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{{Article Quote|Kill the Heretic Leader. The Prophets' will be done.}} | {{Article Quote|Kill the Heretic Leader. The Prophets' will be done.}} | ||
'''The Oracle''' is a ''[[Halo 2]]'' [[campaign]] level, where the player plays as [[Thel 'Vadamee]]. Starting directly after | '''The Oracle''' is a ''[[Halo 2]]'' [[campaign]] level, where the player plays as [[Thel 'Vadamee]]. Starting directly after Thel 'Vadamee lands the [[Banshee]] he was flying in the [[The Arbiter (Level)|previous level]], the opening cutscene has [[Rtas 'Vadumee]] comment on smelling a familiar [[Flood|stench]]. There are again SpecOps Elites and Grunts as allies and, possibly, an [[Ultra Grunt]]. | ||
This is the first level in ''Halo 2'' in which | This is the first level in ''Halo 2'' in which the player encounters the [[Flood]] and some of their new abilities, most notably the ability of [[Infection Form]]s to revive fallen [[Combat Form]]s and the shielding on some Combat Forms. | ||
The player goes down an elevator and up to the top of the [[Gas Mine]] to cut three cables. | The player goes down an elevator and up to the top of the [[Gas Mine]] to cut three cables. They then must backtrack to the hangar of the previous structure, complete with another Banshee-flying section, where the Arbiter engages in combat with the [[Heretic Leader]] to prevent him escaping [[Threshold]] in a [[Seraph]]. In the cutscene directly before the fight, it is shown that [[343 Guilty Spark]] had survived the destruction of [[Installation 04]] and was responsible for the "heresy" through his teachings. | ||
==Transcript== | ==Transcript== | ||
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*'''Sesa 'Refumee (hologram)''': ''(laughs)'' "Get in line." | *'''Sesa 'Refumee (hologram)''': ''(laughs)'' "Get in line." | ||
''The Heretic Leader vanishes | ''The Heretic Leader vanishes. Moments later, tiny bulbous creatures start to appear.'' | ||
*'''SpecOps Elite 1''': "Leader!" | *'''SpecOps Elite 1''': "Leader!" | ||
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*'''Rtas 'Vadumee''': "Stand firm! The [[Flood]] is upon us!" | *'''Rtas 'Vadumee''': "Stand firm! The [[Flood]] is upon us!" | ||
''The team battles the oncoming Flood Infection | ''The team battles the oncoming [[Flood Infection Form]]s. Unless the Combat Form corpses are destroyed, the Flood begin reanimating them.'' | ||
*'''SpecOps Elite 2''': "Heretic fools! What have they done?" | *'''SpecOps Elite 2''': "Heretic fools! What have they done?" | ||
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*'''SpecOps Elite 2''': "We shall not forget your sacrifice." | *'''SpecOps Elite 2''': "We shall not forget your sacrifice." | ||
''If | ''If the player has an [[Energy Sword]] already:'' | ||
*'''Rtas 'Vadumee''': "Keep your blade handy. I doubt the cable can withstand its bite." | *'''Rtas 'Vadumee''': "Keep your blade handy. I doubt the cable can withstand its bite." | ||
''If | ''If the player does not have an Energy Sword:'' | ||
*'''Rtas 'Vadumee''': "Take my blade. I doubt the cable can withstand its bite." | *'''Rtas 'Vadumee''': "Take my blade. I doubt the cable can withstand its bite." | ||
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* "You cannot hide from the truth!" | * "You cannot hide from the truth!" | ||
''If | ''If the player misses Sesa 'Refumee with their shots'' | ||
*'''Sesa 'Refumee''': "I see the Prophets have chosen poorly, Arbiter!" | *'''Sesa 'Refumee''': "I see the Prophets have chosen poorly, Arbiter!" | ||
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*'''Sesa 'Refumee''': "Arbiter! Show yourself!" | *'''Sesa 'Refumee''': "Arbiter! Show yourself!" | ||
''If Sesa 'Refumee kills | ''If Sesa 'Refumee kills the player'' | ||
*'''Sesa 'Refumee''': "Come, Holy Oracle, we have much work to do." | *'''Sesa 'Refumee''': "Come, Holy Oracle, we have much work to do." | ||
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*'''343 Guilty Spark''': "This mining facility predates Installation Alpha by several hundred years. It was retrofitted to research possible offensive and defensive measures against the Flood. Indeed, I designed and oversaw the construction of this facility's various outbreak management systems." | *'''343 Guilty Spark''': "This mining facility predates Installation Alpha by several hundred years. It was retrofitted to research possible offensive and defensive measures against the Flood. Indeed, I designed and oversaw the construction of this facility's various outbreak management systems." | ||
''If | ''If the player continues the fight long enough'' | ||
*'''343 Guilty Spark''': "The tether connecting the mine to the high-altitude suspension grid was the primary failsafe. I am glad that someone was aware of the necessary protocols and severed the tether locally." | *'''343 Guilty Spark''': "The tether connecting the mine to the high-altitude suspension grid was the primary failsafe. I am glad that someone was aware of the necessary protocols and severed the tether locally." | ||
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==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*When the [[Phantom]] drops off surplus reinforcements, | *When the [[Phantom]] drops off surplus reinforcements, the player can move inside the structure and see the [[Heretic Leader]] starting to run away. If he is stuck with a grenade, he will drop the [[Plasma Rifle]] in his right hand, allowing the player to pick it up. | ||
*If | *If the player melees the Heretic leader in a certain position with a Carbine or an Energy Sword, they can pass through the holo-door but will die as soon as they go through. | ||
*If | *If the player attacks the hologram of the Heretic Leader, it will make sounds as if it has been hurt. | ||
*If | *If the player follows the Spec-Ops Commander and the remaining Elites and Grunts after the Arbiter announces his plan to cut the station's cable, one can see them get back on their Phantom. If the two Grunts are still alive, they will usually try to board the Phantom at the same time. One of them will enter the ship but the other will get stuck and the Phantom will stay there, but if the Grunt is killed or stopped, it will fly away. | ||
