The Truth and Reconciliation: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{disambig header|the campaign level|the {{Class|CCS|battlecruiser}}|Truth and Reconciliation}}
{{Disambig header|the campaign level|other uses of "Truth and Reconciliation"|Truth and Reconciliation (disambiguation)}}
{{Article quote|Board a Covenant ship in an attempt to rescue Captain Keyes.}}
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|prev=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)
|next=''[[The Silent Cartographer]]''
|next=''[[The Silent Cartographer]]''
|name='''''The Truth and Reconciliation'''''
|name='''''The Truth and Reconciliation'''''
|image=[[File:HTMCC HCE Achievement TruthAndReconciliation.jpg|300px]]
|image=[[File:HCEA TruthAndReconciliation Loadscreen.png|300px]]
|player=[[John-117]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|devname=<code>a50</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\a50\a50.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September|September 19, 2552]]
|date= [[2552#September|September 19, 2552]]
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
|place= In the canyon below and aboard the ''[[Truth and Reconciliation]]''
|objective=Board the [[Covenant]] [[CCS-class battlecruiser|battlecruiser]] and rescue [[Jacob Keyes|Captain Keyes]]
|objective=Board the [[Covenant]] [[Ket-pattern battlecruiser|battlecruiser]] and rescue [[Jacob Keyes|Captain Keyes]]
|partime=00:20:00 {{C|''Master Chief Collection''}}
|parscore=19,000 {{C|''Master Chief Collection''}}
}}
}}


'''The Truth and Reconciliation''' is the third [[campaign]] level in ''[[Halo: Combat Evolved]]'' ''[[Halo: Combat Evolved Anniversary|Anniversary]]''. The Master Chief and a team of [[Orbital Drop Shock Troopers]] must rescue [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]], who is being held prisoner aboard the [[Covenant]] ship, the ''[[Truth and Reconciliation]]''. After boarding the ship by using its [[gravity lift]], the Master Chief fights his way through the interior of the Covenant battlecruiser to rescue Captain Keyes and several other prisoners from the ship's brig. This is the first level in which [[Mgalekgolo]], [[Sangheili Zealot]]s, and [[Stealth Sangheili]] are encountered.
{{Article quote|Board a Covenant ship in an attempt to rescue Captain Keyes.}}
 
In ''Halo: Combat Evolved Anniversary'', completing this level on any difficulty rewards the player with the "[[Truth and Reconciliation (achievement)|Truth and Reconciliation]]" [[achievement]] and 25 [[Gamerpoint|Gamerscore points]]. In the first encounter, if the player eliminates all Covenant troops without being detected, he or she is awarded the "[[All According to Plan...]]" achievement and 25 Gamerscore points. Players who complete the level with at least four sniper rifle rounds will be rewarded with the achievement "[[Close Quarters Combat]]" and 25 gamerscore points.


In ''[[Halo: The Master Chief Collection]]'', completing the level on any difficulty unlocks the "[[Truth and Reconciliation (achievement)|Truth and Reconciliation]]" achievement worth 10 gamerpoints. "[[Close Quarters Combat]]" and "[[All According to Plan...]]" are unlockable with the same criteria and are each worth 10 gamerpoints. Beating the level's par time and par score will unlock the "[[You Can't Handle the Truth]]" and "[[You Really Can't Handle the Truth]]" achievements respectively, each worth 10 gamerpoints. Activating the [[Terminal/Halo: Combat Evolved Anniversary|Terminal]] found on the level will unlock the "[[Splinters]]" achievement worth 5 gamerpoints, while finding the [[Halo: Combat Evolved Anniversary Skulls#Foreign|Foreign Skull]] will unlock the "[[Skulltaker Halo: CE: Foreign]]" achievement, also worth 5 gamerpoints.
'''The Truth and Reconciliation''' is the third [[campaign]] level in ''[[Halo: Combat Evolved]]''. The Master Chief and a team of [[Orbital Drop Shock Troopers]] must rescue [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]], who is being held prisoner aboard the [[Covenant]] ship, the ''[[Truth and Reconciliation]]''. After boarding the ship by using its [[gravity lift]], the Master Chief fights his way through the interior of the Covenant battlecruiser to rescue Captain Keyes and several other prisoners from the ship's brig. This is the first level in which [[Mgalekgolo]], [[Sangheili Zealot]]s, and [[Stealth Sangheili]] are encountered.


