The Silent Cartographer: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{disambig header|the Halo: Combat Evolved campaign level|other uses of "Cartographer"|Cartographer (disambiguation)}}
{{disambig header|the Halo: Combat Evolved campaign level|other uses of "Cartographer"|Cartographer (disambiguation)}}
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|pagegamelabel=CE
|prev=''[[The Truth and Reconciliation]]''
|prev=''[[The Truth and Reconciliation]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)<br>
''[[Halo: Combat Evolved Trial|Halo Trial]]''
|devname=<code>b30</code>
|next=''[[Assault on the Control Room]]''
|next=''[[Assault on the Control Room]]''
|name='''''The Silent Cartographer'''''
|name='''''The Silent Cartographer'''''
|image=[[File:HCEA TheSilentCartographer Loadscreen.png|350px]]
|image=[[File:HCEA TheSilentCartographer Loadscreen.png|350px]]
|player=[[John-117]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}<br>
''[[Halo: Combat Evolved Trial|Halo Trial]]''
|devname=<code>b30</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\b30\b30.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September 20, 2552|September 20, 2552]]
|date= [[2552#September 20, 2552|September 20, 2552]]
|place= On the surface of [[Installation 04]]
|place= On the surface of [[Installation 04]]
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'''The Silent Cartographer''' is the fourth [[campaign]] level in ''[[Halo: Combat Evolved]]''.  
'''The Silent Cartographer''' is the fourth [[campaign]] level in ''[[Halo: Combat Evolved]]''.  


The [[Covenant]] believe that [[Installation 04|Halo]]'s map room, the [[Silent Cartographer]], is located somewhere under an island, with multiple structures concealing the installation. The [[John-117|Master Chief]] leads the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] in an [[Battle of the Silent Cartographer|assault]] on that island in order to locate the [[Control Room]].
The [[Covenant]] believe that [[Installation 04|Halo]]'s map room, the [[Cartographer#Installation 04|Silent Cartographer]], is located somewhere under an island, with multiple structures concealing the installation. The [[John-117|Master Chief]] leads the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] in an [[Battle of the Silent Cartographer|assault]] on that island in order to locate the [[Control Room]].


==Transcript==
==Transcript==
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[http://www.youtube.com/watch?v=g1Qy8gX3XmM '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=g1Qy8gX3XmM '''{Anniversary ''Cutscene''}''']


[[File:PelicansAnniversary.png|thumb|right|300px|''[[Echo 419]]'' (front) and ''[[Bravo 022]]'' (back) approach the island.]]
[[File:PelicansAnniversary.png|thumb|300px|''[[Echo 419]]'' (front) and ''[[Bravo 022]]'' (back) approach the island.]]


''Two [[Dropship 77-Troop Carrier|Pelican]] dropships, [[Echo 419]], in front, and [[Bravo 022]], in back, approach an island, low over the water. The Master Chief is inside Echo 419.''
''Two [[Dropship 77-Troop Carrier|Pelican]] dropships, [[Echo 419]], in front, and [[Bravo 022]], in back, approach an island, low over the water. The Master Chief is inside Echo 419.''
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*'''Rawley (COM)''': "You know [[23rd Naval Air Squadron|our]] motto: We Deliver."
*'''Rawley (COM)''': "You know [[23rd Naval Air Squadron|our]] motto: We Deliver."


[[File:HA SC 1.jpg|thumb|right|300px|A Forerunner structure on the beach.]]
[[File:HA SC 1.jpg|thumb|300px|A Forerunner structure on the beach.]]


''As the Chief boards the driver seat of the Warthog, two Marines occupy the passenger seat and the turret.''
''As the Chief boards the driver seat of the Warthog, two Marines occupy the passenger seat and the turret.''
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*'''Cortana''': "Okay, let's move out. Let's go find the map room that will show us the location of Halo's control center."
*'''Cortana''': "Okay, let's move out. Let's go find the map room that will show us the location of Halo's control center."


''The Warthog proceeds to drive off around the island, encountering Covenant resistance. The vehicle approaches a structure protruding out of the cliff wall. A [[Type-25 Troop Carrier|Spirit]] dropship beside it takes off.''
''The Warthog proceeds to drive off around the island, encountering Covenant resistance. The vehicle approaches a structure protruding out of the cliff wall. A [[Dextro Xur-pattern Spirit|Spirit]] dropship beside it takes off.''


