The Silent Cartographer/Walkthrough: Difference between revisions

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=== Normal Walkthrough ===
=== Normal Walkthrough ===
====Part 01: The Silent Cartographer====
====Part 01: The Silent Cartographer====
Two [[Pelicans]] will fly you to an island. Predictably, [[Echo 419]] will drop you off. The LZ is hot, which means what little ammo you have will run dry '''''very''''' quickly. Pull your pistol and snipe the [[Grunts]]. Once there are no more, then swap to your trusty [[MA5B]] and polish off the [[Minor Elite]] and any remaining grunts. There are a few Elites and [[jackals]] up back. A few grenades should suffice but save 1 frag for the alternate method below.  
Two [[Pelicans]] will fly you to an island. Predictably, [[Echo 419]] will drop you off. The LZ is hot, which means what little ammo you have will run dry ''very'' quickly. Pull your pistol and snipe the [[Grunts]]. Once there are no more, then swap to your [[MA5B]] and polish off the [[Minor Elite]] and any remaining Grunts. There are a few Elites and [[jackals]] up back. A few grenades should suffice, but save one frag for the alternate method below.  


Once you have eliminated the covenant, [[Foehammer]] will drop off a [[Warthog]].  Now you have  two choices. You can save some time and go clockwise, and only go to the Cartographer once, or you can use the Covenant as target practice. If you chose the first one, you should see a warning in bold. Skip to that part, as the next part won't concern you. If not, read on and follow the walkthrough.
Once you have eliminated the Covenant, [[Foehammer]] will drop off a [[Warthog]].  Now you have  two choices. You can save some time and go clockwise, and only go to the Cartographer once, or you can use the Covenant as target practice. If you chose the first one, you should see a warning in bold. Skip to that part, as the next part won't concern you. If not, read on and follow the walkthrough.


So, follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the grunts and the elite, then move up. You'll see a dropship. There are about 5 jackals there, with an overshield. Take it if you want, but you don't need it. Kill the jackals and then move up the facility. There are four elites and a pack of grunts up there. Eliminate them any way you wish. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. If you want you can stick the elite before the doors close and hear him die on the other side. He will miraculously revive later on. Drive up again and go left. You should be unopposed until you come across a path.
Follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the Grunts and the Elite, then move up. You'll see a dropship. There are about five Jackals there, with an overshield. Take it if you want, but you don't need it. Kill the Jackals and then move up the facility. There are four Elites and a pack of Grunts up there. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. Drive up again and go left. You should be unopposed until you come across a path.


'''''ALTERNATIVE METHOD WALKTHROUGH BEGINS HERE'''''  
'''''ALTERNATIVE METHOD WALKTHROUGH BEGINS HERE'''''  


Drive up that ramp and straight into the group of jackals. or you can drive the warthog up the ramp but not so much that the covenant can see it. Then slowly walk up the ramp to the top and throw a fragmentation grenade in the middle of the group of jackals, killing them all [note: you must have a frag for this, plasma does not have a big enough radius but will still work fine] Kill anything the remaining Grunts and elite. You may try to take your warthog with you into the interior of the island via the path with the large tree partially obscuring the entrance. If so, accelerate to full speed and drive through the gap and slowly turn right. Leave the warthog and polish off the Covenant. Then move up the path with the 'hog.
Drive up that ramp and straight into the group of Jackals. or you can drive the warthog up the ramp but not so much that the Covenant can see it. Then, slowly walk up the ramp to the top and throw a fragmentation grenade in the middle of the group of Jackals, killing them all (Note: you must have a frag for this, plasma does not have a big enough radius, but will still work fine). Kill the remaining Grunts and Elite. You may try to take your warthog with you into the interior of the island via the path with the large tree partially obscuring the entrance. If so, accelerate to full speed and drive through the gap and slowly turn right. Leave the warthog and polish off the Covenant. Then move up the path with the 'hog.
 