==Transcript==
==Transcript==
===The Truth and Reconciliation===
===The Truth and Reconciliation===
[http://www.youtube.com/watch?v=FQKazYDB3Vw '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=FQKazYDB3Vw '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=4NntwCpaTcI '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=4NntwCpaTcI '''{Anniversary ''Cutscene''}''']
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[[File:TRArrivalCEA.jpg|thumb|left|300px|[[Echo 419]] arrives at the plateau.]]
[[File:TRArrivalCEA.jpg|thumb|left|300px|[[Echo 419]] arrives at the plateau.]]


''The view pans across a plateau with a Covenant {{Class|CCS|battlecruiser}} above it.''
''The view pans across a plateau with a Covenant {{Pattern|Ket|battlecruiser}} above it.''


*'''[[Cortana]]''': "The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the ''[[Truth and Reconciliation]]''. The ship is currently holding position approximately three hundred meters above the other end of this plateau."
*'''[[Cortana]]''': "The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the ''[[Truth and Reconciliation]]''. The ship is currently holding position approximately three hundred meters above the other end of this plateau."
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*'''[[Orbital Drop Shock Trooper|ODST]] #1''': "So how do we get inside the ship if it's in the air? The Corps issued me a rifle, not wings."
*'''[[Orbital Drop Shock Trooper|ODST]] #1''': "So how do we get inside the ship if it's in the air? The Corps issued me a rifle, not wings."


*'''[[Staff Sergeant]] [[Parker]]:'''<ref group="note">The [[Avery Johnson|Sergeant Johnson]] NPC appears in Parker's place in the game, although due to the character's death and his establishment as a separate character in ''Halo: The Flood'', this particular appearance of Johnson is not considered canonical.</ref> "There's a [[gravity lift]] that ferries troops and supplies between the ship and the surface. That's our ticket in."
*'''[[Staff Sergeant]] [[Parker]]:'''{{Ref/Note|The [[Avery Johnson|Sergeant Johnson]] NPC appears in Parker's place in the game, although due to the character's death and his establishment as a separate character in ''Halo: The Flood'', this particular appearance of Johnson is not considered canonical.}} "There's a [[gravity lift]] that ferries troops and supplies between the ship and the surface. That's our ticket in."


''The Pelican lands in an unoccupied area.''
''The Pelican lands in an unoccupied area.''
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''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.''
''[[Fire Team Charlie]] and the Master Chief get off the Pelican and head forward.''


*'''Cortana''': "Stick to the higher ground on the right. We should be able to recon the Covenant position without being spotted. I'm detecting Covenant [[Type-26 Anti-Infantry Stationary Gun|Stationary Guns]] near the next pass. I recommend using your [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]] to take out the gunners while I call for Marine support."  
*'''Cortana''': "Stick to the higher ground on the right. We should be able to recon the Covenant position without being spotted. I'm detecting Covenant [[Rizsheda-pattern Shade|Stationary Guns]] near the next pass. I recommend using your [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]] to take out the gunners while I call for Marine support."  


*'''Cortana (COM)''': "Get ready to move in to support us, Sergeant. The [[John-117|Master Chief]] is going to covertly take out as many of the Covenant as he can. Don't open fire until you hear the enemy return fire on us. That should let us keep the element of surprise."
*'''Cortana (COM)''': "Get ready to move in to support us, Sergeant. The [[John-117|Master Chief]] is going to covertly take out as many of the Covenant as he can. Don't open fire until you hear the enemy return fire on us. That should let us keep the element of surprise."
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*'''ODST #1''': "Roger that."
*'''ODST #1''': "Roger that."


''As the UNSC forces takes out the last of the Covenant infantry, a [[Type-25 Troop Carrier|Spirit]] dropship lands nearby and drops a [[lance]] of Covenant.''
''As the UNSC forces takes out the last of the Covenant infantry, a [[Dextro Xur-pattern Spirit|Spirit]] dropship lands nearby and drops a [[lance]] of Covenant.''


