Talk:Forge: Difference between revisions

7,174 bytes added ,  3 years ago
m
→‎Forge info and trivia: Link replacement
(→‎Forge 2.0: new section)
m (→‎Forge info and trivia: Link replacement)
 
(31 intermediate revisions by 21 users not shown)
Line 6: Line 6:
:it's a level for multiplayer that you can purchase on marketplace. if you don't have it, you should get it, so you know what i'm talking about.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:08, 6 July 2009 (UTC)
:it's a level for multiplayer that you can purchase on marketplace. if you don't have it, you should get it, so you know what i'm talking about.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:08, 6 July 2009 (UTC)


:It's a kickass beast of a map, with three levels, a huge budget, a huge variety of objects, and a massive size. You can read more about its awesomeness in [[Sandbox|its article]]. I just wish I had it... <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:12, 6 July 2009 (UTC)
:It's a kickass beast of a map, with three levels, a huge budget, a huge variety of objects, and a massive size. You can read more about its awesomeness in [[Sandbox|its article]]. I just wish I had it... <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:12, 6 July 2009 (UTC)


== Category added ==
== Category added ==
Line 22: Line 22:
Remember, the monitors in forge CAN and WILL die if shot too much.
Remember, the monitors in forge CAN and WILL die if shot too much.


{{GP001sig}}
GP001


Heh.. that's true, but i wonder what will happen when a monitor player is killed, i doubt that he will just pop back somewhere else lol. If they are killable then there must be some consequences to it --[[User:Ravenshaw123|Ravenshaw123]] 02:30, 29 August 2007 (UTC)
Heh.. that's true, but i wonder what will happen when a monitor player is killed, i doubt that he will just pop back somewhere else lol. If they are killable then there must be some consequences to it --[[User:Ravenshaw123|Ravenshaw123]] 02:30, 29 August 2007 (UTC)
Line 28: Line 28:
the irony of getting killed by a medicine cabinet. [[User:Sgt.johnson|AJ]] 02:34, 29 August 2007 (UTC)
the irony of getting killed by a medicine cabinet. [[User:Sgt.johnson|AJ]] 02:34, 29 August 2007 (UTC)


I think that another player will be the monitor when the other die. [[User:Clavix2|<font color="Black">Clavix2</font>]] [[File:Halo2emblemClavix.jpg|30px]] <sup> [[User talk:Clavix2|<font color="Red">SPAM COME HERE </font>]]</sup> <sup>[[Special:Contributions/Clavix2|<font color="Black"> NEVER DO THIS  </font>]]</sup> 02:37, 29 August 2007 (UTC)
I think that another player will be the monitor when the other die. [[User:Clavix2|<font color="Black">Clavix2</font>]] <sup> [[User talk:Clavix2|<font color="Red">SPAM COME HERE </font>]]</sup> <sup>[[Special:Contributions/Clavix2|<font color="Black"> NEVER DO THIS  </font>]]</sup> 02:37, 29 August 2007 (UTC)


no, you respawn normally, believe me [[User:Spartan-007|Spartan-G007]] [[File:kpisalasergod2.gif|35px]] <sup>[http://live.xbox.com/en-GB/profile/profile.aspx?pp=0&GamerTag=SpartanG007 <font color=green>XBL gamertag:SpartanG007</font>] currently have the red circle of D3TH</sup>
no, you respawn normally, believe me [[User:Spartan-007|Spartan-G007]] <sup>[http://live.xbox.com/en-GB/profile/profile.aspx?pp=0&GamerTag=SpartanG007 <font color=green>XBL gamertag:SpartanG007</font>] currently have the red circle of D3TH</sup>


Oh, the possibilities for the next ''Red vs Blue''...or any ''Halo 3'' machinima whatsoever. I'm drooling just thinking about it. [[User:StAraqiel|StAraqiel]] 18:11, 28 September 2007 (UTC)  
Oh, the possibilities for the next ''Red vs Blue''...or any ''Halo 3'' machinima whatsoever. I'm drooling just thinking about it. [[User:StAraqiel|StAraqiel]] 18:11, 28 September 2007 (UTC)  
Line 73: Line 73:
It would be very cool if you could make custom vehicles(like a scarab made out of boxes that can walk and shoot its weapon)--[[User:A Grunts Savior|The Demonic Idiot]] 06:11, 24 November 2007 (UTC)
It would be very cool if you could make custom vehicles(like a scarab made out of boxes that can walk and shoot its weapon)--[[User:A Grunts Savior|The Demonic Idiot]] 06:11, 24 November 2007 (UTC)