*It is possible (with some practice) to reach the very bottom of the level by hopping on a Sentinel and slowly glide down while staying on it. Before | *It is possible (with some practice) to reach the very bottom of the level by hopping on a Sentinel and slowly glide down while staying on it. Before the player goes inside the building where the Heretic leader runs and hides in the energy shield-protected room, there will be some Sentinels off the edge of the building. The player must killl all enemies and allies around so they do not attack the Sentinels, then use their active camouflage, and jump on one of the Sentinels, keeping their eyes on their feet. Once they hit the bottom of the level, the player will slip off but will still be alive walking on the air. | ||
*If | *If the player tries to push [[Rtas 'Vadum|’Vadumee]] when the elevator is down so they can take him in other places it will not work; if he is pushed down to the elevator, he will automatically disappear and reappear to the room he originated from. | ||
*In co-op, | *In co-op, playing until the Arbiter says he is going to cut the cable can, with the proper steps, lead to the [[Oracle Elevator Glitch]]. | ||
*In the first room where | *In the first room where the player fights the Flood, if the two Grunts survive, sometimes no Flood Combat Forms will spawn in the next room. | ||
*In the room were | *In the room were the Arbiter must cut the cables, there is a way to fly out of the level. When the Arbiter finishes cutting all of the cables, running to the elevator then jumping when the station starts to fall will glitch the Arbiter out of the level. | ||
====Mistakes==== | ====Mistakes==== | ||
*In the cutscene at the beginning of the boss fight, the Seraph faces the hangar door instead of the elevator. | *In the cutscene at the beginning of the boss fight, the Seraph faces the hangar door instead of the elevator. | ||
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===References=== | ===References=== | ||
*When | *When the player reaches the LZ that they took a Banshee from near the end of the previous level, the cut-scene will show the Arbiter crashing the Banshee into the wall below the LZ, before he climbs up and walks to the door. This is strikingly similar to what the [[John-117|Master Chief]] did at the beginning of [[The Maw]]. | ||
*When | *When the SpecOps troops are about to encounter the Flood for the first time, an Unggoy soldier can be heard saying "Me have bad feeling about this..." This is similar to [[Private Mendoza]]'s words in ''[[Halo: Combat Evolved]]'', when the player first encounters the Flood. Likewise, the other Grunt's response "You always have bad feeling" mirrors Sergeant Johnson's response to Mendoza. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*The level was known in development as "Flood Lab".<ref>'''EDGE''' magazine, October 2004, page 51</ref> | *The level was known in development as "Flood Lab".<ref>'''EDGE''' magazine, October 2004, page 51</ref> | ||
*In the first room | *In the first room the player encounters the Infection forms, if the entire raiding party is killed rather than the Flood, the Flood can be allowed to cover Sesa's hologram. They will float up into the air with him and move into a pipe jutting from the wall. This will not stop Sesa' from appearing in any cutscenes. | ||
*When | *When the Arbiter cuts the cables, the [[Flood]] will stop what they are doing and look up. The [[Sentinels]] will do the same. | ||
*Additionally, if | *Additionally, if the player quickly makes it back to the elevator after cutting the cables, the 'Hold X to activate elevator' text will not appear until the station is in free-fall. The player will fly up, caused by the station suddenly breaking loose from the cable; this effect will happen to all AI and the player regardless of location, but if done at the elevator while [[Oracle Super Jump|jumping]], the player will continue to fly upwards, eventually exiting the station. | ||
* | *Broken parts of the facility can be seen in the sky floating and getting blown away. These pieces are also seen when piloting a Banshee to reach the Seraph towards the end of the level. These pieces can destroy the Banshee it is intercepted by one of them. | ||
*After | *After the Arbiter cuts the cable, the player can see a Heretic Elite fighting the Flood with a Needler in the same room where Sesa' activated the holo-door. | ||
*In the room with the Heretic hologram, | *In the room with the Heretic hologram, one can jump back on to the second level, out of the way of the Flood. To do this the player needs to jump onto a little ledge on the side of the pillars near the corners of the elevated walkways. From there, crouch-jumping onto the walkways and staying up there will let ‘Vadumee fight the Flood and take out the stragglers. | ||
* | *The cables can still be cut if the energy sword is out of energy. | ||
*The cables holding up the facility will not cut if the Commander is talking. | *The cables holding up the facility will not cut if the Commander is talking. | ||
*The cable will always cut in the same place no matter where | *The cable will always cut in the same place no matter where it is attacked. | ||
*At the part of the level where | *At the part of the level where the player flies a Banshee, dead enemies (and the player) will go up instead of down, because of the storm. The player will also die instantly if they get out. Any debris leftover from destroyed Banshees, weapons, or bodies will fly upwards and can be 'caught' by the station if they run into it. | ||
*At the beginning of the level, | *At the beginning of the level, one can see a sealed aquarium in the middle of the room with small Flood Infection forms swimming freely in an unknown liquid. | ||
*Judging by the design of the large circular room entered prior to confronting the Heretic Leader, it appears that the turbines in the room's center are actually the complex's heating and cooling systems since structures of similar design to the one encountered can be found in other real-world facilities. | *Judging by the design of the large circular room entered prior to confronting the Heretic Leader, it appears that the turbines in the room's center are actually the complex's heating and cooling systems since structures of similar design to the one encountered can be found in other real-world facilities. | ||
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