Specializations: Difference between revisions

No change in size ,  3 years ago
m
Text replacement - "<ref name="([^"=>]+)" ?\/>" to "{{Ref/Reuse|$1}}"
m (Text replacement - "<references/>" to "{{Ref/Sources}}")
m (Text replacement - "<ref name="([^"=>]+)" ?\/>" to "{{Ref/Reuse|$1}}")
Line 4: Line 4:


==Overview==
==Overview==
Specializations are unlocked after completing the first fifty levels in Halo 4. Upon unlocking specializations, the player must choose one to advance through before they can select another. Each specialization consist of rank paths which are composed of 10 levels each. Armor sets, emblems, visor colors, weapon and armor skins, and armor mods are unlocked along those paths. Armor mods work similar to [[Tactical Packages|tactical packages]] and [[Support Upgrades|support upgrades]] and, are not tied directly to a specific armor for that specialization which means a player doesn't have to wear that armor to use that particular mod.<ref name="Halo Bulletin 8.15.12"/>
Specializations are unlocked after completing the first fifty levels in Halo 4. Upon unlocking specializations, the player must choose one to advance through before they can select another. Each specialization consist of rank paths which are composed of 10 levels each. Armor sets, emblems, visor colors, weapon and armor skins, and armor mods are unlocked along those paths. Armor mods work similar to [[Tactical Packages|tactical packages]] and [[Support Upgrades|support upgrades]] and, are not tied directly to a specific armor for that specialization which means a player doesn't have to wear that armor to use that particular mod.{{Ref/Reuse|Halo Bulletin 8.15.12}}


==List of specializations==
==List of specializations==