If you want custom vehicles, I'd suggest getting [[Halo PC]] and the [[Halo Editing Kit]]. [[User:Zeldafanjtl|Zeldafanjtl]] 17:01, 5 December 2007 (UTC)
If you want custom vehicles, I'd suggest getting [[Halo: Combat Evolved (PC port)]] and the [[Halo Editing Kit]]. [[User:Zeldafanjtl|Zeldafanjtl]] 17:01, 5 December 2007 (UTC)


I'm talking about forge not halo pc--[[User:A Grunts Savior|The Demonic Idiot]] 09:00, 12 January 2008 (UTC)
I'm talking about forge not halo pc--[[User:A Grunts Savior|The Demonic Idiot]] 09:00, 12 January 2008 (UTC)


==Clean-up==
==Clean-up==
I think this should be cleaned up with all the glitches, etc moved somewhere else. I think it should just talk about Forge, metion the posssibilitys of glicthes. But not list them all here, Agreed anyone? [[File:5_Unknown_Armor.jpg|40px]] [[user:WRAITH|<font color="#D3D3D3">Wra</font><font color="#A9A9A9">ithA</font><font color="#808080">scen</font><font color="#000000">dant</font>]] <sup>''[[user talk:WRAITH|<font color=silver>TacComm</font>]]''</sup> <sub>''[[Special:Contributions/WRAITH|<font color=black>Classified Operations</font>]]''</sub> 16:23, 11 January 2008 (UTC)
I think this should be cleaned up with all the glitches, etc moved somewhere else. I think it should just talk about Forge, metion the posssibilitys of glicthes. But not list them all here, Agreed anyone? File:5_Unknown_Armor.jpg|40px [[user:WRAITH|<font color="#D3D3D3">Wra</font><font color="#A9A9A9">ithA</font><font color="#808080">scen</font><font color="#000000">dant</font>]] <sup>''[[user talk:WRAITH|<font color=silver>TacComm</font>]]''</sup> <sub>''[[Special:Contributions/WRAITH|<font color=black>Classified Operations</font>]]''</sub> 16:23, 11 January 2008 (UTC)


it should be cleaned up.[[User:Halonerd147|Halonerd147]] 19:18, 9 July 2008 (UTC)
it should be cleaned up.[[User:Halonerd147|Halonerd147]] 19:18, 9 July 2008 (UTC)


I agree. --[[User:Grubish360|<span style="color: #99CB33; font-family: Calligrapher; font-size: 12pt;">Grubish</span>]][http://halo.wikia.com/wiki/UserWiki:Grubish360 <span style="color: #989898; font-family: Calligrapher; font-size: 12pt;">360</span>] [[File:Xbox logo.png|25px]] [http://halo.wikia.com/index.php?title=Special:UserBoard&user=Grubish360 <span style="color: #6363C6; font-family: Calligrapher; font-size: 12pt;">Message Me</span>] • [[Special:Contributions/Grubish360|<span style="color: #FD9B00; font-family: Calligrapher; font-size: 12pt;">Service Record</span>]] 23:38, 30 April 2009 (UTC)
I agree. --[[User:Grubish360|<span style="color: #99CB33; font-family: Calligrapher; font-size: 12pt;">Grubish</span>]][http://halopedian.com/UserWiki:Grubish360 <span style="color: #989898; font-family: Calligrapher; font-size: 12pt;">360</span>] [http://halo.wikia.com/index.php?title=Special:UserBoard&user=Grubish360 <span style="color: #6363C6; font-family: Calligrapher; font-size: 12pt;">Message Me</span>] • [[Special:Contributions/Grubish360|<span style="color: #FD9B00; font-family: Calligrapher; font-size: 12pt;">Service Record</span>]] 23:38, 30 April 2009 (UTC)


