Slipstream space: Difference between revisions

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This effect works both forward ''and'' backward in the linear time of our universe: by the final weeks of the [[Forerunner-Flood war]], slipspace had already stabilized almost completely due to the galaxy-wide cessation of slipspace travel which would shortly follow with the activation of the Halo Array.<ref>''Halo: Silentium'', p. 301</ref>
This effect works both forward ''and'' backward in the linear time of our universe: by the final weeks of the [[Forerunner-Flood war]], slipspace had already stabilized almost completely due to the galaxy-wide cessation of slipspace travel which would shortly follow with the activation of the Halo Array.<ref>''Halo: Silentium'', p. 301</ref>


Reconciliation is briefly experienced once a ship returns to normal space, and manifests as a shimmering blue glow radiating out of the ship<ref>'''Halo: Cryptum''', ''page 312''</ref> and static electricity building up in the occupants' bodies;<ref name="cryp322"/> on extremely long jumps or in strained slipspace, the effects experienced by the occupants may by significantly more severe.<ref name="cryp322"/> With Forerunner ships, the effects of reconciliation are clearly noticeable for several seconds after a ship exits slipspace.<ref>''Halo: Cryptum'', p. 100, 135, 266</ref><ref group="note">Pre-''Halo 4'' media do not depict the telltale shimmer and distortion surrounding ships undergoing particle reconciliation. While the Doylist explanation is simply that the concept had not been added to the setting at the time, this may also have canonical implications. One may infer that reconciliation debt became a comparative non-issue after the time of the Forerunners; to wit, the spacefaring civilizations of the 26th century have fewer slipspace-capable vessels and other constructs than the Forerunners by several orders of magnitude. Despite this, several Covenant [[CRS-class light cruiser|light cruisers]] are seen experiencing causal reconciliation in ''Halo 4''<nowiki>'</nowiki>s campaign as they enter [[Requiem]]'s core, though this may be a result of entering Requiem's core, due to the nature of Requiem itself; later, the [[Mantle's Approach|Didact's flagship]] is seen experiencing reconciliation, as are the Covenant dropships that have been traveling through slipspace under the larger ship's power. Strangely, {{UNSCShip|Infinity}} is never seen experiencing this effect in ''Halo 4'' or in any subsequent works, despite greatly outmassing all known human and Covenant vessels with perhaps [[CSO-class supercarrier|one exception]]. As even the UNSC ''Infinity'' and most Covenant ships are dwarfed by the size and mass of Forerunner vessels, this may be due to the lesser impact they have on Slipspace. Additionally, while UNSC ships "punch a hole" in Slipspace, Covenant ships execute a series of micro-jumps, but neither method is fully on-par with Forerunner slipspace travel's efficiency and speed; because of the relatively lesser impact, even including the UNSC's method of entering slipspace, UNSC and Covenant vessels may not create the level of disruption that Forerunner vessels did. </ref>
Reconciliation is briefly experienced once a ship returns to normal space, and manifests as a shimmering blue glow radiating out of the ship<ref>'''Halo: Cryptum''', ''page 312''</ref> and static electricity building up in the occupants' bodies;<ref name="cryp322"/> on extremely long jumps or in strained slipspace, the effects experienced by the occupants may by significantly more severe.<ref name="cryp322"/> With Forerunner ships, the effects of reconciliation are clearly noticeable for several seconds after a ship exits slipspace.<ref>''Halo: Cryptum'', p. 100, 135, 266</ref>{{Ref/Note|Pre-''Halo 4'' media do not depict the telltale shimmer and distortion surrounding ships undergoing particle reconciliation. While the Doylist explanation is simply that the concept had not been added to the setting at the time, this may also have canonical implications. One may infer that reconciliation debt became a comparative non-issue after the time of the Forerunners; to wit, the spacefaring civilizations of the 26th century have fewer slipspace-capable vessels and other constructs than the Forerunners by several orders of magnitude. Despite this, several Covenant [[CRS-class light cruiser|light cruisers]] are seen experiencing causal reconciliation in ''Halo 4''<nowiki>'</nowiki>s campaign as they enter [[Requiem]]'s core, though this may be a result of entering Requiem's core, due to the nature of Requiem itself; later, the [[Mantle's Approach|Didact's flagship]] is seen experiencing reconciliation, as are the Covenant dropships that have been traveling through slipspace under the larger ship's power. Strangely, {{UNSCShip|Infinity}} is never seen experiencing this effect in ''Halo 4'' or in any subsequent works, despite greatly outmassing all known human and Covenant vessels with perhaps [[CSO-class supercarrier|one exception]]. As even the UNSC ''Infinity'' and most Covenant ships are dwarfed by the size and mass of Forerunner vessels, this may be due to the lesser impact they have on Slipspace. Additionally, while UNSC ships "punch a hole" in Slipspace, Covenant ships execute a series of micro-jumps, but neither method is fully on-par with Forerunner slipspace travel's efficiency and speed; because of the relatively lesser impact, even including the UNSC's method of entering slipspace, UNSC and Covenant vessels may not create the level of disruption that Forerunner vessels did.}}


