61,072
edits
m (→Starting Weapons: Link cleanup + misc fixes, replaced: Type-1 Antipersonnel Grenade → {{Pattern|Anskum|plasma grenade}}) |
m (→Lake Bed A: Link cleanup, replaced: Type-26 Wraith → {{Pattern|Zurdo|Wraith}}) |
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===Lake Bed A=== | ===Lake Bed A=== | ||
Open the gate, jump into the Warthog's driving seat, and cruise along the side of the dry lake bed, mowing down any [[Brutes]] and Grunts in your path. Stop at the start of the boardwalk leading to the little building. Exit the Warthog as your gunner lays waste to the [[Covenant]] on the roof. Make sure you clear this area quickly, a [[Phantom]] will deploy a | Open the gate, jump into the Warthog's driving seat, and cruise along the side of the dry lake bed, mowing down any [[Brutes]] and Grunts in your path. Stop at the start of the boardwalk leading to the little building. Exit the Warthog as your gunner lays waste to the [[Covenant]] on the roof. Make sure you clear this area quickly, a [[Phantom]] will deploy a {{Pattern|Zurdo|Wraith}} outside the far exit at this point., and the Ghosts circulating the lake bed will already be converging on your position. | ||
In the Lake Bed, next to the ramp closest to the door you came through, there is a Warthog TT, which you can use if your other Warthog is badly damaged. It is flipped and the Ghosts will kill you and the Marines if you try to. | In the Lake Bed, next to the ramp closest to the door you came through, there is a Warthog TT, which you can use if your other Warthog is badly damaged. It is flipped and the Ghosts will kill you and the Marines if you try to. |