Would it be good enough to create a "Forge Glitches" page, and move all of sections 3 and 4 there and then editing what's left for content? -- [[User talk:Nutarama|Nutarama]] 06:17, 31 May 2009 (UTC)
Would it be good enough to create a "Forge Glitches" page, and move all of sections 3 and 4 there and then editing what's left for content? -- [[User talk:Nutarama|Nutarama]] 06:17, 31 May 2009 (UTC)
Line 105: Line 105:


A friend once told me about how to make a pelican in forge. He said to merge a open box (double or single, he didn't specify) with a hornet making it an extended hornet, what a pelican pretty much is. Anyone know if this is possible? or if it is possible with a banshee?[[User talk:Krono &#39;Zulamee|Krono &#39;Zulamee]] 02:36, 30 May 2009 (UTC)
A friend once told me about how to make a pelican in forge. He said to merge a open box (double or single, he didn't specify) with a hornet making it an extended hornet, what a pelican pretty much is. Anyone know if this is possible? or if it is possible with a banshee?[[User talk:Krono &#39;Zulamee|Krono &#39;Zulamee]] 02:36, 30 May 2009 (UTC)
:Sorry, but that doesn't work. You can't fuse objects with vehicles, because the object wants to stay stationary once it gets fused (in Halo 3 and Halo: Reach forge) Wrathanet
:actually you can on [[Avalanche]]but only in forge.


== Trying to clean up... Maybe? ==
== Trying to clean up... Maybe? ==
Line 116: Line 119:
this is not a hack, or a cheat, but if you need more money than you have,  
this is not a hack, or a cheat, but if you need more money than you have,  
go to your list of objects and hit X on object titles, and a list should pop up.if the "run time maximum" is higher than the amount of that object placed on the map, then select the RTM and lower it so it's the same. start first with the grenades and then move to other objects. This DOES NOT raise the total objects on map limit, it's still 640. Sorry. It would be really cool if someone would post this on the article, but I can't because I dont know a thing about formatting.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:05, 6 July 2009 (UTC)
go to your list of objects and hit X on object titles, and a list should pop up.if the "run time maximum" is higher than the amount of that object placed on the map, then select the RTM and lower it so it's the same. start first with the grenades and then move to other objects. This DOES NOT raise the total objects on map limit, it's still 640. Sorry. It would be really cool if someone would post this on the article, but I can't because I dont know a thing about formatting.[[Special:Contributions/70.136.142.54|70.136.142.54]] 21:05, 6 July 2009 (UTC)
:RTM would only be higher on budget-glitched maps (where cash is infinite and this is unnecessary) or after the user has deliberately raised it. It's a good tip, but not a necessary one. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:33, 6 July 2009 (UTC)
:RTM would only be higher on budget-glitched maps (where cash is infinite and this is unnecessary) or after the user has deliberately raised it. It's a good tip, but not a necessary one. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 21:33, 6 July 2009 (UTC)
:Or, if you are trying to make a canvas map and then something else out of the blank space.[[Special:Contributions/70.136.142.54|70.136.142.54]] 13:02, 7 July 2009 (UTC)
:Or, if you are trying to make a canvas map and then something else out of the blank space.[[Special:Contributions/70.136.142.54|70.136.142.54]] 13:02, 7 July 2009 (UTC)


Line 124: Line 127:
--[[User talk:Dbrain64|Dbrain64]] 16:17, 25 August 2009 (UTC)
--[[User talk:Dbrain64|Dbrain64]] 16:17, 25 August 2009 (UTC)


:lol wut? The respawn rates are measured in seconds. A respawn rate of 30 is 30 seconds. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 17:02, 25 August 2009 (UTC)
:lol wut? The respawn rates are measured in seconds. A respawn rate of 30 is 30 seconds. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 17:02, 25 August 2009 (UTC)


::Got it. Thanks.
::Got it. Thanks.
::--[[User talk:Dbrain64|Dbrain64]] 19:45, 28 August 2009 (UTC)
::--[[User talk:Dbrain64|Dbrain64]] 19:45, 28 August 2009 (UTC)


:::Happy to help. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 01:37, 29 August 2009 (UTC)
:::Happy to help. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb&nbsp;</span>]]</b></span> 01:37, 29 August 2009 (UTC)