*'''Cortana''': "Alert! Covenant dropships are inbound!"
*'''Cortana''': "Alert! Covenant dropships are inbound!"
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===Into the Belly of the Beast===
===Into the Belly of the Beast===
[http://www.youtube.com/watch?v=hukPUWSQKfk '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=hukPUWSQKfk '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=G36elyytv5s '''{Anniversary ''Cutscene''}''']


[[File:TRGravLiftCEA.jpg|thumb|right|300px|[[John-117]] and his Marine squad boards the gravity lift.]]
[[File:TRGravLiftCEA.jpg|thumb|300px|[[John-117]] and his Marine squad boards the gravity lift.]]


*'''ODST #1''': "Whoa!"
*'''ODST #1''': "Whoa!"
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*'''ODST #3''': "Hey, which way should we go now? All the doors on this level are locked!"
*'''ODST #3''': "Hey, which way should we go now? All the doors on this level are locked!"


*'''Cortana (COM)''': "Wait a moment. I'm going to access the [[Covenant Battle Network|Covenant Battlenet]] and locate an override code to open a door."
*'''Cortana (COM)''': "Wait a moment. I'm going to access the [[proselytization network|Covenant Battlenet]] and locate an override code to open a door."


*'''ODST #2''': "You'd better hurry Cortana, we can't hold them off all day."
*'''ODST #2''': "You'd better hurry Cortana, we can't hold them off all day."
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[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=NohssbE5wTA '''{Anniversary ''Cutscene''}''']


[[File:Keyes Needler.jpg|thumb|right|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]]
[[File:Keyes Needler.jpg|thumb|300px|Captain Keyes arms himself and prepares to fight his way out of the Covenant cruiser.]]


''The Chief helps Keyes to his feet.''
''The Chief helps Keyes to his feet.''
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*'''Marine POW #2''': "Yes, Sir."
*'''Marine POW #2''': "Yes, Sir."


''The three freed Marines, each armed with a [[Type-25 Directed Energy Rifle|Plasma Rifle]], assemble in front of the Captain.''
''The three freed Marines, each armed with a {{Pattern|Okarda'phaa|plasma rifle}}, assemble in front of the Captain.''


*'''Keyes''': "While the Covenant had us locked up in here, I overheard the guards talking about this ring world. They call it... "'''[[Installation 04|Halo]]'''"."
*'''Keyes''': "While the Covenant had us locked up in here, I overheard the guards talking about this ring world. They call it... "'''[[Installation 04|Halo]]'''"."
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===Shut Up and Get Behind me... Sir===
===Shut Up and Get Behind me... Sir===
'''{''Gameplay''}'''
'''{''Gameplay''}'''


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[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=-mrCAw3IQbg '''{Anniversary ''Cutscene''}''']


[[File:TREscapeCEA.jpg|right|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]]
[[File:TREscapeCEA.jpg|thumb|300px|Hijacking a Spirit dropship, Captain Keyes and the Chief escape the ''Truth and Reconciliation''.]]