*'''Cortana''': "There, in the cliff wall; I'll bet the Silent Cartographer is somewhere inside that facility."
*'''Cortana''': "There, in the cliff wall; I'll bet the Silent Cartographer is somewhere inside that facility."
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*'''Cortana''': "We need to find the security override to get this door open."
*'''Cortana''': "We need to find the security override to get this door open."


[[File:HA SC 2.jpg|thumb|right|300px|The Cartographer's security facility.]]
[[File:HA SC 2.jpg|thumb|300px|The Cartographer's security facility.]]


''The Chief returns to the surface and explores the island on the Warthog. He eventually passes the substation, which juts out of a cliff.''  
''The Chief returns to the surface and explores the island on the Warthog. He eventually passes the substation, which juts out of a cliff.''  
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[http://www.youtube.com/watch?v=rMyV9cjfBEc '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=rMyV9cjfBEc '''{Anniversary ''Cutscene''}''']


[[File:Cartographer Zealot.jpg|thumb|right|300px|As the door is unlocked, the Zealot guard charges out, sword at the ready.]]
[[File:Cartographer Zealot.jpg|thumb|300px|As the door is unlocked, the Zealot guard charges out, sword at the ready.]]


''The previously locked door opens to reveal the Sangheili Zealot, who dashes out of the door in surprise, his [[Type-1 Energy Weapon/Sword|energy sword]] at the ready.''
''The previously locked door opens to reveal the Sangheili Zealot, who dashes out of the door in surprise, his [[Type-1 Energy Weapon/Sword|energy sword]] at the ready.''
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[http://www.youtube.com/watch?v=-xmwc7J8uys '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=-xmwc7J8uys '''{Anniversary ''Cutscene''}''']


[[File:CartographerCEA.jpg|right|thumb|300px|John-117 activates the Cartographer.]]
[[File:CartographerCEA.jpg|thumb|300px|John-117 activates the Cartographer.]]


''The Cartographer hologram display begins to spin, and the diagram of Halo begins to break into sections.''
''The Cartographer hologram display begins to spin, and the diagram of Halo begins to break into sections.''
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*'''Rawley (COM)''': "Uh, Cortana - these coordinates are underground!"
*'''Rawley (COM)''': "Uh, Cortana - these coordinates are underground!"


[[File:CartographerOutroCEA.jpg|right|thumb|300px|''Echo 419'' descends into the depths of Halo.]]
[[File:CartographerOutroCEA.jpg|thumb|300px|''Echo 419'' descends into the depths of Halo.]]


*'''Cortana (COM)''': "The Covenant did a thorough seismic scan. My analysis shows that Halo is honeycombed with deep tunnels - which circle the whole ring."
*'''Cortana (COM)''': "The Covenant did a thorough seismic scan. My analysis shows that Halo is honeycombed with deep tunnels - which circle the whole ring."
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The remastered ''The Silent Cartographer'' was the first level revealed for ''Halo: Combat Evolved Anniversary'' in 2011.{{Ref/YouTube|f1PkUrEggu4|HALO|Halo: Anniversary Campaign Demo|D=27|M=5|Y=2021}} In ''Halo: Combat Evolved Anniversary'', the stone at the end of the platform during the "Shafted" chapter cinematic has been removed. Instead, the Master Chief kicks an Unggoy methane mask over the edge.
The remastered ''The Silent Cartographer'' was the first level revealed for ''Halo: Combat Evolved Anniversary'' in 2011.{{Ref/YouTube|f1PkUrEggu4|HALO|Halo: Anniversary Campaign Demo|D=27|M=5|Y=2021}} In ''Halo: Combat Evolved Anniversary'', the stone at the end of the platform during the "Shafted" chapter cinematic has been removed. Instead, the Master Chief kicks an Unggoy methane mask over the edge.