==ODST==
==ODST==


Will forge be avalible in [[Halo 3: ODST]], or in just the maps that ODST gives to Halo 3. {{Gruntijackal Sig}}
Will forge be avalible in [[Halo 3: ODST]], or in just the maps that ODST gives to Halo 3. Gruntijackal
:I don't think Forge will be available in ODST, seeing that there is no custom multiplayer maps (Note, Firefight is not a custom multiplayer map. Treat it as Horde Mode Halo-style).--<font face="century gothic"><font color="red">[[User:-Ascension-|<font color="#666666">Lol</font>]]@[[User talk:-Ascension-|<font color="#666666">Phailure</font>]]</font></font> 16:07, September 6, 2009 (UTC)
:I don't think Forge will be available in ODST, seeing that there is no custom multiplayer maps (Note, Firefight is not a custom multiplayer map. Treat it as Horde Mode Halo-style).--<font face="century gothic"><font color="red">[[User:-Ascension-|<font color="#666666">Lol</font>]]@[[User talk:-Ascension-|<font color="#666666">Phailure</font>]]</font></font> 16:07, September 6, 2009 (UTC)


Line 142: Line 145:
What are the blue circles found at various places in forge mode? You can deleate them, but I can't find a way to put them in. What are they? [[User:Bioshock123|<font color="silver">Michael Ryan</font>]][[User_Talk:Bioshock123|<font color="silver"><sub>Talk</sub></font>]] 21:29, June 26, 2010 (UTC)
What are the blue circles found at various places in forge mode? You can deleate them, but I can't find a way to put them in. What are they? [[User:Bioshock123|<font color="silver">Michael Ryan</font>]][[User_Talk:Bioshock123|<font color="silver"><sub>Talk</sub></font>]] 21:29, June 26, 2010 (UTC)


:They're to represent object placement, and disappear during gameplay. - [[File:Black Mesa.jpg|28px]] [[User:Halo-343|<span style="color: purple; font-family: Times New Roman; font-size: 128%;">'''Halo-343'''</span>]] [[User talk:Halo-343|<font color="red"><nowiki>(</nowiki>'''Talk'''<nowiki>)</nowiki></font>]] [[Special:Contributions/Halo-343|<font color="orange"><nowiki>(</nowiki>'''Contribs'''<nowiki>)</nowiki></font>]] [[Special:Editcount/Halo-343|<font color="green"><nowiki>(</nowiki>'''Edits'''<nowiki>)</nowiki></font>]] 21:56, June 26, 2010 (UTC)
:They're to represent object placement, and disappear during gameplay. - [[User:Halo-343|<span style="color: purple; font-family: Times New Roman; font-size: 128%;">'''Halo-343'''</span>]] [[User talk:Halo-343|<font color="red"><nowiki>(</nowiki>'''Talk'''<nowiki>)</nowiki></font>]] [[Special:Contributions/Halo-343|<font color="orange"><nowiki>(</nowiki>'''Contribs'''<nowiki>)</nowiki></font>]] [[Special:Editcount/Halo-343|<font color="green"><nowiki>(</nowiki>'''Edits'''<nowiki>)</nowiki></font>]] 21:56, June 26, 2010 (UTC)
::But there isn't an object on top of them [[User:Bioshock123|<font color="silver">Michael Ryan</font>]][[User_Talk:Bioshock123|<font color="silver"><sub>Talk</sub></font>]] 22:12, June 26, 2010 (UTC)
::But there isn't an object on top of them [[User:Bioshock123|<font color="silver">Michael Ryan</font>]][[User_Talk:Bioshock123|<font color="silver"><sub>Talk</sub></font>]] 22:12, June 26, 2010 (UTC)
:::Facepalm. Those are the spawn points for players. [[User talk:Guardians-117|Guardians-117]] 15:00, July 23, 2010 (UTC)
:::Facepalm. Those are the spawn points for players. [[User talk:Guardians-117|Guardians-117]] 15:00, July 23, 2010 (UTC)
Line 151: Line 154:


