Teleporter launching glitch: Difference between revisions

m
mNo edit summary
Line 9: Line 9:


==Explanation==
==Explanation==
This glitch happens because of Halo:Reach's camera/player position system. When the player is in edit mode and holding something the game sets the the player's position based on available space, like walls and ceilings. When you enter the teleporter with the item there is a split second where the item is right in front of you then a split second later it's away again. The dramatic distance between the 2 item positions causes the player to be shot. This is where the player returns to player mode to be launched. This is because if the player remains in edit mode the edit mode's zero gravity takes place and stops the launch but in player mode the speed the player is going at will continue until they hit something whether it be a wall or the ground.
This glitch happens because of ''Halo: Reach'''s camera/player position system. When the player is in edit mode and holding something the game sets the the player's position based on available space, like walls and ceilings. When you enter the teleporter with the item there is a split second where the item is right in front of you then a split second later it's away again. The dramatic distance between the 2 item positions causes the player to be shot. This is where the player returns to player mode to be launched. This is because if the player remains in edit mode the edit mode's zero gravity takes place and stops the launch but in player mode the speed the player is going at will continue until they hit something whether it be a wall or the ground.




{{Glitches}}
{{Glitches}}
[[Category:Halo: Reach Glitches]]
[[Category:Halo: Reach Glitches]]
Anonymous user