''The Chief presses the holographic buttons. The Spirit dropship shakes.''
''The Chief presses the holographic buttons. The Spirit dropship shakes.''
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on The Truth and Reconciliation across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Combat Evolved Anniversary''. The original [[Xbox]] and [[Halo: Combat Evolved (PC port)|PC]] and [[Halo: Combat Evolved for Macintosh|Macintosh]] releases of ''Halo: Combat Evolved'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: Combat Evolved Anniversary'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HCEA Achievement Truth and Reconciliation.png|center|64px]]
|[[File:HTMCC HCEA Achievement TruthandReconciliation.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam TruthandReconciliation.jpg|center|64px]]
|<center>'''[[Truth and Reconciliation (achievement)|Truth and Reconciliation]]'''</center>
|Beat The Truth and Reconciliation on any difficulty.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:HCEA Achievement All According to Plan.png|center|64px]]
|[[File:HTMCC HCEA Achievement AllAccordingtoPlan.png|center|114px]]
|[[File:HTMCC Achievement AllAccordingToPlan Steam.jpg|center|64px]]
|<center>'''[[All According to Plan...]]'''</center>
|Kill the first group of enemies on The Truth and Reconciliation without being detected.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:HR Achievement Close Quarters Combat.png|center|64px]]
|[[File:HTMCC HCEA Achievement CloseQuartersCombat ThatJustHappened.png|center|114px]]
|[[File:HTMCC Achievement Close Quarters Combat Steam.jpg|center|64px]]
|<center>'''[[Close Quarters Combat]]'''</center>
|Complete The Truth and Reconciliation with at least four rounds left in the Sniper Rifle.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement YouCan'tHandletheTruth.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam YouCan'tHandleTheTruth.jpg|center|64px]]
|<center>'''[[You Can't Handle the Truth]]'''</center>
|Beat the par time on The Truth and Reconciliation.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement YouReallyCan'tHandletheTruth.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam YRCHTT.jpg|center|64px]]
|<center>'''[[You Really Can't Handle the Truth]]'''</center>
|Beat the par score on The Truth and Reconciliation.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement Splinters.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Splinters.jpg|center|64px]]
|<center>'''[[Splinters]]'''</center>
|Find the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]] on The Truth and Reconciliation.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement SkulltakerMythic.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam SkulltakerMythic.jpg|center|64px]]
|<center>'''[[Skulltaker Halo: CE: Foreign]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary skulls#Foreign|Foreign Skull]] on The Truth and Reconciliation.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
[[Paul Bertone|Paul Bertone, Jr.]] was the main gameplay designer for ''The Truth and Reconciliation'',{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} while artists [[David Dunn]] and [[Paul Russel]] worked on the level as environmental artists.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
During the initial design, there were concerns for the ''Truth and Reconciliation'' model in the skybox due to engine limitations, and [[Jaime Griesemer]] believed the level would be split into two levels.{{Ref/Reuse|Id=IGN}} Early design of the level also involved a ramp the player would walk up to access the ship, intended to be low to the ground. However, the art team didn't want to have the player be able to inspect the ship up-close due to the low resolution of the in-game asset, so the [[gravity lift]] technology was conceived to to help provide the player with a way of entering the ship while keeping the vessel airborne. This idea proved to be more visually interesting that the level was structured around the gravity lift.{{Ref/Book|AoH|Page=85}} The gravity lift had also allowed Bertone to spawn in enemy reinforcements after artist Stephan Okasaki developed animations for Covenant troops being deployed from the lift. After his rescue, Captain Keyes was deliberately given a Needler, so players can easily locate Keyes without giving Keyes a high damage output.{{Ref/Reuse|Id=IGN}} A bug was present during the development in which Keyes had the AI behavior to "taunt enemy corpse". Being armed with the Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself.{{Ref/Reuse|Id=Commentary}}
There was a level cut from the final game that necessitated the exposition during cutscene in which the Master Chief frees Captain Keyes and the marines. According to Director of Cinematics [[Joseph Staten]], the level, in a more elegant way, described the theory about Halo.{{Ref/Reuse|Id=Commentary}}
In the initial release of ''[[Halo: The Flood]]'', Master Chief was accompanied by a squad of [[Orbital Drop Shock Trooper]]s led by a Sergeant [[Parker]] (who appeared in lieu of [[David Scully]]'s [[Avery Johnson]] in-game). In-game, even in the ''Anniversary'' version of the level, the Master Chief is accompanied by Marines wearing regular Marine BDUs as opposed to their [[ODST armor|characteristic armor]], which had not yet been established in canon at the time the novel was written. For example, ''Halo: The Flood'' describes ODSTs using [[UNSC tactical eyepiece|eye-screens]] like regular Marines as opposed to full helmets.{{Ref/Novel|Halo: The Flood|Page=58, 63}} Additionally, in ''The Fall of Reach'' and ''First Strike'', ODSTs were only distinguished from regular Marines by the unit patches on their shoulders, as opposed to their conspicuously different armor as depicted in later media.{{Ref/Novel|Halo: The Fall of Reach|Page=248}}{{Ref/Novel|Halo: First Strike|Page=48}} This was amended in the 2010 reprint, where the squad are referred to as regular Marines, as implied by their in-game appearances.
The ''[[Halo: Reach]]'' campaign level ''[[Nightfall]]'' would pay homage to ''The Truth and Reconciliation'', featuring sniper combat and enemy territory infiltration during nighttime.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary|Quote=This is our hats off to one of Halo 1's missions.|Quotee=Marcus Lehto}} Similar to the Master Chief in this level, the Sniper Rifle given to Noble Six at the start of the level has more ammunition capacity than normal.