That definitely sounds crazy, but cool. I just hope that Bungie will let you place bots this time. do you know where the talk for forge is? I always wanted to add an AI of like an elite, where you choose their AI behavior, rank which would change thier appearance, set what weapon they hold, how strong their shields are, how long it would take for them to respawn, and set the radius in which they would roam around in. if they were to evade danger and land out of that set radius, they would run back and then remain in that specific area again.
That definitely sounds crazy, but cool. I just hope that Bungie will let you place bots this time. do you know where the talk for forge is? I always wanted to add an AI of like an elite, where you choose their AI behavior, rank which would change thier appearance, set what weapon they hold, how strong their shields are, how long it would take for them to respawn, and set the radius in which they would roam around in. if they were to evade danger and land out of that set radius, they would run back and then remain in that specific area again.
well in forge world it showed the monitor so its probably gonna be the monitor. also anyone know if in reach you can change the environement like snowy, grass, desert ect.[[User talk:SPARTAN-III leader|SPARTAN-III leader]] 22:05, August 18, 2010 (UTC)


== Halo Reach Forge ==
== Halo Reach Forge ==
Line 163: Line 168:


Just made a massive edit to clean up the article and add information regarding Halo: Reach's forge mode. -- [[User talk:The Storm 59|The Storm 59]] 01:16, August 2, 2010 (UTC)
Just made a massive edit to clean up the article and add information regarding Halo: Reach's forge mode. -- [[User talk:The Storm 59|The Storm 59]] 01:16, August 2, 2010 (UTC)
:It's a custom game with editing activated. All multiplayer formats with the exception of standard Firefight modes use the team system in their coding. You can still play a slayer game on Forge.-- [[User talk:Forerunner|Forerunner]] 22:59, August 22, 2010 (UTC)
==Why Teams?==
How come Forge only keeps you in teams? Is there any specific reason why its like that?[[User talk:Sycoe135|Sycoe135]] 22:49, August 22, 2010 (UTC)
== Forge Invasion ==
Can you forge invasion on custom forge world maps. And if so, How?[[User talk:REPTILE 0009|REPTILE 0009]] 13:20, September 16, 2010 (UTC)
:Yes, you just have to place the capture points, and naturally make the map suitable. And then make your own Invasion gametype, or use a default. [[User:Honor Guard Reborn|<span style="color:Blue">DarkbelowHGR</span>]] [[User talk:Honor Guard Reborn|<span style="color:green">CommbandD</span>]] 01:27, September 29, 2010 (UTC)
== Focus Rifle in Monitor mode: Halo Reach ==
I've noticed that while switching in and out of monitor mode, at least on Forge World, the monitor has a focus rifle for a second and can be shot for a second. ([[User talk:ViciuosMrCuddles|ViciuosMrCuddles]] 19:20, September 22, 2010 (UTC))
I saw that too, but I didn't realise it could be fired! I also saw that if you switch in and out of monitor mode, you get the shields and health of either an elite or a SPARTAN (Depending what species you are)! [[User talk:Tentacletornado|Tentacletornado]] 20:25, September 22, 2010 (UTC)
== Saving problem in Reach ==
For some reason, when I am forging the game has a habit of occasionally deleting a map entirely and making it re-direct to forge world when selected. Has anyone else had this problem?
Wrathanet
why can't we forge firefight?
== Forge info and trivia ==
Not that anyone really checks Talk pages as bloated as this, but I found some interesting stuff that someone with more time may want to edit into the relevant articles.
From http://www.bungie.net/News/content.aspx?cid=27445
*[[Chad Armstrong]] designed the more generically-shaped pieces in the [[Forge World]] palette.
*[[Pete Parsons]] named Forge World.
*[[Steve Cotton]] was influential in keeping Forge World in one piece.
*Weather FX were planned, but there was no time to implement them.
*[[Bungie]]'s internal tools, including those used to edit map variants, possess no Undo function.
*Map load times mostly come from more "expensive" resources, like textures.
