The Truth and Reconciliation/Walkthrough: Difference between revisions

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{{Era|H1}}{{ratings}}
{{Status|Gameplay}}
 
{{Title|The Truth and Reconciliation Walkthrough}}
{{Walkthrough infobox
|era=''[[Halo: Combat Evolved]]''
|prev=[[Halo (Halo: Combat Evolved level)/Walkthrough|Halo]]
|next=[[The Silent Cartographer/Walkthrough|The Silent Cartographer]]
|name=The Truth and Reconciliation
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]]
|player=
|objective=
|location=
|starting weapons=
|new weapons=
|enemies=
|skulls=
|pagename=The Truth and Reconciliation
|pagegamelabel=CE
}}


== Weapons ==
== Weapons ==
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*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]]
*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
*[[Anskum-pattern Anskum-pattern plasma grenade|Plasma Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[Shade]]
*[[Shade]]
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== Vehicles ==
== Vehicles ==
*[[Type-32 Rapid Assault Vehicle|Ghost]] (non-drivable)
*[[Type-32 Rapid Assault Vehicle|Ghost]] (non-drivable)
*[[Type-25 Assault Gun Carriage|Wraith]] (non-drivable)
*[[Zurdo-pattern Wraith|Wraith]] (non-drivable)
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable)
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable)
*[[DX-class Dropship|Spirit]] (non-drivable)
*[[Dextro Xur-pattern Spirit|Spirit]] (non-drivable)
*[[CCS-class Battlecruiser|''CCS''-class Battlecruiser]] [[Truth and Reconciliation|''Truth and Reconciliation'']](non-drivable)
*{{Pattern|Ket|battlecruiser}} ''[[Truth and Reconciliation]]''(non-drivable)


== Equipment ==
== Equipment ==
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== Heroic Walkthrough ==
== Heroic Walkthrough ==
Players start with a [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] and an [[MA5B Individual Combat Weapon System|Assault Rifle]]. You only need the Sniper Rifle for the first half which is the key weapon in this level. Remember to spend only the necessary ammo of the weapon; there is almost no ammo for the sniper rifle. The assault rifle is not so important and can be swapped for other weapons.
Players start with a [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] and an [[MA5B Individual Combat Weapon System|Assault Rifle]]. You only need the Sniper Rifle for the first half which is the key weapon in this level. Remember to spend only the necessary ammo of the weapon; there is almost no ammo for the sniper rifle. So watch out for extra ammo. Health packs will also be aside the ammo. The assault rifle is not so important and can be swapped for other weapons. Plasma pistols and plasma Rifles are good.


When you get off the [[Dropship 77-Troop Carrier|Pelican]], quickly find two paths. It is recommended to take the right. There is many areas where you can snipe from; it's very easy. The left side puts you in direct line of fire.
When you get off the [[Dropship 77-Troop Carrier|Pelican]], quickly find two paths. It is recommended to take the right. There is many areas where you can snipe from; it's very easy. The left side puts you in direct line of fire.


When you and the other marines reach the path, use your Sniper rifle to kill the enemies. If you can't see any, move to the right and enable your night vision scope. Your first priority is to take down the gunners on the [[Shade|shade]] turrets before they do any serious damage.[[File:Shade.jpg|thumb|right|150px|Make sure no enemies will approach the turrets.]]After killing the grunts on them, make you no one else will approach them. After clearing the turrents, concentrate on the Elites and Jackals.  
When you and the other marines reach the path, use your Sniper rifle to kill the enemies. If you can't see any, move to the right and enable your night vision scope. Your first priority is to take down the gunners on the [[shade]] turrets before they do any serious damage.[[File:Shade.jpg|thumb|150px|Make sure no enemies will approach the turrets.]]After killing the grunts on them, make you no one else will approach them. After clearing the turrets, concentrate on the Elites and Jackals. Two shots will drop the Elites. Use the plasmas to drain the Jackal's shields then melee them or use your sniper.


As soon as you see your yellow dots moving on your motion tracker, look for an Elite coming out of the path straight ahead. Kill him quickly with a headshot. Then move down where the Covenant set was and go where the Elite was, then kill the following Grunts. Follow the path where they came from. Here, there are four Grunts and two Jackals. Kill them, then move to the next sniping area.  
As soon as you see your yellow dots moving on your motion tracker, look for an Elite coming out of the path straight ahead. Kill him quickly with a headshot. Then move down where the Covenant set was and go where the Elite was, then kill the following Grunts. Follow the path where they came from. Here, there are four Grunts and two Jackals. Kill them, then move to the next sniping area.  
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Either way works fine.
Either way works fine.


