The Art of Halo: Creating a Virtual World: Difference between revisions

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==Official summary==
==Official summary==
{{Article Quote|When Halo hit the shelves with the launch of the [[Xbox]] in [[2001]], it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers – and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at [[Bungie]] Studios.
{{Article quote|When Halo hit the shelves with the launch of the [[Xbox]] in [[2001]], it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers – and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at [[Bungie]] Studios.


*Meet the brains behind Bungie, the birthplace of Halo.
*Meet the brains behind Bungie, the birthplace of Halo.