*Forge World wasn't originally planned to be [[Halo: Reach]]'s Forge-dedicated map. Instead, an under-construction skyscraper in [[New Alexandria (location)|New Alexandria]] was planned for release as a level, flat Forge canvas. The introduction of the Phased physics mode resulted in that idea being scrapped in favor of canvases that had real terrain.
*Forge's most crippling limitations stem from lighting and performance. This is part of the reason for Forge World's aesthetic, which is often criticized as bland and grey: neutral, low-contrast pieces were needed to maximize performance.
From one-off sources:
*Memory limits are a major factor when adding objects to a map's Forge palette. One can presume that "memory" refers to RAM. [http://www.bungie.net/Forums/posts.aspx?postID=46602215&postRepeater1-p=4#46618269 Sauce.]
**This applies to vehicles as well, in most cases. [http://www.bungie.net/Forums/posts.aspx?postID=46602215&postRepeater1-p=22#46621343 Sauce.]
***[http://www.bungie.net/Forums/posts.aspx?postID=46602215&postRepeater1-p=20#46620831 Indeed.]
***Apparently, they're referring to the RAM needed for the vehicle's existence on the map ''and'' its actual physical operation. For example, a Scorpion's performance costs for both graphics and physics were considered when limiting the max count to 4. [http://www.bungie.net/Forums/posts.aspx?postID=46602215&postRepeater1-p=18#46620452 Sauce.]
**[[Deployable Lookout Towers]] were likely omitted from Forge palettes due to memory constraints. [http://www.bungie.net/Forums/posts.aspx?postID=46602215&postRepeater1-p=18#46620514 Sauce.]
*[[Jon Cable]] ''may'' have had something to do with the change in [[Teleporter]] behavior from [[Halo 3]] to Reach. Depends on how you interpret the wording of this [http://www.bungie.net/Forums/posts.aspx?postID=46602215&postRepeater1-p=25#46622580 sauce.]
*Devices were introduced late in development, but scrapped due to insufficient testing and the belief that the feature was unnecessary. [http://www.bungie.net/Forums/posts.aspx?postID=46602215&postRepeater1-p=22#46621527 Sauce.]
*The ability to limit the radius of an FX's effect was introduced too late in development to make it into the final game. [http://www.bungie.net/Forums/posts.aspx?postID=46602215&postRepeater1-p=20#46620898 Sauce.]
Indirect source:
*Forgeable callouts, like weather FX, were planned but scrapped. [http://www.bungie.net/Forums/posts.aspx?postID=46618424 Indirect sauce.]
- DavidJCobb [[Special:Contributions/68.49.103.113|68.49.103.113]] 18:06, 4 February 2012 (EST)
== Halo 4 forge? ==
Does anyone here realise that you can forge on all the maps on Halo 4 not just the three mentioned?
[[User talk:DMc2811|DMc2811]] 13:25, 22 November 2012 (EST)
:Yeah we know that. Just that those three maps were made specifically to be forged in.--{{User:Spartacus/Sig}} 13:31, 22 November 2012 (EST)
== Needs a screencap of the root menu ==
On Halo 4 and also the Forge images category should be created.[[Special:Contributions/75.71.229.53|75.71.229.53]] 12:57, 4 December 2015 (EST)
== Major Rewrite/Restructure ==
I am going to put forward an advocation for the Forge page to receive some major changes, for the following reasons:
* Generally poor and unintuitive page structure
* Inconsistent amount of detail between games
* Lack of information from Halo 4 onward
* Lack of current/relevant screenshots
* Terribly disorganized Trivia and Screenshots sections
* Inconsistent section structure
* Possibly unnecessary amount of detail in some places
== Restructure ==
So it's hardly a secret that this page needs an overhaul, badly. I'm pretty happy to do this once uni backs off as I'm fairly familiar with all currently-released iterations of Forge mode, but I have one main consideration. Should this page become a hub page, with pages for individual games like so?
*Forge/Halo 3
*Forge/Halo: Reach
*Forge/Halo 4
*Forge/Halo 2: Anniversary
*Forge/Halo 5: Guardians
As it stands, this page is very clunky and cluttered and I think separating individual games into their own pages in this regard would only benefit attempts to clean up this page and, by extension, this overall section of the site, but I'd love to hear some thoughts on the matter.[[User:BaconShelf|BaconShelf]] ([[User talk:BaconShelf|talk]]) 15:49, 28 November 2018 (EST)
:Ok I will admit this page does need this sorta thing. It has my support.-[[User:CIA391|CIA391]] ([[User talk:CIA391|talk]]) 15:51, 28 November 2018 (EST)