 
Hope that you have marines, but if you don't there is a massive ammo cache ahead. There are also two hunters. When the 'hog gets through, drive round the hatch, the slow-moving fuel rods can't touch you. Let the Light Anti-Aircraft Gun do the work. If you didn't bring the Warthog, the pistol is best for use against the Hunters. After you have killed the Hunters, a small group of Jackals will appear over the hill on the opposite side of this small canyon. Once you have killed them, proceed up the path from which they came. There is one elite, two jackals and a few grunts down there, eliminate them as you see fit. When you reach the security facility, there will be grunt. Head down the ramp. You can take the warthog, but i find that i doesn't do much good. Walk forward until your Motion Tracker scans two large blobs. Let the hunters see you, then walk back up the ramp. Wait until things quiet down, then go back. Those hunters should be standing in non-combat position. Fire a quick volley of shots from your pistol. You can use the Needler, but chances are they’ll bounce off the hunter’s shield. Once one is down, the other will open fire so repeat what you did before. Give him another volley from either weapon and proceed down the hallway to deactivate the security system.
Hope that you have Marines, but if you don',t there is a massive ammo cache ahead. There are also two Hunters. When the 'hog gets through, drive round the hatch, the slow-moving fuel rods can't touch you. If you didn't bring the Warthog, the pistol is best for use against the Hunters. After you have killed the Hunters, a small group of Jackals will appear over the hill on the opposite side of this small canyon. Once you have killed them, proceed up the path from which they came. There is one Elite, two Jackals and a few Grunts down there, eliminate them as you see fit. When you reach the security facility, there will be grunt. Head down the ramp. Walk forward until your Motion Tracker scans two large blobs. Let the Hunters see you, then walk back up the ramp. Wait until things quiet down, then go back. Those Hunters should be standing in non-combat position. Fire a quick volley of shots from your pistol. You can use the Needler, but chances are they’ll bounce off the Hunter’s shield. Once one is down, the other will open fire so repeat what you did before. Give him another volley from either weapon and proceed down the hallway to deactivate the security system.


====Part 02: It’s Quiet====
====Part 02: It’s Quiet====
Proceed down the hall you just came from and enter the room that previously held Hunters. You will be met by Elites with Active Camo. They are unshielded so simply find them and kill them with a flurry of bullets. If you are playing on a harder difficulty, you may wish to try and just run through the room to the ramp. They will not follow you into the room but will stand at the doorway. You can then shoot them down or stick them if you wish. If you would rather, just ignore them. Head up the ramp and to your right there will be three overshields. Pick one of these up. Now take your pistol and snipe the grunts off of the mini island on the beach. You now have two options. You can go back the way you came, kill a number of Jackals and make your way to the Warthog, (assuming you left it behind) and proceed around the island. The other option is to look two your left of the cliff you are standing on next to the overshields and find a small narrow slope. Position yourself looking at the slope with the lower part below you and the higher part in front of you. Walk onto it being careful to hug the wall. Turn around and walk down the slope and off the end and fall the remaining distance to the beach. You can kill the Jackals or ignore them. Grab the Warthog and drop your MA5B for the Rocket launcher if you choose. Drive the Warthog around the island the same way you have been for the duration of the level until you get back to the structure with the locked door. There will be a small party of Jackals waiting nearby the facility, just run them over. In front of it will be two Hunters. You can use the Rocket Launcher on them or my personal choice, the pistol. Drive the Warthog into the hallways of the facility as far as you can go and to the right down the ramp. You'll need it later. Proceed down the corridor and back to the locked door. You should see that it is now unlocked and open.
Proceed down the hall you just came from and enter the room that previously held Hunters. You will be met by Elites with Active Camo. They are unshielded so simply find them and kill them with a flurry of bullets. If you are playing on a harder difficulty, you may wish to try and just run through the room to the ramp. They will not follow you into the room but will stand at the doorway. You can then shoot them down or stick them if you wish. If you would rather, just ignore them. Head up the ramp and to your right there will be three overshields. Pick one of these up. Now take your pistol and snipe the grunts off of the mini island on the beach. You now have two options. You can go back the way you came, kill a number of Jackals and make your way to the Warthog, (assuming you left it behind) and proceed around the island. The other option is to look two your left of the cliff you are standing on next to the overshields and find a small narrow slope. Position yourself looking at the slope with the lower part below you and the higher part in front of you. Walk onto it being careful to hug the wall. Turn around and walk down the slope and off the end and fall the remaining distance to the beach. You can kill the Jackals or ignore them. Grab the Warthog and drop your Assault Rifle for the Rocket launcher if you choose. Drive the Warthog around the island the same way you have been for the duration of the level until you get back to the structure with the locked door. There will be a small party of Jackals waiting nearby the facility, just run them over. In front of it will be two Hunters. You can use the Rocket Launcher on them or my personal choice, the pistol. Drive the Warthog into the hallways of the facility as far as you can go and to the right down the ramp. You'll need it later. Proceed down the corridor and back to the locked door. You should see that it is now unlocked and open.
 