Now a [[Spirit|Covenant Drpoship]] will drop off reinforcements once all the infantry are down. Kill off the reinforcements with some cover. Take out the two Elites that show up and the grunts and the jackals. Now when secure, search for the two Shades turrets. Under them is a path to the [[Truth and Reconciliation]]'s [[Gravity Lift]]. If you have no more marines, [[Cortana]] will cal for reinforcements.
Now a [[Spirit|Covenant Dropship]] will drop off reinforcements once all the infantry are down. Kill off the reinforcements with some cover. Take out the two Elites that show up and the grunts and the jackals. Now when secure, search for the two Shades turrets. Under them is a path to the [[Truth and Reconciliation]]'s [[Gravity Lift]]. If you have no more marines, [[Cortana]] will call for reinforcements.


At the end of this path, several Grunts and two or three elites will jump at you. This is a relatively closed area, so throw a [[Plasma Grenade]] in the middle of the pack, then back away. Use your secondary gun to kill the survivors.  
At the end of this path, several Grunts and two or three elites will jump at you. This is a relatively closed area, so throw a {{Pattern|Anskum|plasma grenade}} in the middle of the pack, then back away. Use your secondary gun to kill the survivors.  


Once the place is clear, begin sniping. There is a rock near the end of the path that you can use to snipe from. Take out the shade turret to the right of you, then snipe the remaining enemies. Once you cannot see any more enemies, come from your cover and go up the path where the first shade turret you sniped from this rock was. Snipe the rest of then turrets and infantry.
Once the place is clear, begin sniping. There is a rock near the end of the path that you can use to snipe from. Take out the shade turret to the right of you, then snipe the remaining enemies. Once you cannot see any more enemies, come from your cover and go up the path where the first shade turret you sniped from this rock was. Snipe the rest of then turrets and infantry.
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You are in the control center. Now pull out your Sniper and snipe the Zealot on the high edge. Then kill the 2 grunts and the Elites with your plasma weapon. Now hopefully, a jackal will come out from one of the doors. Kill him with your Plasma weapon. Then a Nav point will trigger through a door. Enter the door and grenade the 3 grunts. Then follow the path and you will encounter more grunts. Kill them and sometimes there will two jackals. Kill them also and continue to follow the paths. Now, when you reach the two jackals. Grenade them then go straight turn left and find an opening and turn right and turn left to the opening straight and you will be in a brig.  
You are in the control center. Now pull out your Sniper and snipe the Zealot on the high edge. Then kill the 2 grunts and the Elites with your plasma weapon. Now hopefully, a jackal will come out from one of the doors. Kill him with your Plasma weapon. Then a Nav point will trigger through a door. Enter the door and grenade the 3 grunts. Then follow the path and you will encounter more grunts. Kill them and sometimes there will two jackals. Kill them also and continue to follow the paths. Now, when you reach the two jackals. Grenade them then go straight turn left and find an opening and turn right and turn left to the opening straight and you will be in a brig.  


Open the jail cells and search that room for a Active Camouflage and ammo and a health pack. Once you find it, leave the brig and go straight and then left. two jackals will appear. Kill them quick.
Open the jail cells and search that room for an Active Camouflage and ammo and a health pack. Once you find it, leave the brig and go straight and then left. two jackals will appear. Kill them quick.


Now you should have your Activate Camouflage on. See that Zealot at the end? Kill him in the back quick and then take out the two Stealth Elites and the three grunts that follow.  
Now you should have your Activate Camouflage on. See that Zealot at the end? Kill him in the back quick and then take out the two Stealth Elites and the three grunts that follow.  
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This level can be one of the most frustrating levels, let me give you an overview. You start off with a Sniper Rifle, one of the weapons a Halo Player would love and loathe in equal measures. Foehammer will drop you down somewhere near the Truth and Reconciliation, and you must venture into the ship to retrieve Captain Keyes.  
This level can be one of the most frustrating levels, let me give you an overview. You start off with a Sniper Rifle, one of the weapons a Halo Player would love and loathe in equal measures. Foehammer will drop you down somewhere near the Truth and Reconciliation, and you must venture into the ship to retrieve Captain Keyes.  


Walk on until you get onto the high grounds behind a rock. Aim the Sniper Rifle in search for walking Grunts and Elites. You can fire as much Sniper rounds as you want as long as they hit their target. Take out the Shades first, they can get really nasty, then the Elites, two headshots can finish them off.
Walk on until you get onto the high grounds behind a rock. Aim the Sniper Rifle in search for walking Grunts and Elites. You can fire as much Sniper rounds as you want as long as they hit their target. Take out the Shades first, they can get really nasty, then the Elites, two headshots can finish them off. Aim for the centre mass if they are runing though.