''The Silent Cartographer'' would be repurposed or referenced in the later ''Halo'' games. The level geometry became the basis for the ''[[Halo PC]]'' [[multiplayer]] map ''[[Death Island]]''. In the ''[[Halo 2]]'' campaign level ''[[The Great Journey]]'', the landing pad of the [[Bastion of the Brutes]] heavily resembled entrance of the Cartographer. In ''[[Halo 3]]'', the layout of the two rooms immediately following the locked door inside the Cartographer facility were recreated by Paul Russel for the Cartographer of [[Installation 00]] in the campaign level ''[[The Ark (level)|The Ark]]''. Additionally, a similar shaped island can be found in [[Halo (Halo 3 level)|the final level of ''Halo 3'']], depicted as an unfinished island that is a major feature of the landscape as the player drives along the collapsing [[Installation 08]]. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. John-117 drives around it just before the final jump into the {{UNSCShip|Forward Unto Dawn}}. In ''[[Halo 5: Guardians]]'', the [[Warzone]] map ''[[Raid on Apex 7]]'' was designed as a spiritual successor of ''The Silent Cartographer'', featuring a similar tropical island with Forerunner structures.{{Ref/Site|URL=https://www.gamespot.com/articles/halo-5-new-warzone-map-is-biggest-ever-inspired-by/1100-6428728|Site=GameSpot|Page=Halo 5 New Warzone Map Is Biggest Ever, Inspired By Original Halo|D=27|M=5|Y=2021}}
''The Silent Cartographer'' would be repurposed or referenced in the later ''Halo'' games. The level geometry became the basis for the ''[[Halo PC]]'' [[multiplayer]] map ''[[Death Island]]''. In the ''[[Halo 2]]'' campaign level ''[[The Great Journey]]'', the landing pad of the [[Bastion of the Brutes]] heavily resembled the entrance to the Cartographer. In ''[[Halo 3]]'', the layout of the two rooms immediately following the locked door inside the Cartographer facility were recreated by Paul Russel for the Cartographer of [[Installation 00]] in the campaign level ''[[The Ark (level)|The Ark]]''. Additionally, a similar shaped island can be found in [[Halo (Halo 3 level)|the final level of ''Halo 3'']], depicted as an unfinished island that is a major feature of the landscape as the player drives along the collapsing [[Installation 08]]. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. John-117 drives around it just before the final jump into the {{UNSCShip|Forward Unto Dawn}}. In ''[[Halo 5: Guardians]]'', the [[Warzone]] map ''[[Raid on Apex 7]]'' was designed as a spiritual successor to ''The Silent Cartographer'', featuring a similar tropical island with Forerunner structures.{{Ref/Site|URL=https://www.gamespot.com/articles/halo-5-new-warzone-map-is-biggest-ever-inspired-by/1100-6428728|Site=GameSpot|Page=Halo 5 New Warzone Map Is Biggest Ever, Inspired By Original Halo|D=27|M=5|Y=2021}}
<gallery class=center mode="packed" heights=250>
<gallery class=center mode="packed" heights=250>
File:HTMCC Cartographer Comparison1.jpg|A comparison between the Cartographers of Installation 04 and Installation 00.
File:HTMCC Cartographer Comparison1.jpg|A comparison between the Cartographers of Installation 04 and Installation 00.
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*If the player doesn't move from the very beginning of the level until the Marines have cleared the beach and the Warthog is down, the normal dialogue will start with Cortana saying to move up the beach, without you being there to start it by getting in the driver seat of the Warthog.
*If the player doesn't move from the very beginning of the level until the Marines have cleared the beach and the Warthog is down, the normal dialogue will start with Cortana saying to move up the beach, without you being there to start it by getting in the driver seat of the Warthog.
*The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines or a lucky plasma grenade; however, he will still appear later in the level.
*The Zealot in the first part of level who stands behind the door can be killed using several Magnum magazines or a lucky plasma grenade; however, he will still appear later in the level.
*It is possible to get on top of the island by grenade jumping, or via a a Mgalekgolo melee boost.
*It is possible to get on top of the island by grenade jumping, or via a Mgalekgolo melee boost.
*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. The trick also can be done as player can dismount quickly before the door closes without having a Warthog get past through the door.{{Ref/Reuse|Id=IGN}}
*It is also possible to drive the Warthog into the door before it locks near the beginning of the level. The door will close through the midsection of the Warthog, with the driver and passenger seats on the other side of the locked door. The person driving is able to get out of the Warthog at this point and stay on the other side of the doorway, skipping a large chunk of the level. If done, the Zealot on the other side will not move or act, and can be killed easily, though he will appear again upon coming back up when exiting the Cartographer. This glitch is quite hard to do, requiring that the Warthog be driven at full speed and with perfect accuracy into the doorway, and requires a bit of luck and knowledge of the path. The trick also can be done as player can dismount quickly before the door closes without having a Warthog get past through the door.{{Ref/Reuse|Id=IGN}}
*A Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze.
