Sicatt Workshop dynamo grenade: Difference between revisions

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{{Article quote|Banished energy grenade which repeatedly emits with lightnin arcs after being thrown. The arcs do shock damage and chain to additional enemies in close proximity. Targets hit by the lightning arcs have reduced movement speed for a short. time. Skilled users can utilize the grenade's low bounce friction to create a trajectory that moves the projectile past targets while dealing damage.{{Ref/Game|HI|[[Forge]] - Dynamo Grenade description|Quote=Banished energy grenade which repeatedly emits with lightnin arcs after being thrown. The arcs do shock damage and chain to additional enemies in close proximity. Targets hit by the lightning arcs have reduced movement speed for a short. time. Skilled users can utilize the grenade's low bounce friction to create a trajectory that moves the projectile past targets while dealing damage.}}}}


The '''Sicatt Workshop Volt Scatterer'''{{Ref/Book|Id=EN|Enc22|Page=483}} or '''Dynamo grenade''' is an electricity-based [[grenade]] utilized by the [[Banished]], most notably seeing action during their [[Battle for Zeta Halo|occupation]] of [[Installation 07]] in [[2560]].{{Ref/Generic|Id=CampTrailer|[[Halo Infinite Campaign Gameplay Trailer]]}}
The '''Sicatt Workshop Volt Scatterer''',{{Ref/Book|Id=EN|Enc22|Page=483}} or '''Dynamo grenade''', is an [[Voltaic weaponry|electricity-based]] [[grenade]] utilized by the [[Banished]], most notably seeing action during their [[Battle for Zeta Halo|occupation]] of [[Installation 07]] in [[2560]].{{Ref/Generic|Id=CampTrailer|[[Halo Infinite Campaign Gameplay Trailer]]}}


==Overview==
==Overview==
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==Gameplay==
==Gameplay==
[[File:HINF DynoVsGhost.png|thumb|250px|right|A dynamo grenade disabling a Ghost.]]
[[File:HINF DynoVsGhost.png|thumb|250px|A dynamo grenade disabling a Ghost.]]
===''Halo Infinite''===
===''Halo Infinite''===
Dynamo grenades are usable in ''[[Halo Infinite]]''. With default settings, players can hold two dynamo grenades. When thrown, the grenade's electricity will arc toward nearby enemies, vehicles, dropped weapons, and other metallic gameplay objects. Like the [[Sicatt Workshop shock rifle|Shock Rifle]] and [[Disruptor]], this electricity can then arc toward other viable enemies or items within a certain radius. However, the electricity will not arc toward the bodies of dead players. If a drivable vehicle gets caught within the radius of an active dynamo grenade, it will become temporarily disabled. After thrown, the grenade will only rest on the ground for a few seconds before detonating.{{Ref/Reuse|SepTest}} In the campaign, Dynamo grenades are used by [[Gasgira]] as well as [[Jiralhanae Berserker]]s. Unlike many grenades, Dynamo grenades do not bounce very far after contacting surfaces.
Dynamo grenades are usable in ''[[Halo Infinite]]''. With default settings, players can hold two dynamo grenades. When thrown, the grenade's electricity will arc toward nearby enemies, vehicles, dropped weapons, and other metallic gameplay objects. Like the [[Sicatt Workshop shock rifle|Shock Rifle]] and [[Disruptor]], this electricity can then arc toward other viable enemies or items within a certain radius. However, the electricity will not arc toward the bodies of dead players. If a drivable vehicle gets caught within the radius of an active dynamo grenade, it will become temporarily disabled. After thrown, the grenade will only rest on the ground for a few seconds before detonating.{{Ref/Reuse|SepTest}} In the campaign, Dynamo grenades are used by [[Gasgira]] as well as [[Jiralhanae Berserker]]s. Unlike many grenades, Dynamo grenades do not bounce very far after contacting surfaces.