When you're sure there's no [[Covenant]] left in the vicinity, whip out your Assault Rifle and get in a shade, then start shooting the reinforcements. They won't all come within the range of your shade after losing the first squad so you'll have to go occupy the shade at the far end of the area.
When you're sure there's no [[Covenant]] left in the vicinity, whip out your Assault Rifle and get in a shade, then start shooting the reinforcements. They won't all come within the range of your shade after losing the first squad so you'll have to go occupy the shade at the far end of the area.
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You'll get a checkpoint as you move up the hill. Take note of this: This will be the only checkpoint you get in the whole area, so try not to screw up along the line.
You'll get a checkpoint as you move up the hill. Take note of this: This will be the only checkpoint you get in the whole area, so try not to screw up along the line.


Continuing, snipe the Grunt in the Shade, and then go for the [[Jackal]] next to him. Move your sights down, and blow away these few Grunts that stick their behinds around the sheltering rocks. Eventually, an Elite will show up. Proceed to dispose him off the cliff, then when things stop popping up like gophers move in a little.
Continuing, snipe the Grunt in the Shade, and then go for the [[Kig-yar|Jackal]] next to him. Move your sights down, and blow away these few Grunts that stick their behinds around the sheltering rocks. Eventually, an Elite will show up. Proceed to dispose him off the cliff, then when things stop popping up like gophers move in a little.


There are two Grunts on the far right side of the upper ledge. Aim for one of them, then quickly move your sight down. A Major Elite will be hiding in a little corner there. Time to practice No-Scoping, right through the heart to take care of the shields, a quick melee to finish him.
There are two Grunts on the far right side of the upper ledge. Aim for one of them, then quickly move your sight down. A Major Elite will be hiding in a little corner there. Time to practice No-Scoping, right through the heart to take care of the shields, a quick melee to finish him.
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Move your scope down and scrub those two Jackals on the natural bridge, and any Shade Gunners you can see. After they've bit the dust, jump down from the perch and move forward a little. You should see another large rock at the edge where the ground elevates into the natural bridge. Jump on the rock, then on the ground above, and crouch close to the first shade you decommissioned. Once again, plug any Gunners, Jackals, and other enemies that are visible.
Move your scope down and scrub those two Jackals on the natural bridge, and any Shade Gunners you can see. After they've bit the dust, jump down from the perch and move forward a little. You should see another large rock at the edge where the ground elevates into the natural bridge. Jump on the rock, then on the ground above, and crouch close to the first shade you decommissioned. Once again, plug any Gunners, Jackals, and other enemies that are visible.


Right about now, a dropship should be coming in to drop off a fresh contingent of enemy Covenant to attack you. The only one you can see on your side of the gulch is a Jackal. Shoot him, then revert to the 2x zoom and get ready for the other ones. Use your Sniper Rifle to blast the Elite, then switch to your Assault Rifle to mop up the Grunts. Once they're crisp, get off your perch, go down the left side, and finish off the two Jackals that were on patrol.
Right about now, a dropship should be coming in to drop off a fresh contingent of enemy Covenant to attack you. The only one you can see on your side of the gulch is a Jackal. Shoot him, then revert to the zoom and get ready for the other ones. Use your Sniper Rifle to blast the Elite, then switch to your Assault Rifle to mop up the Grunts. Once they're crisp, get off your perch, go down the left side, and finish off the two Jackals that were on patrol.


Once you’re back at Sniping spot #2, take a moment to access the situation. You have just sniped a whole Gulch-load of Covenant. Think you're done? WRONG! Move across the natural bridge, and keep you zoom on the patch of rocks and trees where your very first Active Camouflage power-up is. As the music starts, an Elite will step out of his hiding spot; Take him down. Then, turn around, switch to your Assault Rifle, and shoot the Grunts that are down there. After they're gone, keep moving across the bridge to find a hidden squad of Grunts engage your Marines. Flank them, and the Gulch is yours.
Once you’re back at Sniping spot #2, take a moment to access the situation. You have just sniped a whole Gulch-load of Covenant. Think you're done? WRONG! Move across the natural bridge, and keep you zoom on the patch of rocks and trees where your very first Active Camouflage power-up is. As the music starts, an Elite will step out of his hiding spot; Take him down. Then, turn around, switch to your Assault Rifle, and shoot the Grunts that are down there. After they're gone, keep moving across the bridge to find a hidden squad of Grunts engage your Marines. Flank them, and the Gulch is yours.
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As soon as they are dead, scour the place for ammo and grenades. Remember to take the frags from the dead marines because you'll need them. You may notice that the graphics in this game aren't exactly top notch (though they are pretty good for a 2001 game), but there are some scenes which just leave you staring at the breathtaking view, like the arc of the Halo extending over the sky, the ending cinematic, the silent cartographer level, the first level, the huge chasms and gorges, large indoor outdoor scenes, ice bridges, flood-covenant battles, Halo's Control Room, the light bridges, Proto-gravemind, the crashed Pillar of Autumn at "The Maw", etc, etc.  
As soon as they are dead, scour the place for ammo and grenades. Remember to take the frags from the dead marines because you'll need them. You may notice that the graphics in this game aren't exactly top notch (though they are pretty good for a 2001 game), but there are some scenes which just leave you staring at the breathtaking view, like the arc of the Halo extending over the sky, the ending cinematic, the silent cartographer level, the first level, the huge chasms and gorges, large indoor outdoor scenes, ice bridges, flood-covenant battles, Halo's Control Room, the light bridges, Proto-gravemind, the crashed Pillar of Autumn at "The Maw", etc, etc.  