====Part 03: Shafted====
====Part 03: Shafted====


You can take a right and see a short movie clip or just proceed to the left and down the hall. Melee the Elite in the back who was standing with his back turned to the door. Now carefully get a idea of your surroundings. There is a Elite out of the door right next to the dead Elite with a column almost immediately. Around that is an Elite and a Grunt. There will be other grunts circling the floor and a couple on a balcony circling the top of the room. Eliminate these anyway you wish. To your left is a door that immediately on the other side of there are jackals. Kill them and proceed down the ramps. In the next room there will be Jackals on Patrol in a long U-shaped hallway. Here is also a weapon stash. In the adjoining room are a pair of Hunters and sometimes a Jackal. Kill them and proceed down the ramps just behind them. In the next room there will be a door on the floor level which you can enter and immediately turn left. Sitting there just for you will be your very own active camo. Grab it and jump off of the platform you are standing on. Melee all of the grunts and Elites and proceed down the ramps to another control room. Activate the map (the Silent Cartographer). Head back upstairs. On your way upstairs you may notice a Overshield. Grab it. There is a Catwalk in the room where all the Grunts and the elite were. Walk up the ramp and follow the Catwalk to some ramps at the end. Kill the Jackals on the ramps and proceed up it. On the other side of the door you will face about eight to ten Jackals and directly above you but unable to hit you are a group of Grunts and an Elite. I suggest that you kill the jackals with your pistol from a distance if at all possible. Then move quickly to the ramp on the opposite side of the room. You should climb this and see the Elite and grunts on opposite side. You may snipe them or walk around the hallway to engage in close quarters. When you have eliminated all opposition in this area, proceed down the hallways to meet several Jackals. Kill them and proceed up the ramp to the room which originally had the Hunters in it. There is a group of Jackals on the left side of the adjoining room and a party of Grunts and an elite on the right. Eliminate them and stock up on ammo. It is entirely your choice as to whether you keep you rocket launcher or not, but I suggest that for now, you do if you still have any rockets. Proceed to the upper level and remove the Covenant in that first room you encounter after the "Shafted" text that appeared on your screen. Then proceed '''very''' cautiously into the hallway that leads back to the originally "locked" door. In that doorway there is a Golden Elite with an overshield and an Energy Sword. I suggest that you pop around the corner and stick him with a Plasma Grenade and run. Your Rocket Launcher works well too. If you were successful in sticking him, your work is short. If you didn't, remember that he is faster, better shields, and the Energy Sword is pretty close to a one-hit-kill if it isn't exactly. But, if you were careful, you still have some rocket ammo! Once you have killed him head to your Warthog. Drive your men to the top of the ramp and prepare for Elites with active camo. Once they are killed, Echo 419 will come and give you a ride. Hop in, you're done!
You can take a right and see a short movie clip or just proceed to the left and down the hall. Melee the Elite in the back who was standing with his back turned to the door. Now carefully get a idea of your surroundings. There is a Elite out of the door right next to the dead Elite with a column almost immediately. Around that is an Elite and a Grunt. There will be other grunts circling the floor and a couple on a balcony circling the top of the room. Eliminate these anyway you wish. To your left is a door that immediately on the other side of there are jackals. Kill them and proceed down the ramps. In the next room there will be Jackals on Patrol in a long U-shaped hallway. Here is also a weapon stash. In the adjoining room are a pair of Hunters and sometimes a Jackal. Kill them and proceed down the ramps just behind them. In the next room there will be a door on the floor level which you can enter and immediately turn left. Sitting there just for you will be your very own active camo. Grab it and jump off of the platform you are standing on. Melee all of the grunts and Elites and proceed down the ramps to another control room. Activate the map (the Silent Cartographer). Head back upstairs. On your way upstairs you may notice a Overshield. Grab it. There is a Catwalk in the room where all the Grunts and the elite were. Walk up the ramp and follow the Catwalk to some ramps at the end. Kill the Jackals on the ramps and proceed up it. On the other side of the door you will face about eight to ten Jackals and directly above you but unable to hit you are a group of Grunts and an Elite. It is suggested that you kill the jackals with your pistol from a distance if at all possible. Then move quickly to the ramp on the opposite side of the room. You should climb this and see the Elite and grunts on opposite side. You may snipe them or walk around the hallway to engage in close quarters. When you have eliminated all opposition in this area, proceed down the hallways to meet several Jackals. Kill them and proceed up the ramp to the room which originally had the Hunters in it. There is a group of Jackals on the left side of the adjoining room and a party of Grunts and an elite on the right. Eliminate them and stock up on ammo. It is entirely your choice as to whether you keep you rocket launcher or not, but I suggest that for now, you do if you still have any rockets. Proceed to the upper level and remove the Covenant in that first room you encounter after the "Shafted" text that appeared on your screen. Then proceed '''very''' cautiously into the hallway that leads back to the originally "locked" door. In that doorway there is a Golden Elite with an overshield and an Energy Sword. I suggest that you pop around the corner and stick him with a Plasma Grenade and run. Your Rocket Launcher works well too. If you were successful in sticking him, your work is short. If you didn't, remember that he is faster, better shields, and the Energy Sword is pretty close to a one-hit-kill if it isn't exactly. But, if you were careful, you still have some rocket ammo! Once you have killed him head to your Warthog. Drive your men to the top of the ramp and prepare for Elites with active camo. Once they are killed, Echo 419 will come and give you a ride. Hop in, you're done!


