glitch: Difference between revisions

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=== Crow's Nest ===
=== Crow's Nest ===
Start from the beginning to the level. Melee the first Johnson to the hangar; after you clear out the Covenant forces in the hangar, melee him back to the Ops Center, where you will find a second Johnson. Melee both Johnsons into the barracks -- the second, then the first.
Start from the beginning to the level. Melee the first Johnson to the hangar; after you clear out the Covenant forces in the hangar, melee him back to the Ops Center, where you will find a second Johnson. Melee both Johnsons into the barracks -- The first one first then the second one(before he wants to go back) then go to the [[Barricade]]  to close the door to the Ops Center


When you reach the third Johnson (who should be about to board a [[Pelican]]), headshot him after all the nearby [[Marines]] have entered the Pelican. This will prevent Johnson, and also the [[Thel 'Vadam|Arbiter]], from being removed from the level.
When you reach the third Johnson (who should be about to board a [[Pelican]]),<strike> headshot him after all the nearby [[Marines]] have entered the Pelican. This will prevent Johnson, and also the [[Thel 'Vadam|Arbiter]], from being removed from the level.</strike>
 
<strike>Now you have three Johnsons. However, the third Johnson and the Arbiter will vanish when you reach the room with the [[Plasma Cannon]]s, leaving you with two Johnsons to melee to the end of the level.</strike>
 
Put a [[Deployable Cover]] to stop the third Johnson then melee him as fast as you can until you are near the destroyed [[Warthogs]].
 
You can now destroy the Deployable Cover so you can melee the other two Johnsons, leaving you with three Johnsons to melee to the end of the level.


Now you have three Johnsons. However, the third Johnson and the Arbiter will vanish when you reach the room with the [[Plasma Cannon]]s, leaving you with two Johnsons to melee to the end of the level.


== Explanation ==
== Explanation ==
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