Well, here's another... look up... at the CCS-''Truth and Reconciliation'' Battle cruiser. It's a real sight to behold.
Well, here's another... look up... at the ''Ket''-''Truth and Reconciliation'' Battle cruiser. It's a real sight to behold.


Now jump into the Gravity Lift and watch the pretty cut scene as you're lifted into the belly of the beast.
Now jump into the Gravity Lift and watch the pretty cut scene as you're lifted into the belly of the beast.
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Do not expose yourself to their fuel rod cannons, instead let them chase you.  
Do not expose yourself to their fuel rod cannons, instead let them chase you.  


Worst-case scenario: They split up and one comes through around each side of the middle platform, in which case it's going to be tough because they've surrounded you from both sides and there's very little cover that'll protect you now. So, try to lure them through ONE SIDE on first contact. As soon as they're just around the curve, run as fast as you can to the other side (a whole lap around the platform), sniper rifle in hand, and you'll be looking at their backs, hit the orange part of their backs from behind with the rifle. He'll drop dead in one shot if you hit the orange spot. Now the other will realize he lost his bond brother and come after you, repeat the same trick and go around the platform and shoot him from behind. In the best-case scenario, it should be a 1-shot 1-kill deal in a row.
Worst-case scenario: They split up and one comes through around each side of the middle platform, in which case it's going to be tough because they've surrounded you from both sides and there's very little cover that will protect you now. So, try to lure them through ONE SIDE on first contact. As soon as they're just around the curve, run as fast as you can to the other side (a whole lap around the platform), sniper rifle in hand, and you'll be looking at their backs, hit the orange part of their backs from behind with the rifle. He'll drop dead in one shot if you hit the orange spot. Now the other will realize he lost his bond brother and come after you, repeat the same trick and go around the platform and shoot him from behind. In the best-case scenario, it should be a 1-shot 1-kill deal in a row.


If you're still alive, the door will open and you'll go through and get a checkpoint. You're safe. Feel free to take a deep breath and then proceed and kill the grunts in your way. You've just killed 6 or so Elites, 7-9 Jackals, 15+ grunts and 2 Hunters without the help of any marines and on Legendary. Kudos to you.
If you're still alive, the door will open and you'll go through and get a checkpoint. You're safe. Feel free to take a deep breath and then proceed and kill the grunts in your way. You've just killed 6 or so Elites, 7-9 Jackals, 15+ grunts and 2 Hunters without the help of any marines and on Legendary. Kudos to you.
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If there weren't any survivors to your original plasma grenade barrage then go back to the other side and use your sniper rifle to kill them from afar.
If there weren't any survivors to your original plasma grenade barrage then go back to the other side and use your sniper rifle to kill them from afar.


Now here comes a tricky part, the ship's command center, otherwise known as the Bridge. There's some health and ammo to the hallway on your left, take it if you need it.  
Now here comes a tricky part, the ship's command center, otherwise known as the Bridge. There's some health and ammo to the hallway on your left, take it if you need it.  
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You've killed 3 Hunter pairs (4 counting end cut scene), 18-20 Zealots, 30+ Elites(Majors and Minors), at least 4-5 dozen Jackals and 70+ Grunt(including the enemies on the ground as well as in the ship) at a loss of around 15 marines(on Heroic and below, you get more reinforcements then Legendary, so that should be around 25).
You've killed 3 Hunter pairs (4 counting end cut scene), 18-20 Zealots, 30+ Elites(Majors and Minors), at least 4-5 dozen Jackals and 70+ Grunt(including the enemies on the ground as well as in the ship) at a loss of around 15 marines(on Heroic and below, you get more reinforcements then Legendary, so that should be around 25).
According to the story, Master Chief just killed half the ship's active fighting force and 1/3 of the crew.
According to the story, Master Chief just killed half the ship's active fighting force and 1/3 of the crew.
[[Category:Walkthrough]]
 
{{succession box | before = ''[[Halo (Halo: Combat Evolved Level)/Walkthrough|Halo]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''Truth and Reconciliation''''' |after = ''[[The Silent Cartographer/Walkthrough|The Silent Cartographer]]''}}
 
==Video Walkthrough==
<div class="floatleft">{{#widget:YouTube|id=FRvKSWGZEzY|width=300|height=200}}</div>
 
[[Category:Halo: Combat Evolved walkthroughs]]