===[[Legendary]] Walkthrough===
===[[Legendary]] Walkthrough===
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====Part 03: Shafted====
====Part 03: Shafted====


At the end of the first tunnel[if u go by e cutscene u can jump with an overshield to e lower floor to the cartographer unharmed], you will find a Major Elite working with a drop pod; use this opportunity to assassinate him.  Note the location of the door, but do not use it.  Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts.  You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight.
At the end of the first tunnel (if you go by the cutscene, you can jump with an overshield to the lower floor to the cartographer unharmed), you will find a Major Elite working with a drop pod; use this opportunity to assassinate him.  Note the location of the door, but do not use it.  Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts.  You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight.


After you clear this room, go down the ramp to the third floor.  There are a few Jackals and a pair of Hunters.  Kill them, but save your rockets if you have them.  Next to the main shaft, you will find yet another ammo cache.  This is where you drop if you glitched earlier.  It is possible to drop from this cache onto the overshield powerup on the sixth floor without dealing with the Hunters; the few seconds of invincibility you have while your overshield charges will negate the fall damage.
After you clear this room, go down the ramp to the third floor.  There are a few Jackals and a pair of Hunters.  Kill them, but save your rockets if you have them.  Next to the main shaft, you will find yet another ammo cache.  This is where you drop if you glitched earlier.  It is possible to drop from this cache onto the overshield powerup on the sixth floor without dealing with the Hunters; the few seconds of invincibility you have while your overshield charges will negate the fall damage.
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Activate the Cartographer and watch the cinematic.  When it is finished, head back up to the fifth floor.  Get to the balcony and head toward the fourth floor.  You will encounter some Jackals on your way up.  You can shoot your way out, but it is recommended that you leave to the fourth floor, turn right, and then head back to the fifth floor through the door on the left that I mentioned earlier.  You will meet two Jackals; lay waste to them.  ''Now'' is the time to grab the Active Camo.  Then rush back up the way that you memorized.  Try not to bump any enemies; they will notice you if you do.  Depending on what route you choose and how quickly you run it, your Active Camo should expire somewhere on the third floor.  If you are quick, you will have just passed the hunter room.  Leave the hunter room to the right, and you will encounter a squad of Unggoy led by a Major Elite.  Blast them with a rocket if you have one; aim for the Major's feet, and it will kill the Elite and most of the Grunts.  If you do not have rockets, throw a few frags.  Those that remain should not be a problem.  Go back to the second floor, and walk directly out through the door.  Kill the Major and Minor Elite near the one you assassinated earlier with a rocket.  Go back through the tunnel just after the Shafted cinematic.  Be very careful; there is a Zealot.  His energy sword does 151 plasma damage, which is a one-hit kill.  Kill him with a rocket, then get back in your Warthog.
Activate the Cartographer and watch the cinematic.  When it is finished, head back up to the fifth floor.  Get to the balcony and head toward the fourth floor.  You will encounter some Jackals on your way up.  You can shoot your way out, but it is recommended that you leave to the fourth floor, turn right, and then head back to the fifth floor through the door on the left that I mentioned earlier.  You will meet two Jackals; lay waste to them.  ''Now'' is the time to grab the Active Camo.  Then rush back up the way that you memorized.  Try not to bump any enemies; they will notice you if you do.  Depending on what route you choose and how quickly you run it, your Active Camo should expire somewhere on the third floor.  If you are quick, you will have just passed the hunter room.  Leave the hunter room to the right, and you will encounter a squad of Unggoy led by a Major Elite.  Blast them with a rocket if you have one; aim for the Major's feet, and it will kill the Elite and most of the Grunts.  If you do not have rockets, throw a few frags.  Those that remain should not be a problem.  Go back to the second floor, and walk directly out through the door.  Kill the Major and Minor Elite near the one you assassinated earlier with a rocket.  Go back through the tunnel just after the Shafted cinematic.  Be very careful; there is a Zealot.  His energy sword does 151 plasma damage, which is a one-hit kill.  Kill him with a rocket, then get back in your Warthog.


Drive back up to the first floor and get out.  There are too many Stealth Elites to rush past in your Warthog, so you must switch to the .50 caliber turret or blast them with rockets.  Wait for E419 to show up, then get on board. You're done!
Drive back up to the first floor and get out.  There are too many Stealth Elites to rush past in your Warthog, so you must switch to the .50 caliber turret or blast them with rockets.  Wait for E419 to show up, then get on board.
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