==Trivia==
==Trivia==
===Easter Eggs===
===Easter eggs===
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary Skulls#Foreign skull|Foreign skull]] can be found in one of the ''Truth and Reconciliation'''s corridor, specifically the one where Mgalekgolo exit from to enter the hangar bay's ground floor.
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary skulls#Foreign skull|Foreign skull]] can be found in one of the ''Truth and Reconciliation''{{'}}s corridor, specifically the one where Mgalekgolo exit from to enter the hangar bay's ground floor.
*The [[Terminal/Halo: Combat Evolved Anniversary#The Terminals|third Terminal]] in ''Anniversary'' can be found within the vessel's bridge, in the middle of the front holographic displays. The section is indicated with a red color that stands out from the rest.
*The [[Terminal (Halo: Combat Evolved Anniversary)#The Terminals|third Terminal]] in ''Anniversary'' can be found within the vessel's bridge, in the middle of the front holographic displays. The section is indicated with a red color that stands out from the rest.


===Glitches===
===Glitches===
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===References===
===References===
{{Ref/Sources}}
*There was a level cut from the final game that necessitated the cutscene in which the Master Chief frees Captain Keyes and the marines. The level; in a more elegant way, described the theory about Halo. Joseph Staten also explained this on the ''Halo 3'' Legendary Edition Bonus Disc.
*The Gravity Lift was created after the idea of a huge ramp leading into the ship was scrapped, again stated in the ''Halo 3'' Legendary Edition Bonus Disc.
*Keyes called a Marine a ''"leatherneck"''. The term, ''"leatherneck"'' is a slang referring to a U.S. Marine during the 20th century.
*Keyes called a Marine a ''"leatherneck"''. The term, ''"leatherneck"'' is a slang referring to a U.S. Marine during the 20th century.
*When the Marine starts to panic and says when the Pelican can't extract them, his line sounds very similar to that of Pvt. Hudson from ''Aliens'' when the drop ship carrying them crashed.  The Marine says "We're screwed man!" while Hudson says "Game over man, game over!"
*When the Marine starts to panic and says when the Pelican can't extract them, his line sounds very similar to that of Pvt. Hudson from ''Aliens'' when the drop ship carrying them crashed.  The Marine says "We're screwed man!" while Hudson says "Game over man, game over!"


