The Guardians: Difference between revisions

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Cleaning up Halo PC and Halo 2 Vista links
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{{References}}
{{References}}
{{Center|This article is about the gameplay aspect. For the Forerunner machines, see [[Guardian]]. For other uses, see [[Guardian (disambiguation)]].}}
{{Center|This article is about the gameplay aspect. For the Forerunner machines, see [[Guardian]]. For other uses, see [[Guardian (disambiguation)]].}}
"'''The Guardians'''" is a [[Wikipedia:Placeholder name|placeholder name]] shown when a player's character in a ''Halo'' game dies of unknown causes. When a player dies under bizarre or unknown circumstances, the message "''<player> was killed by The Guardians''" is shown. The message appears in ''[[Halo: Combat Evolved|Halo Combat Evolved]]'', ''[[Halo PC]]'', ''[[Halo Custom Edition]]'', ''[[Halo 2]]'', ''[[Halo 2 Vista]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo 4]]'' and ''[[Halo: Reach]]''.
"'''The Guardians'''" is a [[Wikipedia:Placeholder name|placeholder name]] shown when a player's character in a ''Halo'' game dies of unknown causes. When a player dies under bizarre or unknown circumstances, the message "''<player> was killed by The Guardians''" is shown. The message appears in ''[[Halo: Combat Evolved|Halo Combat Evolved]]'', ''[[Halo: Combat Evolved (PC port)]]'', ''[[Halo Custom Edition]]'', ''[[Halo 2]]'', ''[[Halo 2 (Windows Vista)]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo 4]]'' and ''[[Halo: Reach]]''.


==Explanation==
==Explanation==
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Other examples of inexplicable kills include: being crushed by falling [[M808B Main Battle Tank|Scorpions]]; solid objects such as Crates (or traffic cones) hitting you at a high velocity; [[Teleporter]] [[glitches]] (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.
Other examples of inexplicable kills include: being crushed by falling [[M808B Main Battle Tank|Scorpions]]; solid objects such as Crates (or traffic cones) hitting you at a high velocity; [[Teleporter]] [[glitches]] (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.


While the Guardians' scripted appearances can be overloaded, the Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to the Guardians, but the Guardians themselves aren't disabled (inexplicable kills will still be attributed to them), as they don't really exist -- the Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name -- the phrases "''<Player> was killed by The Guardians''" and "''I have absolutely no idea why <Player> died just now''" are effectively synonymous.
While the Guardians' scripted appearances can be overloaded, the Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to the Guardians, but the Guardians themselves aren't disabled (inexplicable kills will still be attributed to them), as they don't really exist—the Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name—the phrases "''<Player> was killed by The Guardians''" and "''I have absolutely no idea why <Player> died just now''" are effectively synonymous.


==On Bungie.net==
==On Bungie.net==
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*Being weakened by enemy forces, only to be killed by something brought about by the above.
*Being weakened by enemy forces, only to be killed by something brought about by the above.
*Being outside of the level boundaries for a short period of time, or touching a kill barrier.
*Being outside of the level boundaries for a short period of time, or touching a kill barrier.
**In some cases, touching the ground outside of a level for a ''total'' of between one and five seconds results in a death. The amount of time varies from map to map (and possibly between areas of maps), but it is cumulative -- if a total of five seconds can kill a player, then a player can also die by touching the ground outside the level for two seconds, jumping onto a vehicle, and then touching the ground for three more seconds.
**In some cases, touching the ground outside of a level for a ''total'' of between one and five seconds results in a death. The amount of time varies from map to map (and possibly between areas of maps), but it is cumulative—if a total of five seconds can kill a player, then a player can also die by touching the ground outside the level for two seconds, jumping onto a vehicle, and then touching the ground for three more seconds.
*Being killed by an AI-controlled NPC (they can be modded into maps in ''Halo PC'').
*Being killed by an AI-controlled NPC (they can be modded into maps in ''Halo PC'').
*When two players melee each other at the same time in ''Halo: Combat Evolved''.
*When two players melee each other at the same time in ''Halo: Combat Evolved''.