The Pillar of Autumn (Halo: Reach level)/Walkthrough: Difference between revisions

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==This Town Isn't Big Enough (Rally Point Alpha)==
==This Town Isn't Big Enough (Rally Point Alpha)==
===The Boneyard (Starboard)===
The Boneyard is the largest battlespace in the level, and there are tons of ways to complete it. But the safest and most efficient way to use what you have available at the cliff to you enter from before heading down. At the cave exit you'll have a grenade launcher, a Spartan Laser, frag grenades, and an Armor Ability case carrying both Armor Lock and Drop Shield. And of course you have your weapons from before, needle rifle, DMR, and rocket launcher.
Despite your safety from on high, you actually do need to hurry as you carry your weapons from the previous section. Below you are two fields separated by a wall. The left field has some troopers fighting a bunch of Jackals, some Skirmishers, and an Ultra Elite. The right field has some more troopers fighting some Jackals, Skirmishers, and an Elite General armed with a Fuel Rod Gun. Hanging back are an Elite Minor and Major, and two Ranger Elites really far back on the deck of the parked ''[[UNSC Commonwealth|Commonwealth]]''. Keeping the troopers alive is to your benefit. While they're around the enemies will focus on them than on you, but you need to hurry because they're not going to last long against this horde.
Your first priority is the General. He's too far away to kill you with his cannon, but surviving him isn't the hard part. Your first inclination might be to blast him out with the Spartan Laser. But the Laser has been nerfed since ''Halo 3''. It only has four shots now, and each shot is roughly twice the strength of a sniper round. Since Generals and Ultras take three sniper shots on Heroic and four shots on Legendary to be killed, this means one laser won't be enough to kill him. Worse, his shields recharge in only four seconds, and it takes five seconds to charge a second shot. So if you try to take him out with only the Laser, he'll tank every shot. After taking one, he'll also be aware of your presence and dodge a lot, making aiming harder. The only way you'll kill him with just the laser is if the beam also hits the broken trucks some yards away and he's close enough that the combined laser+explosion kills him. So if you're going to hurry to kill him and save the troopers, here's what you do.
As soon as you hear a female trooper yell out "Spartan, over here!" and Emile has a dialogue with Captain Keyes, make a beeline for the weapons at the cave opening. Keep your DMR, and trade your rocket launcher for the Spartan Laser. Charge up a shot, aim for the General, and right after it strikes switch to your DMR and shoot his shields until it breaks and he's headshot. Now that he's dead, pick off all the Jackals and Skirmishers you can from this cliff with your DMR. No worries about ammo, since there's plenty more DMR ammo ahead. As for the Elites, use the Spartan Laser. With the Ultra, use the same strategy, laser and then DMR. The Major and Minor will hang by the trucks and can be blown up, and you should be able to laser at least one of the Rangers. Once your laser ammo is depleted, go back to grab the Drop Shield and your needle rifle and rockets.
Head to the right field where the General was; it's much more open than the left field and the cover is bigger. Be sure to drop-carry all three of your weapons down there too. Your priority is any Elites still alive, and and this closer range the Noob Combo is the most effective. The remaining Ranger will move up now and he'll have a concussion rifle; all the other Elites should have plasma weapons. Use your DMR and any plasma pistol you can find before the Elites arrive, and deploy your Drop Shield if things get hairy. If you need bullets, there's a dropped DMR by the cover closest to the cliff. If there are any Skirmishers alive alive, let them come to you; they carry plasma pistols and can basically bring a fresh one to you should you need it. Don't use your needle rifle at all, but the rockets are utility. If you find yourself in an extreme emergency, the rockets are your "get out of jail card". You can use up to four to save yourself if you need to blow up a rampaging Elite ''immediately''.
Once everything is dead, leave your DMR behind, take your needle rifle and rockets, and head for stairs leading to inside the ''Commonwealth''.
===The Boneyard (Port)===
===The Trapped Troopers===
===Hunters===
===The Smelting Plant===


==Keyes(Rally Point Bravo)==
==Keyes(Rally Point Bravo)==
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