===Miscellaneous===
===Miscellaneous===
*A bug was present during the development of the game in which Keyes had the AI behavior "taunt enemy corpse". Being armed with a Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself. This bug was described by [[Joseph Staten]] on the ''[[Halo 3]]'' Legendary Edition Bonus Disc.
*The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place.
*The player starts this level with a Sniper Rifle with a total of 68 rounds, exceeding the usual maximum of 28. When the player's ammo is less than 28, the normal cap will be in place. When modding the game it is found that replacing the starting pistol with another weapon leaves the weapon with the same amount of rounds the pistol would have had. This may have been a late development glitch and Bungie may have decided to not fix it and instead use the glitch to their advantage as this would leave the sniper with a higher initial capacity without creating new scripts.  
*This is the only level in the game where the player cannot find an M6D Magnum at any point.  
*It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma grenades]] are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs.
*It is possible to perform a grenade jump that skips much of the level. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on YouTube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 frag. Three [[plasma grenades]] are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs.
*If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape.
*If the player pays attention while searching for Captain Keyes throughout the level, the player will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief. It is also possible that they were a reconnaissance force sent in before the strike team. It is reinforced by the fact that in ''[[Halo: The Flood]]'', it says that reconnaissance had confirmed Keyes was captured and there are also dead Sangheili below the ship and in the launch bay. However, it was also mentioned that Chief passed several groups of dead marines when traveling through the ship's corridors. It may also be that these Marines were captured along with Keyes and killed on the way to their holding cells, perhaps for trying to escape.
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*After clearing the entire area outside the ship, if one returns to the entrance of the second area, there is a small alcove where a Sangheili was hiding. It is covered by two thin rocks forming a ceiling. If one turns their volume up and walks in and out of the cave lightly, several different "ghost" noises can be heard including hissing, distant "birds" and wolves sounds. The bird sounds seem very similar to the [[High Charity bird|ones]] from ''[[Halo 2]]'' on ''[[High Charity]]''. This place is just one of multiple locations where these sounds can be heard on the map.
*After clearing the entire area outside the ship, if one returns to the entrance of the second area, there is a small alcove where a Sangheili was hiding. It is covered by two thin rocks forming a ceiling. If one turns their volume up and walks in and out of the cave lightly, several different "ghost" noises can be heard including hissing, distant "birds" and wolves sounds. The bird sounds seem very similar to the [[High Charity bird|ones]] from ''[[Halo 2]]'' on ''[[High Charity]]''. This place is just one of multiple locations where these sounds can be heard on the map.
*If the [[Stealth Elite]] manages to successfully kill at least one marine upon entering the ship, there is a possibility that a pair of [[Hunter]]s will enter through the blast doors instead of a pair of [[Jackal]]s. But if the Elite is killed before managing to kill any of the marines, the Hunters will be replaced with the said pair of Jackals. On Legendary difficulty, Hunters will ALWAYS enter through the blast doors.
*If the [[Stealth Elite]] manages to successfully kill at least one marine upon entering the ship, there is a possibility that a pair of [[Hunter]]s will enter through the blast doors instead of a pair of [[Jackal]]s. But if the Elite is killed before managing to kill any of the marines, the Hunters will be replaced with the said pair of Jackals. On Legendary difficulty, Hunters will ALWAYS enter through the blast doors.
*According to ''[[Halo: The Flood]]'', Master Chief was accompanied by a squad of [[Orbital Drop Shock Trooper]]s. In-game, even in the ''Anniversary'' version of the level, the Master Chief is accompanied by regular Marines. However, it may be assumed that the ODSTs  were wearing regular Marine BDUs as opposed to their [[ODST armor|characteristic armor]], as it appears that the distinct ODST armor had not yet been established in canon at the time the novel was written; for example, ''The Flood'' describes ODSTs using [[UNSC tactical eyepiece|eye-screens]] like regular Marines as opposed to full helmets.<ref>'''Halo: The Flood''', ''pages 58, 63''</ref> Additionally, in ''The Fall of Reach'' and ''First Strike'', ODSTs are only distinguished from regular Marines by the unit patches on their shoulders, as opposed to their conspicuously different armor as depicted in later media.<ref>'''Halo: The Fall of Reach''', ''page 248''</ref><ref>'''Halo: First Strike''', ''page 48''</ref> This was amended in the 2010 reprint, where the squad are referred to as Marines, as the level depicts.
*This is the only level in ''Halo: Combat Evolved'' and its ''Anniversary'' remake not to feature the M6D Magnum.
*In the beginning of the level, Cortana will never mark the Grunts heading to the Shades with NAV points nor will she alert the Master Chief as long as the player is not spotted or taking fire.
*In the beginning of the level, Cortana will never mark the Grunts heading to the Shades with NAV points nor will she alert the Master Chief as long as the player is not spotted or taking fire.
*In ''[[Halo: The Flood]]'', the body count for this level is given as around thirty-six humans while the [[Covenant]] suffered six-score or one hundred and twenty loses. Six Shade turrets were also stolen for the defense of [[Alpha Base (Installation 04)|Alpha Base]].
*In ''[[Halo: The Flood]]'', the body count for this level is given as around thirty-six humans while the [[Covenant]] suffered six-score or one hundred and twenty loses. Six Shade turrets were also stolen for the defense of [[Alpha Base (Installation 04)|Alpha Base]].
*In a rare occasion, Captain Keyes can be killed by a fellow Marines through friendly fire when engaging in a firefight regardless of any difficulty. This because due to the game mechanics where friendly fire often happens should Marines are fighting in the close-quarters.
*In a rare occasion, Captain Keyes can be killed by a fellow Marine through friendly fire when engaging in a firefight regardless of any difficulty.


