TR/9 trip mine: Difference between revisions

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The Trip Mine spawns by default on [[Sandtrap (Level)|Sandtrap]], [[Rat's Nest (Level)|Rat's Nest]], and [[Avalanche (Level)|Avalanche]]. [[Jump Pack Brute]]s have been seen deploying the mines against nearby players in [[Tsavo Highway (Level)|Tsavo Highway]]. Destroying a vehicle with the Trip Mine in [[Campaign]] or [[Matchmaking]] will unlock the [[We're In For Some Chop]] [[achievement]].
The Trip Mine spawns by default on [[Sandtrap (Level)|Sandtrap]], [[Rat's Nest (Level)|Rat's Nest]], and [[Avalanche (Level)|Avalanche]]. [[Jump Pack Brute]]s have been seen deploying the mines against nearby players in [[Tsavo Highway (Level)|Tsavo Highway]]. Destroying a vehicle with the Trip Mine in [[Campaign]] or [[Matchmaking]] will unlock the [[We're In For Some Chop]] [[achievement]].
The Trip Mine's main use was for defense, siege warfare, and for guerilla tactics.


==Tactics==
==Tactics==
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*If two players are in close combat and one is about to die, the losing player can deploy a Trip Mine right at the other player, as an act of vengeful suicide.
*If two players are in close combat and one is about to die, the losing player can deploy a Trip Mine right at the other player, as an act of vengeful suicide.
*Try making Trip Mines land upside down by bouncing off a wall or solid object, because they are much harder to see, since the light is pointed into the floor/ground.
*Try making Trip Mines land upside down by bouncing off a wall or solid object, because they are much harder to see, since the light is pointed into the floor/ground.
*The Trip Mine was also called Trippy, Skippy, Automatic Guard, Invisible Fence, and Mine.


==Disadvantages==
==Disadvantages==
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