Because of modern-day humanity's inferior grasp of reconciliation technology, the time slipspace travel takes to normal-space observers varies substantially; one cannot depend on the same amount of time passing in slipstream space and normal space. With human slipspace travel, there is generally a five- to ten-percent variance in travel times between stars. A fleet that transitions to slipstream space at the same time may or may not transition back to normal space at the same time. Furthermore, if ship 'A' and ship 'B' both were to enter slipstream space at the same time and exit at the same time, the crew on ship 'A' could have experienced a longer journey subjectively, and the crew of ship 'A' could be a week older than that of ship 'B' despite appearances in normal space. Though no human scientist is sure why travel time between stars is not constant, many theorize that there are "eddies" or "currents" within the slipstream. This temporal inconsistency has given military tacticians and strategists fits, hampering an uncounted number of coordinated attacks.<ref name="timeline">'''Halo.Xbox.com''' - ''Halo Timeline''</ref>
Because of modern-day humanity's inferior grasp of reconciliation technology, the time slipspace travel takes to normal-space observers varies substantially; one cannot depend on the same amount of time passing in slipstream space and normal space. With human slipspace travel, there is generally a five- to ten-percent variance in travel times between stars. A fleet that transitions to slipstream space at the same time may or may not transition back to normal space at the same time. Furthermore, if ship 'A' and ship 'B' both were to enter slipstream space at the same time and exit at the same time, the crew on ship 'A' could have experienced a longer journey subjectively, and the crew of ship 'A' could be a week older than that of ship 'B' despite appearances in normal space. Though no human scientist is sure why travel time between stars is not constant, many theorize that there are "eddies" or "currents" within the slipstream. This temporal inconsistency has given military tacticians and strategists fits, hampering an uncounted number of coordinated attacks.<ref name="timeline">'''Halo.Xbox.com''' - ''Halo Timeline''</ref>
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===Slipspace wake===
===Slipspace wake===
A "Slipspace wake" is a phenomenon occurring for some time after a ship has made a slipspace transition. When another, slower ship encounters a slipspace wake, they will be pushed to the speed of the ship that left the wake, thus propelling them through Slipspace at the same velocity. The {{UNSCShip|Dusk}} took two weeks to get to Installation 05 via the ''[[Solemn Penance]]''<nowiki>'</nowiki>s weakening "wake",<ref>'''Halo: Ghosts of Onyx''', ''Chapter 22'', ''page 186''</ref> but came back to [[Earth]] within hours by following the Forerunner Dreadnought's wake.<ref group="note">It is never directly stated that the wake the ''Dusk'' followed was left by the Forerunner Dreadnought; however, it is implied on page 289: ''"The Dusk's journey back to Earth had occurred in record time. They had caught a wake in slipstream space, one indeterminably larger than the Covenant wake they had followed."'' This creates an inconsistency with later canon, such as [http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 this timeline], which reveals that the Dreadnought took five days to reach the Sol system and another nine days to reach Earth, instead of a few hours. Therefore, the ''Dusk''<nowiki>'</nowiki>s speedy return to Earth may have been the result of a Slipspace anomaly. Indeed, ''Incorruptible''<nowiki>'</nowiki>s navigation officer [[Zasses 'Jeqkogoee]] notes the presence of anomalies within the dimension [[YED-4]] around the timeframe of the Dreadnought's transition.</ref> The crew of the ''Dusk'' later exploited the ''[[Bloodied Spirit]]''<nowiki>'</nowiki>s outbound wake to get to [[Onyx]], thirty-eight light years away, within an hour.
A "Slipspace wake" is a phenomenon occurring for some time after a ship has made a slipspace transition. When another, slower ship encounters a slipspace wake, they will be pushed to the speed of the ship that left the wake, thus propelling them through Slipspace at the same velocity. The {{UNSCShip|Dusk}} took two weeks to get to Installation 05 via the ''[[Solemn Penance]]''<nowiki>'</nowiki>s weakening "wake",<ref>'''Halo: Ghosts of Onyx''', ''Chapter 22'', ''page 186''</ref> but came back to [[Earth]] within hours by following the Forerunner Dreadnought's wake.{{Ref/Note|It is never directly stated that the wake the ''Dusk'' followed was left by the Forerunner Dreadnought; however, it is implied on page 289: ''"The Dusk's journey back to Earth had occurred in record time. They had caught a wake in slipstream space, one indeterminably larger than the Covenant wake they had followed."'' This creates an inconsistency with later canon, such as [http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 this timeline], which reveals that the Dreadnought took five days to reach the Sol system and another nine days to reach Earth, instead of a few hours. Therefore, the ''Dusk''<nowiki>'</nowiki>s speedy return to Earth may have been the result of a Slipspace anomaly. Indeed, ''Incorruptible''<nowiki>'</nowiki>s navigation officer [[Zasses 'Jeqkogoee]] notes the presence of anomalies within the dimension [[YED-4]] around the timeframe of the Dreadnought's transition.}} The crew of the ''Dusk'' later exploited the ''[[Bloodied Spirit]]''<nowiki>'</nowiki>s outbound wake to get to [[Onyx]], thirty-eight light years away, within an hour.


===Anomalies===
===Anomalies===
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==Sources==
==Sources==
{{Ref/Sources|3}}
{{Ref/Sources|3}}
[[Category:Slipspace]]
[[Category:Slipspace]]
[[Category:Physics]]
[[Category:Physics]]