*A Warthog can be driven down into the main structure to where the locked door is. If the Marines in the Warthog stay in the tunnels they will survive the [[Covenant]] attack at the end of the level. If the player manages to get the Warthog even further into the tunnel, where they first met the Zealot, and get inside, the Marines will freeze.
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===Miscellaneous===
===Miscellaneous===
* This is the only level in Halo CE to feature an Ocean. Players will ''not'' drown if they drive a [[Warthog]] out into the sea, which extends out roughly half a kilometer in every direction from the shore before abruptly ending at an invisible wall. At these distances, the Warthog will be fully submerged, and underwater, there are odd effects on lighting, in that the flashlight has no effect and everything is pitch black, including most of the player's arm and gun. This lack of a kill-area also applies to NPCs; enemies lured out into the sea will not die, and any marines riding on the Warthog will not only survive being submerged, they can even freely speak underwater. This curious feature of ocean exploration remains fully intact in ''Anniversary''.
* This is the only level in ''Halo Combat Evolved'' to feature an ocean. Players will ''not'' drown if they drive a [[Warthog]] out into the sea, which extends out roughly half a kilometer in every direction from the shore before abruptly ending at an invisible wall. At these distances, the Warthog will be fully submerged, and underwater, there are odd effects on lighting, in that the flashlight has no effect and everything is pitch black, including most of the player's arm and gun. This lack of a kill-area also applies to NPCs; enemies lured out into the sea will not die, and any marines riding on the Warthog will not only survive being submerged, they can even freely speak underwater. This curious feature of ocean exploration remains fully intact in ''Anniversary''.
* Interestingly, [[Sergeant Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to Cortana and ''Echo 419'' as though he is back at the Landing Zone.
* Interestingly, [[Sergeant Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to Cortana and ''Echo 419'' as though he is back at the Landing Zone.
* At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry. This may have occurred through a similar circumstance to when [[Corporal Harland]] had [[Cochran|one of]] his soldiers lie under the LAAG during the [[Battle of Sigma Octanus IV]].{{Ref/Novel|Halo: The Fall of Reach|Page=165}}
* At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry. This may have occurred through a similar circumstance to when [[Corporal Harland]] had [[Cochran|one of]] his soldiers lie under the LAAG during the [[Battle of Sigma Octanus IV]].{{Ref/Novel|Halo: The Fall of Reach|Page=165}}
* On Easy and Normal difficulties, in the initial Pelican ride, the Chief sits next to Sergeant Waller on ''Echo 419''; however, on Heroic and Legendary difficulties, the Chief sits next to an Asian Marine.
* On Easy and Normal difficulties, in the initial Pelican ride, the Chief sits next to Sergeant Waller on ''Echo 419''; however, on Heroic and Legendary difficulties, the Chief sits next to an Asian Marine.
* This level is the most popular to perform [[Warthog jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Pelican.{{citation needed}}
* This level is the most popular to perform [[Warthog jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Pelican.{{citation needed}}
* Strangely, there are Shotgun ammo boxes scattered in some points of the island, though they are only meant to appear [[343 Guilty Spark (level)|two levels later.]] The same happens in the [[Truth and Reconciliation (level)|previous level]] and in the [[Assault on The Control Room|next one]].
* If the player returns to the circular open area where the pair Hunters are confronted before boarding ''[[Echo 419]]'', there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
**This is likely due to the fact the shotgun was initially supposed to appear as early as the level [[Halo (Halo: Combat Evolved level)|Halo]], as can be seen in the 1749 build. It's possible Bungie forgot to remove the shotgun ammo following its removal from these earlier levels.
* When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
* If the player returns to the circular open area where the pair Hunters are confronted before boarding onto [[Echo-419]], there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* In ''Anniversary'', the beginning of the level during the ride on the Pelican is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', although the second player has no control of the HUD in this case.
*When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
* In ''Anniversary'', the beginning of the level (during the ride on a Pelican) is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', though the second player has no control of the HUD in this case.


==Gallery==
==Gallery==
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{{Ref/Sources}}
{{Ref/Sources}}


{{succession box | before = ''[[The Truth and Reconciliation]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''The Silent Cartographer''''' |after = ''[[Assault on the Control Room]]''}}
{{succession box | before = ''[[The Truth and Reconciliation]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]] | years = '''''The Silent Cartographer''''' |after = ''[[Assault on the Control Room]]''}}


{{Levels|H1}}
{{Levels|H1}}