==Gallery==
==Gallery==
===Halo: Combat Evolved===
===Halo: Combat Evolved===
<gallery>
<gallery>
File:Truth & Reconciliation.jpg|The ''[[Truth and Reconciliation]]'' looming over the landscape.
File:HCE Menu 03 The Truth and Reconciliation.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:TARZealot.jpg|[[Lat 'Ravamee]], the ''Truth and Reconciliation's'' [[Shipmaster]], guarding the bridge.
File:HCE-TnR-Plateau.png|The ''Truth and Reconciliation'' looming over the landscape.
File:Marines in ship.JPG|Marines securing the hallways of the ship.
File:Marines in ship.JPG|Marines securing the hallways of the ship.
File:Scrn 026.jpg|John-117 leads a Marine squad through the ''Truth and Reconciliation's'' interior.
File:Scrn 026.jpg|John-117 leads a Marine squad through the ''Truth and Reconciliation's'' interior.
File:HCE TaR Rescue.jpg|The Master Chief takes point.
File:CCS bridge.jpg|[[Lat 'Ravamee]], the ''Truth and Reconciliation's'' [[Shipmaster]], guarding the bridge.
File:HCE TaR Rescue.jpg|The Master Chief takes point, backed up by the rescued UNSC personnel.
</gallery>
</gallery>


Line 475: Line 542:
File:HCEA TruthAndReconciliation GravityLift Concept.jpg|Concept art of [[John-117]] using the ''Truth and Reconciliation's'' [[gravity lift]].
File:HCEA TruthAndReconciliation GravityLift Concept.jpg|Concept art of [[John-117]] using the ''Truth and Reconciliation's'' [[gravity lift]].
File:HCEA-Concept-TnR-Hangar.jpg|Concept art of the Chief fighting alongside [[UNSC Marine Corps|Marines]] in the ''Truth and Reconciliation's'' hangar bay.
File:HCEA-Concept-TnR-Hangar.jpg|Concept art of the Chief fighting alongside [[UNSC Marine Corps|Marines]] in the ''Truth and Reconciliation's'' hangar bay.
File:HCEA TruthAndReconciliation Bridge Concept.jpg|Concept art of the bridge.
File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship.
File:HCEA_Elite_Concept.jpg|Concept art of a Sangheili armed with an energy sword on the ship.
File:HCEA-TNR-Needler-FirstPerson.png|The ''Truth and Reconciliation's'' brig.
File:HCEA TruthAndReconciliation Marines 1.png|Marines in the plateau underneath the ship.
File:HCEA-TNR-PR-FirstPerson.png|The shuttle bay.
File:HCEA-T29ShadeASG-Screen-02.jpg|John-117 operating a T-29 Shade in the plateau.
File:HCEA TruthAndReconciliation Reinforcements.png|''Echo 419'' drops off reinforcements.
File:HCEA-TNR-PR-FirstPerson.png|John-117 encounters a Sangheili Minor in the shuttle bay.
File:HCEA-TNR-Needler-FirstPerson.png|John-117 encounters a Sangheili Zealot in the brig.
File:CEA KeyesChiefTaR.png|John-117 finds Captain Keyes in the brig.
</gallery>
</gallery>


==Notes==
==Notes==
<references group="note"/>
{{Ref/Notes}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
==Related pages==
===Internal===
*''[[Truth and Reconciliation]]''
===External links===
*[http://halopedia.porplemontage.com/index.php/Truth_and_Reconciliation_%28Level%29 Truth and Reconciliation (Level)]
*A walkthrough on YouTube: [http://www.youtube.com/watch?v=1o4CfZvvSbw&feature=related Part 1], [http://www.youtube.com/watch?v=0J5NaYCfT-o&feature=related Part 2], and [http://www.youtube.com/watch?v=xWlR1ip0wLs&feature=related Part 3].


{{succession box  
{{succession box  
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''
| before = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''
| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]]  
| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]]  
| years = '''''The Truth and Reconciliation'''''  
| years = '''''The Truth and Reconciliation'''''  
| after = ''[[The Silent Cartographer]]''
| after = ''[[The Silent Cartographer]]''