Theater: Difference between revisions

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**This is also true for running the video faster or slower than normal speed. Rather than slowing down or speeding up the sound, which would change the pitch, it simply plays the sound whenever it starts. So if the footage is slowed, sounds are spread apart, where if it is sped up the sounds are compressed, with more sounds playing at the same time.
**This is also true for running the video faster or slower than normal speed. Rather than slowing down or speeding up the sound, which would change the pitch, it simply plays the sound whenever it starts. So if the footage is slowed, sounds are spread apart, where if it is sped up the sounds are compressed, with more sounds playing at the same time.
**This also occurs during gameplay sequences if an character is in mid-vocalization when pausing. This can easily been seen when pausing during an assassination involving Elites, as their mandibles will move while the rest of their body is still.
**This also occurs during gameplay sequences if an character is in mid-vocalization when pausing. This can easily been seen when pausing during an assassination involving Elites, as their mandibles will move while the rest of their body is still.
**A similar glitch occurs when you fast forward through a section with much dialog. Some lines will play before they are supposed to, resulting in overlapping sentences.
*Theater has made [[machinima]] much easier to produce, as ''Halo: Combat Evolved'' and ''Halo 2'' required people to film scenes using the first person perspective of another player in-game.
*Theater has made [[machinima]] much easier to produce, as ''Halo: Combat Evolved'' and ''Halo 2'' required people to film scenes using the first person perspective of another player in-game.
*The gametype "[[Slayer]]" is replaced with the name "[[Blam!]]" in Theater, even though it is the name of a regular gametype. The same goes for "Assault".
*The gametype "[[Slayer]]" is replaced with the name "[[Blam!]]" in Theater, even though it is the name of a regular gametype. The same goes for "Assault".
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