The Storm/Walkthrough: Difference between revisions

m
→‎Lake Bed A: Link cleanup, replaced: Type-26 Wraith → {{Pattern|Zurdo|Wraith}}
m (→‎Starting Weapons: Link cleanup + misc fixes, replaced: Type-1 Antipersonnel Grenade → {{Pattern|Anskum|plasma grenade}})
m (→‎Lake Bed A: Link cleanup, replaced: Type-26 Wraith → {{Pattern|Zurdo|Wraith}})
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===Lake Bed A===
===Lake Bed A===
Open the gate, jump into the Warthog's driving seat, and cruise along the side of the dry lake bed, mowing down any [[Brutes]] and Grunts in your path. Stop at the start of the boardwalk leading to the little building. Exit the Warthog as your gunner lays waste to the [[Covenant]] on the roof. Make sure you clear this area quickly, a [[Phantom]] will deploy a [[Type-26 Wraith]] outside the far exit at this point., and the Ghosts circulating the lake bed will already be converging on your position.
Open the gate, jump into the Warthog's driving seat, and cruise along the side of the dry lake bed, mowing down any [[Brutes]] and Grunts in your path. Stop at the start of the boardwalk leading to the little building. Exit the Warthog as your gunner lays waste to the [[Covenant]] on the roof. Make sure you clear this area quickly, a [[Phantom]] will deploy a {{Pattern|Zurdo|Wraith}} outside the far exit at this point., and the Ghosts circulating the lake bed will already be converging on your position.


In the Lake Bed, next to the ramp closest to the door you came through, there is a Warthog TT, which you can use if your other Warthog is badly damaged. It is flipped and the Ghosts will kill you and the Marines if you try to.
In the Lake Bed, next to the ramp closest to the door you came through, there is a Warthog TT, which you can use if your other Warthog is badly damaged. It is flipped and the Ghosts will kill you and the Marines if you try to.