Terminal Moraine: Difference between revisions

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==Tactics==
==Tactics==
*It is recommended that the player take at least one of these side bases, fortify the area, and use one of the building sites to create an [[UNSC Airpad]] or [[Summit]] to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the [[deployable lookout tower|sniper towers]] on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once the unitscross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then the player's units can be airlifted via Pelican onto the other side without waiting or the risk of the bridge deactivating. Alternatively, the player can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.
*It is recommended that the player take at least one of these side bases, fortify the area, and use one of the building sites to create a [[UNSC Airpad]] or [[Summit]] to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the [[deployable lookout tower|sniper towers]] on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once the unitscross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then the player's units can be airlifted via Pelican onto the other side without waiting or the risk of the bridge deactivating. Alternatively, the player can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.
*Buildings can be constructed at one of the individual building sites even if the base is still controlled by the rebels. Therefore, it is possible to train units directly at the pads to destroy the base. Though, in general, whatever forces the player brought to the rebel base in the first place should be adequate.
*Buildings can be constructed at one of the individual building sites even if the base is still controlled by the rebels. Therefore, it is possible to train units directly at the pads to destroy the base. Though, in general, whatever forces the player brought to the rebel base in the first place should be adequate.
*A tactic that is useful for defending the alcoves as the UNSC is to make around seven to eight [[SP42 Cobra]]s. Have four in a square formation on the base side of the light bridge and have the other four planted on the edge of the cliff that the side base resides on. Next make four [[Hellbringers]] units. Have two of them garrison the sniper towers on the base side of the bridge and have the other two on the sides of the light bridge. Next, construct [[M9 Wolverine]]s to fill the rest of the population, and have them residing on sides of the cliff alongside the other Cobras. Finally upgrade the bases' forward turrets to rail guns and have the rear turrets missile launchers. The Cobras at the mouth of the bridge provide anti-vehicle fire, but also serve as blockades that prevent ground units from getting through. This makes any units trying to destroy the Cobras easy prey for the side Cobras and the bridge when it deactivates. The four Hellbringers provide anti-infantry cover for the Cobras, while the Wolverines take care of any aircraft that go around the Cobras. Keeping Cobras cued at the base's [[UNSC Vehicle Depot]] to readily replace any destroyed Cobras.
*A tactic that is useful for defending the alcoves as the UNSC is to make around seven to eight [[SP42 Cobra]]s. Have four in a square formation on the base side of the light bridge and have the other four planted on the edge of the cliff that the side base resides on. Next make four [[Hellbringers]] units. Have two of them garrison the sniper towers on the base side of the bridge and have the other two on the sides of the light bridge. Next, construct [[M9 Wolverine]]s to fill the rest of the population, and have them residing on sides of the cliff alongside the other Cobras. Finally upgrade the bases' forward turrets to rail guns and have the rear turrets missile launchers. The Cobras at the mouth of the bridge provide anti-vehicle fire, but also serve as blockades that prevent ground units from getting through. This makes any units trying to destroy the Cobras easy prey for the side Cobras and the bridge when it deactivates. The four Hellbringers provide anti-infantry cover for the Cobras, while the Wolverines take care of any aircraft that go around the Cobras. Keeping Cobras cued at the base's [[UNSC Vehicle Depot]] to readily replace any destroyed Cobras.
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